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[headers] z64inventory.h, move savectx/inventory macros to z64save.h (#2209)
* [headers] z64inventory.h * move savectx/inventory macros to z64save.h * commit the file * bss
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12 changed files with 108 additions and 88 deletions
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@ -902,9 +902,7 @@ void Room_Draw(PlayState* play, Room* room, u32 flags);
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void Room_FinishRoomChange(PlayState* play, RoomContext* roomCtx);
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void Sample_Destroy(GameState* thisx);
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void Sample_Init(GameState* thisx);
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void Inventory_ChangeEquipment(s16 equipment, u16 value);
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u8 Inventory_DeleteEquipment(PlayState* play, s16 equipment);
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void Inventory_ChangeUpgrade(s16 upgrade, s16 value);
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void Object_InitContext(PlayState* play, ObjectContext* objectCtx);
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void Object_UpdateEntries(ObjectContext* objectCtx);
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s32 Object_GetSlot(ObjectContext* objectCtx, s16 objectId);
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