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[headers] gfx_setupdl.h and z64skin_matrix.h (#2221)
* [headers] gfx_setupdl.h and z64skin_matrix.h * include z64skin_matrix.h * bss * bss
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dc1501e7a0
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10 changed files with 155 additions and 130 deletions
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@ -655,42 +655,7 @@ void PreNMI_Init(GameState* thisx);
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Gfx* Gfx_SetFog(Gfx* gfx, s32 r, s32 g, s32 b, s32 a, s32 near, s32 far);
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Gfx* Gfx_SetFogWithSync(Gfx* gfx, s32 r, s32 g, s32 b, s32 a, s32 near, s32 far);
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Gfx* Gfx_SetFog2(Gfx* gfx, s32 r, s32 g, s32 b, s32 a, s32 near, s32 far);
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Gfx* Gfx_SetupDL(Gfx* gfx, u32 i);
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Gfx* Gfx_SetupDL_57(Gfx* gfx);
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Gfx* Gfx_SetupDL_52NoCD(Gfx* gfx);
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void Gfx_SetupDL_57Opa(GraphicsContext* gfxCtx);
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void Gfx_SetupDL_51Opa(GraphicsContext* gfxCtx);
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void Gfx_SetupDL_54Opa(GraphicsContext* gfxCtx);
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void Gfx_SetupDL_26Opa(GraphicsContext* gfxCtx);
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void Gfx_SetupDL_25Xlu2(GraphicsContext* gfxCtx);
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void func_80093C80(PlayState* play);
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void Gfx_SetupDL_25Opa(GraphicsContext* gfxCtx);
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void Gfx_SetupDL_25Xlu(GraphicsContext* gfxCtx);
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Gfx* Gfx_SetupDL_64(Gfx* gfx);
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Gfx* Gfx_SetupDL_34(Gfx* gfx);
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void Gfx_SetupDL_44Xlu(GraphicsContext* gfxCtx);
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void Gfx_SetupDL_36Opa(GraphicsContext* gfxCtx);
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void Gfx_SetupDL_28Opa(GraphicsContext* gfxCtx);
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Gfx* Gfx_SetupDL_28(Gfx* gfx);
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void Gfx_SetupDL_38Xlu(GraphicsContext* gfxCtx);
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void Gfx_SetupDL_4Xlu(GraphicsContext* gfxCtx);
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void Gfx_SetupDL_37Opa(GraphicsContext* gfxCtx);
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Gfx* Gfx_SetupDL_39(Gfx* gfx);
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void Gfx_SetupDL_39Opa(GraphicsContext* gfxCtx);
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void Gfx_SetupDL_39Overlay(GraphicsContext* gfxCtx);
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void Gfx_SetupDL_39Ptr(Gfx** gfxP);
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void Gfx_SetupDL_40Opa(GraphicsContext* gfxCtx);
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void Gfx_SetupDL_41Opa(GraphicsContext* gfxCtx);
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void Gfx_SetupDL_47Xlu(GraphicsContext* gfxCtx);
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Gfx* Gfx_SetupDL_20NoCD(Gfx* gfx);
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Gfx* Gfx_SetupDL_66(Gfx* gfx);
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Gfx* func_800947AC(Gfx* gfx);
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void Gfx_SetupDL_42Opa(GraphicsContext* gfxCtx);
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void Gfx_SetupDL_42Overlay(GraphicsContext* gfxCtx);
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void Gfx_SetupDL_27Xlu(GraphicsContext* gfxCtx);
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void Gfx_SetupDL_60NoCDXlu(GraphicsContext* gfxCtx);
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void Gfx_SetupDL_61Xlu(GraphicsContext* gfxCtx);
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void Gfx_SetupDL_56Ptr(Gfx** gfxP);
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Gfx* Gfx_BranchTexScroll(Gfx** gfxP, u32 x, u32 y, s32 width, s32 height);
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Gfx* func_80094E78(GraphicsContext* gfxCtx, u32 x, u32 y);
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Gfx* Gfx_TexScroll(GraphicsContext* gfxCtx, u32 x, u32 y, s32 width, s32 height);
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@ -738,21 +703,6 @@ void Skin_Init(PlayState* play, Skin* skin, SkeletonHeader* skeletonHeader, Anim
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void Skin_Free(PlayState* play, Skin* skin);
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s32 Skin_ApplyAnimTransformations(Skin* skin, MtxF* limbMatrices, Actor* actor, s32 setTranslation);
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void SkinMatrix_Vec3fMtxFMultXYZW(MtxF* mf, Vec3f* src, Vec3f* xyzDest, f32* wDest);
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void SkinMatrix_Vec3fMtxFMultXYZ(MtxF* mf, Vec3f* src, Vec3f* dest);
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void SkinMatrix_MtxFMtxFMult(MtxF* mfA, MtxF* mfB, MtxF* dest);
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void SkinMatrix_GetClear(MtxF** mfp);
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void SkinMatrix_MtxFCopy(MtxF* src, MtxF* dest);
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s32 SkinMatrix_Invert(MtxF* src, MtxF* dest);
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void SkinMatrix_SetScale(MtxF* mf, f32 x, f32 y, f32 z);
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void SkinMatrix_SetRotateZYX(MtxF* mf, s16 x, s16 y, s16 z);
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void SkinMatrix_SetTranslate(MtxF* mf, f32 x, f32 y, f32 z);
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void SkinMatrix_SetTranslateRotateYXZScale(MtxF* dest, f32 scaleX, f32 scaleY, f32 scaleZ, s16 rotX, s16 rotY, s16 rotZ,
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f32 translateX, f32 translateY, f32 translateZ);
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void SkinMatrix_SetTranslateRotateZYX(MtxF* dest, s16 rotX, s16 rotY, s16 rotZ, f32 translateX, f32 translateY,
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f32 translateZ);
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Mtx* SkinMatrix_MtxFToNewMtx(GraphicsContext* gfxCtx, MtxF* src);
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void SkinMatrix_SetRotateAxis(MtxF* mf, s16 angle, f32 axisX, f32 axisY, f32 axisZ);
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void Sram_InitNewSave(void);
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void Sram_InitDebugSave(void);
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void Sram_OpenSave(SramContext* sramCtx);
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