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Cleanup z_lifemeter (#552)

* z_lifemeter cleanup finished, one non-matching

* made Health_UpdateData a bit better, nowhere near matching still

* lifemeter done for now

* fixed define issue

* improve z_lifemeter, still doesn't match

* z_lifemeter done

* Rename functions

* Add files via upload

* Update Health_Update.s

* fix missing symbols in asm file

* Update Health_Update.s

* Update Health_Update.s

* fixed stuff

* Add files via upload

* Delete Health_Update.s

* Rename things according to Roman's suggestions

* lifemeter done hopefully

* fix unused asm that for some reason didn't merge

* fix feedback

* compiles right now

Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
This commit is contained in:
Zelllll 2021-01-10 15:33:58 -06:00 committed by GitHub
parent bda5b83346
commit a0e2ce7211
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
10 changed files with 305 additions and 253 deletions

View file

@ -155,7 +155,7 @@ void func_801109B0(GlobalContext* globalCtx) {
// Translates to: "Parameter Area = %x"
osSyncPrintf("PARAMETER領域=%x\n", parameterSize + 0x5300);
Health_InitData(globalCtx);
HealthMeter_Init(globalCtx);
Map_Init(globalCtx);
interfaceCtx->unk_23C = interfaceCtx->unk_242 = 0;

View file

@ -1,22 +1,106 @@
#include "global.h"
extern s16 D_8011FF10[3];
extern s16 D_8011FF24[3];
extern s16 D_8011FF38[3];
extern s16 D_8011FF4C[3];
extern s16 D_8011FF60[3];
extern s16 D_8011FF74[3];
extern s16 D_8011FF88[3];
extern s16 D_8011FF9C[3];
extern u8* D_8011FFB0[];
extern u8* D_8011FFF0[];
/*
* These are the colors for the hearts in the interface. The prim color is the red color of the heart
* for the base hearts, while the prim color for the double defense hearts is the white outline. The
* env color for the base hearts is the purple-ish outline, while the env color for the double defense
* hearts is the red color of the hearts.
*/
s16 D_8015FDC0[3];
s16 D_8015FDC8[3];
s16 D_8015FDD0[6];
s16 D_8015FDE0[6];
#define HEARTS_PRIM_R 255
#define HEARTS_PRIM_G 70
#define HEARTS_PRIM_B 50
void Health_InitData(GlobalContext* globalCtx) {
#define HEARTS_ENV_R 50
#define HEARTS_ENV_G 40
#define HEARTS_ENV_B 60
#define HEARTS_DD_PRIM_R 255
#define HEARTS_DD_PRIM_G 255
#define HEARTS_DD_PRIM_B 255
#define HEARTS_DD_ENV_R 200
#define HEARTS_DD_ENV_G 0
#define HEARTS_DD_ENV_B 0
/*
* The burn and drown colors listed here are unused. Prerelease footage of the game confirms that at one
* point in development the orange color was to be used while taking damage from hot environments.
* Based on this, we can assume that the blue heart color was to be used while drowning.
* In the final game these environments only have a timer and do not damage you continuously.
*/
#define HEARTS_BURN_PRIM_R 255
#define HEARTS_BURN_PRIM_G 190
#define HEARTS_BURN_PRIM_B 0
#define HEARTS_BURN_ENV_R 255
#define HEARTS_BURN_ENV_G 0
#define HEARTS_BURN_ENV_B 0
#define HEARTS_DROWN_PRIM_R 100
#define HEARTS_DROWN_PRIM_G 100
#define HEARTS_DROWN_PRIM_B 255
#define HEARTS_DROWN_ENV_R 0
#define HEARTS_DROWN_ENV_G 0
#define HEARTS_DROWN_ENV_B 255
s16 sHeartsPrimColors[3][3] = {
{ HEARTS_PRIM_R, HEARTS_PRIM_G, HEARTS_PRIM_B },
{ HEARTS_BURN_PRIM_R, HEARTS_BURN_PRIM_G, HEARTS_BURN_PRIM_B }, // unused
{ HEARTS_DROWN_PRIM_R, HEARTS_DROWN_PRIM_G, HEARTS_DROWN_PRIM_B }, // unused
};
s16 sHeartsEnvColors[3][3] = {
{ HEARTS_ENV_R, HEARTS_ENV_G, HEARTS_ENV_B },
{ HEARTS_BURN_ENV_R, HEARTS_BURN_ENV_G }, // unused
{ HEARTS_DROWN_ENV_R, HEARTS_DROWN_ENV_G, HEARTS_DROWN_ENV_B }, // unused
};
s16 sHeartsPrimFactors[3][3] = {
{ 0, 0, 0 },
{ 0, 120, -50 }, // unused
{ -155, 30, 205 }, // unused
};
s16 sHeartsEnvFactors[3][3] = {
{ 0, 0, 0 },
{ 205, -40, -60 }, // unused
{ -50, -40, 195 }, // unused
};
s16 sHeartsDDPrimColors[3][3] = {
{ HEARTS_DD_PRIM_R, HEARTS_DD_PRIM_G, HEARTS_DD_PRIM_B },
{ HEARTS_BURN_PRIM_R, HEARTS_BURN_PRIM_G, HEARTS_BURN_PRIM_B }, // unused
{ HEARTS_DROWN_PRIM_R, HEARTS_DROWN_PRIM_G, HEARTS_DROWN_PRIM_B }, // unused
};
s16 sHeartsDDEnvColors[3][3] = {
{ HEARTS_DD_ENV_R, HEARTS_DD_ENV_G, HEARTS_DD_ENV_B },
{ HEARTS_BURN_ENV_R, HEARTS_BURN_ENV_G, HEARTS_BURN_ENV_B }, // unused
{ HEARTS_DROWN_ENV_R, HEARTS_DROWN_ENV_G, HEARTS_DROWN_ENV_B }, // unused
};
s16 sHeartsDDPrimFactors[3][3] = {
{ 0, 0, 0 },
{ 0, -65, -255 }, // unused
{ -155, -155, 0 }, // unused
};
s16 sHeartsDDEnvFactors[3][3] = {
{ 0, 0, 0 },
{ 55, 0, 0 }, // unused
{ -200, 0, 255 }, // unused
};
// Current colors for the double defense hearts
s16 sHeartsDDPrim[3];
s16 sHeartsDDEnv[3];
s16 sBeatingHeartsDDPrim[2][3];
s16 sBeatingHeartsDDEnv[2][3];
void HealthMeter_Init(GlobalContext* globalCtx) {
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
interfaceCtx->unk_228 = 0x140;
@ -24,36 +108,42 @@ void Health_InitData(GlobalContext* globalCtx) {
interfaceCtx->unk_22A = interfaceCtx->unk_1FE = 0;
interfaceCtx->unk_22C = interfaceCtx->unk_200 = 0;
interfaceCtx->unk_20E[0] = 255;
interfaceCtx->unk_20E[2] = 70;
interfaceCtx->unk_20E[4] = 50;
interfaceCtx->unk_21A[0] = 50;
interfaceCtx->unk_21A[2] = 40;
interfaceCtx->unk_21A[4] = 60;
interfaceCtx->heartsPrimR[0] = HEARTS_PRIM_R;
interfaceCtx->heartsPrimG[0] = HEARTS_PRIM_G;
interfaceCtx->heartsPrimB[0] = HEARTS_PRIM_B;
interfaceCtx->unk_20E[1] = 255;
interfaceCtx->unk_20E[3] = 70;
interfaceCtx->unk_20E[5] = 50;
interfaceCtx->unk_21A[1] = 50;
interfaceCtx->unk_21A[3] = 40;
interfaceCtx->unk_21A[5] = 60;
interfaceCtx->heartsEnvR[0] = HEARTS_ENV_R;
interfaceCtx->heartsEnvG[0] = HEARTS_ENV_G;
interfaceCtx->heartsEnvB[0] = HEARTS_ENV_B;
D_8015FDD0[0] = D_8015FDD0[3] = 255;
D_8015FDD0[1] = D_8015FDD0[4] = 255;
D_8015FDD0[2] = D_8015FDD0[5] = 255;
D_8015FDE0[0] = D_8015FDE0[3] = 200;
D_8015FDE0[1] = D_8015FDE0[4] = 0;
D_8015FDE0[2] = D_8015FDE0[5] = 0;
interfaceCtx->heartsPrimR[1] = HEARTS_PRIM_R;
interfaceCtx->heartsPrimG[1] = HEARTS_PRIM_G;
interfaceCtx->heartsPrimB[1] = HEARTS_PRIM_B;
interfaceCtx->heartsEnvR[1] = HEARTS_ENV_R;
interfaceCtx->heartsEnvG[1] = HEARTS_ENV_G;
interfaceCtx->heartsEnvB[1] = HEARTS_ENV_B;
sBeatingHeartsDDPrim[0][0] = sBeatingHeartsDDPrim[1][0] = HEARTS_DD_PRIM_R;
sBeatingHeartsDDPrim[0][1] = sBeatingHeartsDDPrim[1][1] = HEARTS_DD_PRIM_G;
sBeatingHeartsDDPrim[0][2] = sBeatingHeartsDDPrim[1][2] = HEARTS_DD_PRIM_B;
sBeatingHeartsDDEnv[0][0] = sBeatingHeartsDDEnv[1][0] = HEARTS_DD_ENV_R;
sBeatingHeartsDDEnv[0][1] = sBeatingHeartsDDEnv[1][1] = HEARTS_DD_ENV_G;
sBeatingHeartsDDEnv[0][2] = sBeatingHeartsDDEnv[1][2] = HEARTS_DD_ENV_B;
}
#ifdef NON_MATCHING
// this function still needs some work but it should be functionally equivalent
void Health_UpdateData(GlobalContext* globalCtx) {
// Far from matching, but is equivalent. The for loop needs to become unrolled somehow in order to match.
void HealthMeter_Update(GlobalContext* globalCtx) {
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
f32 temp_f0 = interfaceCtx->unk_1FE * 0.1f;
s16 temp1, temp2, temp3;
if (0) {}
f32 factor = interfaceCtx->unk_1FE * 0.1f;
s16 rFactor;
s16 gFactor;
s16 bFactor;
s16 i;
s16* prim;
s16* env;
if (interfaceCtx->unk_200 != 0) {
interfaceCtx->unk_1FE--;
@ -69,80 +159,69 @@ void Health_UpdateData(GlobalContext* globalCtx) {
}
}
interfaceCtx->unk_20E[0] = 255;
interfaceCtx->unk_20E[2] = 70;
interfaceCtx->unk_20E[4] = 50;
interfaceCtx->heartsPrimR[0] = HEARTS_PRIM_R;
interfaceCtx->heartsPrimG[0] = HEARTS_PRIM_G;
interfaceCtx->heartsPrimB[0] = HEARTS_PRIM_B;
interfaceCtx->unk_21A[0] = 50;
interfaceCtx->unk_21A[2] = 40;
interfaceCtx->unk_21A[4] = 60;
interfaceCtx->heartsEnvR[0] = HEARTS_ENV_R;
interfaceCtx->heartsEnvG[0] = HEARTS_ENV_G;
interfaceCtx->heartsEnvB[0] = HEARTS_ENV_B;
interfaceCtx->unk_20E[1] = D_8011FF10[0];
interfaceCtx->unk_20E[3] = D_8011FF10[1];
interfaceCtx->unk_20E[5] = D_8011FF10[2];
interfaceCtx->heartsPrimR[1] = sHeartsPrimColors[0][0];
interfaceCtx->heartsPrimG[1] = sHeartsPrimColors[0][1];
interfaceCtx->heartsPrimB[1] = sHeartsPrimColors[0][2];
interfaceCtx->unk_21A[1] = D_8011FF24[0];
interfaceCtx->unk_21A[3] = D_8011FF24[1];
interfaceCtx->unk_21A[5] = D_8011FF24[2];
interfaceCtx->heartsEnvR[1] = sHeartsEnvColors[0][0];
interfaceCtx->heartsEnvG[1] = sHeartsEnvColors[0][1];
interfaceCtx->heartsEnvB[1] = sHeartsEnvColors[0][2];
temp1 = D_8011FF38[0];
temp2 = D_8011FF38[1];
temp3 = D_8011FF38[2];
temp1 *= temp_f0;
interfaceCtx->unk_202[0] = (u8)(temp1 + 0xFF);
temp2 *= temp_f0;
interfaceCtx->unk_202[1] = (u8)(temp2 + 0x46);
temp3 *= temp_f0;
interfaceCtx->unk_202[2] = (u8)(temp3 + 0x32);
rFactor = sHeartsPrimFactors[0][0] * factor;
gFactor = sHeartsPrimFactors[0][1] * factor;
bFactor = sHeartsPrimFactors[0][2] * factor;
temp1 = D_8011FF4C[0];
temp2 = D_8011FF4C[1];
temp3 = D_8011FF4C[2];
temp1 *= temp_f0;
interfaceCtx->unk_208[0] = (u8)(temp1 + 0x32);
temp2 *= temp_f0;
interfaceCtx->unk_208[1] = (u8)(temp2 + 0x28);
temp3 *= temp_f0;
interfaceCtx->unk_208[2] = (u8)(temp3 + 0x3C);
interfaceCtx->beatingHeartPrim[0] = (u8)(s32)(rFactor + HEARTS_PRIM_R) & 0xFF;
interfaceCtx->beatingHeartPrim[1] = (u8)(s32)(gFactor + HEARTS_PRIM_G) & 0xFF;
interfaceCtx->beatingHeartPrim[2] = (u8)(s32)(bFactor + HEARTS_PRIM_B) & 0xFF;
D_8015FDD0[0] = 0xFF;
D_8015FDD0[1] = 0xFF;
D_8015FDD0[2] = 0xFF;
rFactor = sHeartsEnvFactors[0][0] * factor;
gFactor = sHeartsEnvFactors[0][1] * factor;
bFactor = sHeartsEnvFactors[0][2] * factor;
D_8015FDE0[0] = 200;
D_8015FDE0[1] = 0;
D_8015FDE0[2] = 0;
interfaceCtx->beatingHeartEnv[0] = (u8)(s32)(rFactor + HEARTS_ENV_R) & 0xFF;
interfaceCtx->beatingHeartEnv[1] = (u8)(s32)(gFactor + HEARTS_ENV_G) & 0xFF;
interfaceCtx->beatingHeartEnv[2] = (u8)(s32)(bFactor + HEARTS_ENV_B) & 0xFF;
D_8015FDD0[3] = D_8011FF60[0];
D_8015FDD0[4] = D_8011FF60[1];
D_8015FDD0[5] = D_8011FF60[2];
sBeatingHeartsDDPrim[0][0] = HEARTS_DD_PRIM_R;
sBeatingHeartsDDPrim[0][1] = HEARTS_DD_PRIM_G;
sBeatingHeartsDDPrim[0][2] = HEARTS_DD_PRIM_B;
D_8015FDE0[3] = D_8011FF74[0];
D_8015FDE0[4] = D_8011FF74[1];
D_8015FDE0[5] = D_8011FF74[2];
sBeatingHeartsDDEnv[0][0] = HEARTS_DD_ENV_R;
sBeatingHeartsDDEnv[0][1] = HEARTS_DD_ENV_G;
sBeatingHeartsDDEnv[0][2] = HEARTS_DD_ENV_B;
temp1 = D_8011FF88[0];
temp2 = D_8011FF88[1];
temp3 = D_8011FF88[2];
temp1 *= temp_f0;
D_8015FDC0[0] = (u8)(temp1 + 0xFF);
temp2 *= temp_f0;
D_8015FDC0[1] = (u8)(temp2 + 0xFF);
temp3 *= temp_f0;
D_8015FDC0[2] = (u8)(temp3 + 0xFF);
for (prim = &sBeatingHeartsDDPrim[1][0], env = &sBeatingHeartsDDEnv[1][0], i = 0; i < 3; i++) {
prim[i] = sHeartsDDPrimColors[0][i];
env[i] = sHeartsDDEnvColors[0][i];
}
temp1 = D_8011FF9C[0];
temp2 = D_8011FF9C[1];
temp3 = D_8011FF9C[2];
temp1 *= temp_f0;
D_8015FDC8[0] = (u8)(temp1 + 0xC8);
temp2 *= temp_f0;
D_8015FDC8[1] = (u8)(temp2 + 0x00);
temp3 *= temp_f0;
D_8015FDC8[2] = (u8)(temp3 + 0x00);
rFactor = sHeartsDDPrimFactors[0][0] * factor;
gFactor = sHeartsDDPrimFactors[0][1] * factor;
bFactor = sHeartsDDPrimFactors[0][2] * factor;
sHeartsDDPrim[0] = (u8)(s32)(rFactor + HEARTS_DD_PRIM_R) & 0xFF;
sHeartsDDPrim[1] = (u8)(s32)(gFactor + HEARTS_DD_PRIM_G) & 0xFF;
sHeartsDDPrim[2] = (u8)(s32)(bFactor + HEARTS_DD_PRIM_B) & 0xFF;
rFactor = sHeartsDDEnvFactors[0][0] * factor;
gFactor = sHeartsDDEnvFactors[0][1] * factor;
bFactor = sHeartsDDEnvFactors[0][2] * factor;
sHeartsDDEnv[0] = (u8)(s32)(rFactor + HEARTS_DD_ENV_R) & 0xFF;
sHeartsDDEnv[1] = (u8)(s32)(gFactor + HEARTS_DD_ENV_G) & 0xFF;
sHeartsDDEnv[2] = (u8)(s32)(bFactor + HEARTS_DD_ENV_B) & 0xFF;
}
#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_lifemeter/Health_UpdateData.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_lifemeter/HealthMeter_Update.s")
#endif
s32 func_80078E18(GlobalContext* globalCtx) {
@ -172,20 +251,26 @@ s32 func_80078E84(GlobalContext* globalCtx) {
} else {
interfaceCtx->unk_228 = 0x140;
interfaceCtx->unk_226 -= 0x10;
if (interfaceCtx->unk_226 <= 0) {
interfaceCtx->unk_226 = 0;
globalCtx->damagePlayer(globalCtx, -(gSaveContext.health + 1));
return 1;
}
}
return 0;
}
void Health_Draw(GlobalContext* globalCtx) {
void HealthMeter_Draw(GlobalContext* globalCtx) {
static UNK_PTR sHeartTextures[] = {
0x02000400, 0x02000100, 0x02000100, 0x02000100, 0x02000100, 0x02000100, 0x02000200, 0x02000200,
0x02000200, 0x02000200, 0x02000200, 0x02000300, 0x02000300, 0x02000300, 0x02000300, 0x02000300,
};
static UNK_PTR sDDHeartTextures[] = {
0x02000900, 0x02000600, 0x02000600, 0x02000600, 0x02000600, 0x02000600, 0x02000700, 0x02000700,
0x02000700, 0x02000700, 0x02000700, 0x02000800, 0x02000800, 0x02000800, 0x02000800, 0x02000800,
};
s32 pad[5];
u8* heartBgImg;
UNK_PTR heartBgImg;
u32 curColorSet;
f32 offsetX;
f32 offsetY;
@ -222,44 +307,45 @@ void Health_Draw(GlobalContext* globalCtx) {
if (curColorSet != 0) {
curColorSet = 0;
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, interfaceCtx->unk_20E[0], interfaceCtx->unk_20E[2],
interfaceCtx->unk_20E[4], interfaceCtx->healthAlpha);
gDPSetEnvColor(OVERLAY_DISP++, interfaceCtx->unk_21A[0], interfaceCtx->unk_21A[2],
interfaceCtx->unk_21A[4], 0xFF);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, interfaceCtx->heartsPrimR[0], interfaceCtx->heartsPrimG[0],
interfaceCtx->heartsPrimB[0], interfaceCtx->healthAlpha);
gDPSetEnvColor(OVERLAY_DISP++, interfaceCtx->heartsEnvR[0], interfaceCtx->heartsEnvG[0],
interfaceCtx->heartsEnvB[0], 255);
}
} else if (i == fullHeartCount) {
if (curColorSet != 1) {
curColorSet = 1;
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, interfaceCtx->unk_202[0], interfaceCtx->unk_202[1],
interfaceCtx->unk_202[2], interfaceCtx->healthAlpha);
gDPSetEnvColor(OVERLAY_DISP++, interfaceCtx->unk_208[0], interfaceCtx->unk_208[1],
interfaceCtx->unk_208[2], 0xFF);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, interfaceCtx->beatingHeartPrim[0],
interfaceCtx->beatingHeartPrim[1], interfaceCtx->beatingHeartPrim[2],
interfaceCtx->healthAlpha);
gDPSetEnvColor(OVERLAY_DISP++, interfaceCtx->beatingHeartEnv[0], interfaceCtx->beatingHeartEnv[1],
interfaceCtx->beatingHeartEnv[2], 255);
}
} else if (i > fullHeartCount) {
if (curColorSet != 2) {
curColorSet = 2;
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, interfaceCtx->unk_20E[0], interfaceCtx->unk_20E[2],
interfaceCtx->unk_20E[4], interfaceCtx->healthAlpha);
gDPSetEnvColor(OVERLAY_DISP++, interfaceCtx->unk_21A[0], interfaceCtx->unk_21A[2],
interfaceCtx->unk_21A[4], 0xFF);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, interfaceCtx->heartsPrimR[0], interfaceCtx->heartsPrimG[0],
interfaceCtx->heartsPrimB[0], interfaceCtx->healthAlpha);
gDPSetEnvColor(OVERLAY_DISP++, interfaceCtx->heartsEnvR[0], interfaceCtx->heartsEnvG[0],
interfaceCtx->heartsEnvB[0], 255);
}
} else {
if (curColorSet != 3) {
curColorSet = 3;
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, interfaceCtx->unk_20E[1], interfaceCtx->unk_20E[3],
interfaceCtx->unk_20E[5], interfaceCtx->healthAlpha);
gDPSetEnvColor(OVERLAY_DISP++, interfaceCtx->unk_21A[1], interfaceCtx->unk_21A[3],
interfaceCtx->unk_21A[5], 0xFF);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, interfaceCtx->heartsPrimR[1], interfaceCtx->heartsPrimG[1],
interfaceCtx->heartsPrimB[1], interfaceCtx->healthAlpha);
gDPSetEnvColor(OVERLAY_DISP++, interfaceCtx->heartsEnvR[1], interfaceCtx->heartsEnvG[1],
interfaceCtx->heartsEnvB[1], 255);
}
}
if (i < fullHeartCount) {
heartBgImg = D_02000400;
} else if (i == fullHeartCount) {
heartBgImg = D_8011FFB0[curHeartFraction];
heartBgImg = sHeartTextures[curHeartFraction];
} else {
heartBgImg = D_02000000;
}
@ -268,40 +354,43 @@ void Health_Draw(GlobalContext* globalCtx) {
if (curColorSet != 4) {
curColorSet = 4;
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, D_8015FDD0[0], D_8015FDD0[1], D_8015FDD0[2],
interfaceCtx->healthAlpha);
gDPSetEnvColor(OVERLAY_DISP++, D_8015FDE0[0], D_8015FDE0[1], D_8015FDE0[2], 0xFF);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sBeatingHeartsDDPrim[0][0], sBeatingHeartsDDPrim[0][1],
sBeatingHeartsDDPrim[0][2], interfaceCtx->healthAlpha);
gDPSetEnvColor(OVERLAY_DISP++, sBeatingHeartsDDEnv[0][0], sBeatingHeartsDDEnv[0][1],
sBeatingHeartsDDEnv[0][2], 255);
}
} else if (i == fullHeartCount) {
if (curColorSet != 5) {
curColorSet = 5;
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, D_8015FDC0[0], D_8015FDC0[1], D_8015FDC0[2],
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sHeartsDDPrim[0], sHeartsDDPrim[1], sHeartsDDPrim[2],
interfaceCtx->healthAlpha);
gDPSetEnvColor(OVERLAY_DISP++, D_8015FDC8[0], D_8015FDC8[1], D_8015FDC8[2], 0xFF);
gDPSetEnvColor(OVERLAY_DISP++, sHeartsDDEnv[0], sHeartsDDEnv[1], sHeartsDDEnv[2], 0xFF);
}
} else if (i > fullHeartCount) {
if (curColorSet != 6) {
curColorSet = 6;
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, D_8015FDD0[0], D_8015FDD0[1], D_8015FDD0[2],
interfaceCtx->healthAlpha);
gDPSetEnvColor(OVERLAY_DISP++, D_8015FDE0[0], D_8015FDE0[1], D_8015FDE0[2], 0xFF);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sBeatingHeartsDDPrim[0][0], sBeatingHeartsDDPrim[0][1],
sBeatingHeartsDDPrim[0][2], interfaceCtx->healthAlpha);
gDPSetEnvColor(OVERLAY_DISP++, sBeatingHeartsDDEnv[0][0], sBeatingHeartsDDEnv[0][1],
sBeatingHeartsDDEnv[0][2], 255);
}
} else {
if (curColorSet != 7) {
curColorSet = 7;
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, D_8015FDD0[3], D_8015FDD0[4], D_8015FDD0[5],
interfaceCtx->healthAlpha);
gDPSetEnvColor(OVERLAY_DISP++, D_8015FDE0[3], D_8015FDE0[4], D_8015FDE0[5], 0xFF);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sBeatingHeartsDDPrim[1][0], sBeatingHeartsDDPrim[1][1],
sBeatingHeartsDDPrim[1][2], interfaceCtx->healthAlpha);
gDPSetEnvColor(OVERLAY_DISP++, sBeatingHeartsDDEnv[1][0], sBeatingHeartsDDEnv[1][1],
sBeatingHeartsDDEnv[1][2], 255);
}
}
if (i < fullHeartCount) {
heartBgImg = D_02000900;
} else if (i == fullHeartCount) {
heartBgImg = D_8011FFF0[curHeartFraction];
heartBgImg = sDDHeartTextures[curHeartFraction];
} else {
heartBgImg = D_02000500;
}
@ -378,7 +467,7 @@ void Health_Draw(GlobalContext* globalCtx) {
CLOSE_DISPS(gfxCtx, "../z_lifemeter.c", 606);
}
void Health_HandleCriticalAlarm(GlobalContext* globalCtx) {
void HealthMeter_HandleCriticalAlarm(GlobalContext* globalCtx) {
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
if (interfaceCtx->unk_22C != 0) {
@ -387,7 +476,7 @@ void Health_HandleCriticalAlarm(GlobalContext* globalCtx) {
interfaceCtx->unk_22A = 0;
interfaceCtx->unk_22C = 0;
if (!Player_InCsMode(globalCtx) && (globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.flag == 0) &&
Health_IsCritical() && !Gameplay_InCsMode(globalCtx)) {
HealthMeter_IsCritical() && !Gameplay_InCsMode(globalCtx)) {
func_80078884(NA_SE_SY_HITPOINT_ALARM);
}
}
@ -400,7 +489,7 @@ void Health_HandleCriticalAlarm(GlobalContext* globalCtx) {
}
}
u32 Health_IsCritical(void) {
u32 HealthMeter_IsCritical(void) {
s32 var;
if (gSaveContext.healthCapacity <= 0x50) {
@ -414,8 +503,8 @@ u32 Health_IsCritical(void) {
}
if ((var >= gSaveContext.health) && (gSaveContext.health > 0)) {
return 1;
return true;
} else {
return 0;
return false;
}
}

View file

@ -3082,7 +3082,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
if (pauseCtx->flag == 0) {
Interface_InitVertices(globalCtx);
func_8008A994(interfaceCtx);
Health_Draw(globalCtx);
HealthMeter_Draw(globalCtx);
func_80094520(globalCtx->state.gfxCtx);
@ -4035,7 +4035,7 @@ void Interface_Update(GlobalContext* globalCtx) {
}
}
Health_HandleCriticalAlarm(globalCtx);
HealthMeter_HandleCriticalAlarm(globalCtx);
D_80125A58 = func_8008F2F8(globalCtx);
if (D_80125A58 == 1) {
@ -4048,7 +4048,7 @@ void Interface_Update(GlobalContext* globalCtx) {
}
}
Health_UpdateData(globalCtx);
HealthMeter_Update(globalCtx);
if ((gSaveContext.timer1State >= 3) && (globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.flag == 0) &&
(msgCtx->msgMode == 0) && !(player->stateFlags2 & 0x01000000) && (globalCtx->sceneLoadFlag == 0) &&