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Use long
over int
for s32/u32 types (#1546)
* long s32 * Suggested changes
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21 changed files with 66 additions and 62 deletions
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@ -399,7 +399,7 @@ typedef struct PlayState {
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/* 0x11D34 */ TransitionActorContext transiActorCtx;
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/* 0x11D3C */ void (*playerInit)(Player* player, struct PlayState* play, FlexSkeletonHeader* skelHeader);
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/* 0x11D40 */ void (*playerUpdate)(Player* player, struct PlayState* play, Input* input);
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/* 0x11D44 */ s32 (*isPlayerDroppingFish)(struct PlayState* play);
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/* 0x11D44 */ int (*isPlayerDroppingFish)(struct PlayState* play);
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/* 0x11D48 */ s32 (*startPlayerFishing)(struct PlayState* play);
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/* 0x11D4C */ s32 (*grabPlayer)(struct PlayState* play, Player* player);
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/* 0x11D50 */ s32 (*startPlayerCutscene)(struct PlayState* play, Actor* actor, s32 csAction);
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