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Document Audio Thread Commands (#1399)
* begin docs * cleanup * copy over progress * cleanup * small cleanup * more docs, fill out cmds * small touchup * pan weight ganon comment * fix specId * seqcmd cleanup * format * small cleanup * one more thing * small feedback from MM * partial PR * some PR Suggestions * small adjustments * ticks, seqticks, frames, updates: term cleanup * small fix * PR Review * PR Review * PR Review * rm param * adjust comment * update renamed functions * format --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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@ -456,7 +456,7 @@ void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* g
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void GameState_Destroy(GameState* gameState) {
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PRINTF("game デストラクタ開始\n"); // "game destructor start"
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AudioMgr_StopAllSfx();
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func_800F3054();
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Audio_Update();
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osRecvMesg(&gameState->gfxCtx->queue, NULL, OS_MESG_BLOCK);
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LOG_UTILS_CHECK_NULL_POINTER("this->cleanup", gameState->destroy, "../game.c", 1139);
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if (gameState->destroy != NULL) {
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