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Cleanup z_lifemeter (#552)
* z_lifemeter cleanup finished, one non-matching * made Health_UpdateData a bit better, nowhere near matching still * lifemeter done for now * fixed define issue * improve z_lifemeter, still doesn't match * z_lifemeter done * Rename functions * Add files via upload * Update Health_Update.s * fix missing symbols in asm file * Update Health_Update.s * Update Health_Update.s * fixed stuff * Add files via upload * Delete Health_Update.s * Rename things according to Roman's suggestions * lifemeter done hopefully * fix unused asm that for some reason didn't merge * fix feedback * compiles right now Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
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10 changed files with 305 additions and 253 deletions
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@ -6748,7 +6748,7 @@ void func_808409CC(GlobalContext* globalCtx, Player* this) {
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s32 sp34;
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if ((this->unk_664 != NULL) ||
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(!(heathIsCritical = Health_IsCritical()) && ((this->unk_6AC = (this->unk_6AC + 1) & 1) != 0))) {
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(!(heathIsCritical = HealthMeter_IsCritical()) && ((this->unk_6AC = (this->unk_6AC + 1) & 1) != 0))) {
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this->stateFlags2 &= ~0x10000000;
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anim = func_80833338(this);
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} else {
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