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[headers] z64inventory.h, move savectx/inventory macros to z64save.h (#2209)
* [headers] z64inventory.h * move savectx/inventory macros to z64save.h * commit the file * bss
This commit is contained in:
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8348132511
commit
a1a192b1a2
12 changed files with 108 additions and 88 deletions
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@ -902,9 +902,7 @@ void Room_Draw(PlayState* play, Room* room, u32 flags);
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void Room_FinishRoomChange(PlayState* play, RoomContext* roomCtx);
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void Sample_Destroy(GameState* thisx);
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void Sample_Init(GameState* thisx);
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void Inventory_ChangeEquipment(s16 equipment, u16 value);
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u8 Inventory_DeleteEquipment(PlayState* play, s16 equipment);
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void Inventory_ChangeUpgrade(s16 upgrade, s16 value);
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void Object_InitContext(PlayState* play, ObjectContext* objectCtx);
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void Object_UpdateEntries(ObjectContext* objectCtx);
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s32 Object_GetSlot(ObjectContext* objectCtx, s16 objectId);
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@ -38,74 +38,6 @@
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#define RGBA8(r, g, b, a) ((((r) & 0xFF) << 24) | (((g) & 0xFF) << 16) | (((b) & 0xFF) << 8) | (((a) & 0xFF) << 0))
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#define LINK_IS_ADULT (gSaveContext.save.linkAge == LINK_AGE_ADULT)
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#define LINK_IS_CHILD (gSaveContext.save.linkAge == LINK_AGE_CHILD)
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#define YEARS_CHILD 5
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#define YEARS_ADULT 17
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#define LINK_AGE_IN_YEARS (!LINK_IS_ADULT ? YEARS_CHILD : YEARS_ADULT)
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#define CLOCK_TIME(hr, min) ((s32)(((hr) * 60 + (min)) * (f32)0x10000 / (24 * 60) + 0.5f))
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#define IS_DAY (gSaveContext.save.nightFlag == 0)
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#define IS_NIGHT (gSaveContext.save.nightFlag == 1)
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#define SLOT(item) gItemSlots[item]
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#define INV_CONTENT(item) gSaveContext.save.info.inventory.items[SLOT(item)]
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#define AMMO(item) gSaveContext.save.info.inventory.ammo[SLOT(item)]
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#define BEANS_BOUGHT AMMO(ITEM_MAGIC_BEAN + 1)
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#define ALL_EQUIP_VALUE(equip) ((s32)(gSaveContext.save.info.inventory.equipment & gEquipMasks[equip]) >> gEquipShifts[equip])
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#define CUR_EQUIP_VALUE(equip) ((s32)(gSaveContext.save.info.equips.equipment & gEquipMasks[equip]) >> gEquipShifts[equip])
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#define OWNED_EQUIP_FLAG(equip, value) (gBitFlags[value] << gEquipShifts[equip])
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#define OWNED_EQUIP_FLAG_ALT(equip, value) ((1 << (value)) << gEquipShifts[equip])
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#define CHECK_OWNED_EQUIP(equip, value) (OWNED_EQUIP_FLAG(equip, value) & gSaveContext.save.info.inventory.equipment)
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#define CHECK_OWNED_EQUIP_ALT(equip, value) (gBitFlags[(value) + (equip) * 4] & gSaveContext.save.info.inventory.equipment)
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#define SWORD_EQUIP_TO_PLAYER(swordEquip) (swordEquip)
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#define SHIELD_EQUIP_TO_PLAYER(shieldEquip) (shieldEquip)
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#define TUNIC_EQUIP_TO_PLAYER(tunicEquip) ((tunicEquip) - 1)
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#define BOOTS_EQUIP_TO_PLAYER(bootsEquip) ((bootsEquip) - 1)
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#define CUR_UPG_VALUE(upg) ((s32)(gSaveContext.save.info.inventory.upgrades & gUpgradeMasks[upg]) >> gUpgradeShifts[upg])
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#define CAPACITY(upg, value) gUpgradeCapacities[upg][value]
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#define CUR_CAPACITY(upg) CAPACITY(upg, CUR_UPG_VALUE(upg))
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#define CHECK_QUEST_ITEM(item) (gBitFlags[item] & gSaveContext.save.info.inventory.questItems)
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#define CHECK_DUNGEON_ITEM(item, dungeonIndex) (gSaveContext.save.info.inventory.dungeonItems[dungeonIndex] & gBitFlags[item])
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#define GET_GS_FLAGS(index) \
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((gSaveContext.save.info.gsFlags[(index) >> 2] & gGsFlagsMasks[(index) & 3]) >> gGsFlagsShifts[(index) & 3])
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#define SET_GS_FLAGS(index, value) \
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(gSaveContext.save.info.gsFlags[(index) >> 2] |= (value) << gGsFlagsShifts[(index) & 3])
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#define HIGH_SCORE(score) (gSaveContext.save.info.highScores[score])
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#define GET_EVENTCHKINF(flag) (gSaveContext.save.info.eventChkInf[(flag) >> 4] & (1 << ((flag) & 0xF)))
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#define SET_EVENTCHKINF(flag) (gSaveContext.save.info.eventChkInf[(flag) >> 4] |= (1 << ((flag) & 0xF)))
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#define CLEAR_EVENTCHKINF(flag) (gSaveContext.save.info.eventChkInf[(flag) >> 4] &= ~(1 << ((flag) & 0xF)))
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#define GET_ITEMGETINF(flag) (gSaveContext.save.info.itemGetInf[(flag) >> 4] & (1 << ((flag) & 0xF)))
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#define SET_ITEMGETINF(flag) (gSaveContext.save.info.itemGetInf[(flag) >> 4] |= (1 << ((flag) & 0xF)))
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#define GET_INFTABLE(flag) (gSaveContext.save.info.infTable[(flag) >> 4] & (1 << ((flag) & 0xF)))
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#define SET_INFTABLE(flag) (gSaveContext.save.info.infTable[(flag) >> 4] |= (1 << ((flag) & 0xF)))
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#define CLEAR_INFTABLE(flag) (gSaveContext.save.info.infTable[(flag) >> 4] &= ~(1 << ((flag) & 0xF)))
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#define GET_EVENTINF(flag) (gSaveContext.eventInf[(flag) >> 4] & (1 << ((flag) & 0xF)))
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#define SET_EVENTINF(flag) (gSaveContext.eventInf[(flag) >> 4] |= (1 << ((flag) & 0xF)))
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#define CLEAR_EVENTINF(flag) (gSaveContext.eventInf[(flag) >> 4] &= ~(1 << ((flag) & 0xF)))
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#define B_BTN_ITEM ((gSaveContext.buttonStatus[0] == ITEM_NONE) \
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? ITEM_NONE \
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: (gSaveContext.save.info.equips.buttonItems[0] == ITEM_GIANTS_KNIFE) \
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? ITEM_SWORD_BIGGORON \
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: gSaveContext.save.info.equips.buttonItems[0])
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#define C_BTN_ITEM(button) ((gSaveContext.buttonStatus[(button) + 1] != BTN_DISABLED) \
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? gSaveContext.save.info.equips.buttonItems[(button) + 1] \
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: ITEM_NONE)
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#define CHECK_FLAG_ALL(flags, mask) (((flags) & (mask)) == (mask))
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// IDO doesn't support variadic macros, but it merely throws a warning for the
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@ -73,17 +73,7 @@ extern Gfx* gPlayerLeftHandBoomerangDLs[];
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extern Gfx gCullBackDList[];
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extern Gfx gCullFrontDList[];
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extern Gfx gEmptyDL[];
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extern u32 gBitFlags[32];
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extern u16 gEquipMasks[EQUIP_TYPE_MAX];
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extern u16 gEquipNegMasks[EQUIP_TYPE_MAX];
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extern u32 gUpgradeMasks[UPG_MAX];
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extern u8 gEquipShifts[EQUIP_TYPE_MAX];
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extern u8 gUpgradeShifts[UPG_MAX];
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extern u16 gUpgradeCapacities[UPG_MAX][4];
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extern u32 gGsFlagsMasks[4];
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extern u32 gGsFlagsShifts[4];
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extern void* gItemIcons[0x82];
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extern u8 gItemSlots[56];
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extern SceneCmdHandlerFunc gSceneCmdHandlers[SCENE_CMD_ID_MAX];
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extern s16 gLinkObjectIds[2];
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extern u32 gObjectTableSize;
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@ -23,6 +23,7 @@
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#include "z64scene.h"
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#include "z64effect.h"
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#include "z64game_over.h"
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#include "z64inventory.h"
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#include "z64item.h"
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#include "z64animation.h"
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#include "z64animation_legacy.h"
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26
include/z64inventory.h
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26
include/z64inventory.h
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@ -0,0 +1,26 @@
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#ifndef Z64INVENTORY_H
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#define Z64INVENTORY_H
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#include "ultra64.h"
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#include "z64item.h"
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#include "z64save.h"
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struct PlayState;
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void Inventory_ChangeEquipment(s16 equipment, u16 value);
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u8 Inventory_DeleteEquipment(struct PlayState* play, s16 equipment);
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void Inventory_ChangeUpgrade(s16 upgrade, s16 value);
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extern u32 gBitFlags[32];
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extern u16 gEquipMasks[EQUIP_TYPE_MAX];
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extern u16 gEquipNegMasks[EQUIP_TYPE_MAX];
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extern u32 gUpgradeMasks[UPG_MAX];
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extern u8 gEquipShifts[EQUIP_TYPE_MAX];
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extern u8 gUpgradeShifts[UPG_MAX];
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extern u16 gUpgradeCapacities[UPG_MAX][4];
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extern u32 gGsFlagsMasks[4];
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extern u32 gGsFlagsShifts[4];
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extern void* gItemIcons[0x82];
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extern u8 gItemSlots[56];
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#endif
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@ -3,6 +3,7 @@
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#include "ultra64.h"
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#include "versions.h"
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#include "z64inventory.h"
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#include "z64math.h"
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typedef enum Language {
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@ -398,6 +399,59 @@ typedef enum LinkAge {
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} LinkAge;
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#define LINK_IS_ADULT (gSaveContext.save.linkAge == LINK_AGE_ADULT)
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#define LINK_IS_CHILD (gSaveContext.save.linkAge == LINK_AGE_CHILD)
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#define YEARS_CHILD 5
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#define YEARS_ADULT 17
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#define LINK_AGE_IN_YEARS (!LINK_IS_ADULT ? YEARS_CHILD : YEARS_ADULT)
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#define CLOCK_TIME(hr, min) ((s32)(((hr) * 60 + (min)) * (f32)0x10000 / (24 * 60) + 0.5f))
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#define IS_DAY (gSaveContext.save.nightFlag == 0)
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#define IS_NIGHT (gSaveContext.save.nightFlag == 1)
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#define SLOT(item) gItemSlots[item]
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#define INV_CONTENT(item) gSaveContext.save.info.inventory.items[SLOT(item)]
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#define AMMO(item) gSaveContext.save.info.inventory.ammo[SLOT(item)]
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#define BEANS_BOUGHT AMMO(ITEM_MAGIC_BEAN + 1)
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#define ALL_EQUIP_VALUE(equip) ((s32)(gSaveContext.save.info.inventory.equipment & gEquipMasks[equip]) >> gEquipShifts[equip])
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#define CUR_EQUIP_VALUE(equip) ((s32)(gSaveContext.save.info.equips.equipment & gEquipMasks[equip]) >> gEquipShifts[equip])
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#define OWNED_EQUIP_FLAG(equip, value) (gBitFlags[value] << gEquipShifts[equip])
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#define OWNED_EQUIP_FLAG_ALT(equip, value) ((1 << (value)) << gEquipShifts[equip])
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#define CHECK_OWNED_EQUIP(equip, value) (OWNED_EQUIP_FLAG(equip, value) & gSaveContext.save.info.inventory.equipment)
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#define CHECK_OWNED_EQUIP_ALT(equip, value) (gBitFlags[(value) + (equip) * 4] & gSaveContext.save.info.inventory.equipment)
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#define SWORD_EQUIP_TO_PLAYER(swordEquip) (swordEquip)
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#define SHIELD_EQUIP_TO_PLAYER(shieldEquip) (shieldEquip)
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#define TUNIC_EQUIP_TO_PLAYER(tunicEquip) ((tunicEquip) - 1)
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#define BOOTS_EQUIP_TO_PLAYER(bootsEquip) ((bootsEquip) - 1)
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#define CUR_UPG_VALUE(upg) ((s32)(gSaveContext.save.info.inventory.upgrades & gUpgradeMasks[upg]) >> gUpgradeShifts[upg])
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#define CAPACITY(upg, value) gUpgradeCapacities[upg][value]
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#define CUR_CAPACITY(upg) CAPACITY(upg, CUR_UPG_VALUE(upg))
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#define CHECK_QUEST_ITEM(item) (gBitFlags[item] & gSaveContext.save.info.inventory.questItems)
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#define CHECK_DUNGEON_ITEM(item, dungeonIndex) (gSaveContext.save.info.inventory.dungeonItems[dungeonIndex] & gBitFlags[item])
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#define GET_GS_FLAGS(index) \
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((gSaveContext.save.info.gsFlags[(index) >> 2] & gGsFlagsMasks[(index) & 3]) >> gGsFlagsShifts[(index) & 3])
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#define SET_GS_FLAGS(index, value) \
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(gSaveContext.save.info.gsFlags[(index) >> 2] |= (value) << gGsFlagsShifts[(index) & 3])
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#define HIGH_SCORE(score) (gSaveContext.save.info.highScores[score])
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#define B_BTN_ITEM ((gSaveContext.buttonStatus[0] == ITEM_NONE) \
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? ITEM_NONE \
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: (gSaveContext.save.info.equips.buttonItems[0] == ITEM_GIANTS_KNIFE) \
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? ITEM_SWORD_BIGGORON \
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: gSaveContext.save.info.equips.buttonItems[0])
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#define C_BTN_ITEM(button) ((gSaveContext.buttonStatus[(button) + 1] != BTN_DISABLED) \
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? gSaveContext.save.info.equips.buttonItems[(button) + 1] \
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: ITEM_NONE)
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/*
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*
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#define EVENTCHKINF_DE_MASK (1 << 14)
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#define GET_EVENTCHKINF(flag) (gSaveContext.save.info.eventChkInf[(flag) >> 4] & (1 << ((flag) & 0xF)))
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#define SET_EVENTCHKINF(flag) (gSaveContext.save.info.eventChkInf[(flag) >> 4] |= (1 << ((flag) & 0xF)))
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#define CLEAR_EVENTCHKINF(flag) (gSaveContext.save.info.eventChkInf[(flag) >> 4] &= ~(1 << ((flag) & 0xF)))
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/*
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* SaveContext.itemGetInf
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*/
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#define ITEMGETINF_3F 0x3F
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#define GET_ITEMGETINF(flag) (gSaveContext.save.info.itemGetInf[(flag) >> 4] & (1 << ((flag) & 0xF)))
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#define SET_ITEMGETINF(flag) (gSaveContext.save.info.itemGetInf[(flag) >> 4] |= (1 << ((flag) & 0xF)))
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/*
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* SaveContext.infTable
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*/
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#define INFTABLE_1DX_INDEX 29
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#define GET_INFTABLE(flag) (gSaveContext.save.info.infTable[(flag) >> 4] & (1 << ((flag) & 0xF)))
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#define SET_INFTABLE(flag) (gSaveContext.save.info.infTable[(flag) >> 4] |= (1 << ((flag) & 0xF)))
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#define CLEAR_INFTABLE(flag) (gSaveContext.save.info.infTable[(flag) >> 4] &= ~(1 << ((flag) & 0xF)))
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/*
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* SaveContext.eventInf
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*/
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#define EVENTINF_30 0x30
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#define GET_EVENTINF(flag) (gSaveContext.eventInf[(flag) >> 4] & (1 << ((flag) & 0xF)))
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#define SET_EVENTINF(flag) (gSaveContext.eventInf[(flag) >> 4] |= (1 << ((flag) & 0xF)))
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#define CLEAR_EVENTINF(flag) (gSaveContext.eventInf[(flag) >> 4] &= ~(1 << ((flag) & 0xF)))
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extern SaveContext gSaveContext;
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#endif
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#endif
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.2:111"
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"ntsc-1.2:110"
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StackEntry sDmaMgrStackInfo;
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OSMesgQueue sDmaMgrMsgQueue;
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#define GFXPOOL_TAIL_MAGIC 0x5678
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.2:223"
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"ntsc-1.2:192"
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/**
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* The time at which the previous `Graph_Update` ended.
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#endif
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#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
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"ntsc-1.2:168"
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"ntsc-1.2:167"
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extern u8 _buffersSegmentEnd[];
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@ -3638,7 +3638,7 @@ s32 Camera_KeepOn3(Camera* camera) {
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}
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.2:112"
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"ntsc-1.2:111"
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s32 Camera_KeepOn4(Camera* camera) {
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static Vec3f D_8015BD50;
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#include "versions.h"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.2:192"
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"ntsc-1.2:224"
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ALIGNED(16) SaveContext gSaveContext;
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u32 D_8015FA88;
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#include "cic6105.h"
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#endif
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#pragma increment_block_number "gc-eu:133 gc-eu-mq:133 gc-jp:135 gc-jp-ce:135 gc-jp-mq:135 gc-us:135 gc-us-mq:135"
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#pragma increment_block_number "gc-eu:132 gc-eu-mq:132 gc-jp:134 gc-jp-ce:134 gc-jp-mq:134 gc-us:134 gc-us-mq:134"
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#define FLAGS ACTOR_FLAG_4
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