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https://github.com/zeldaret/oot.git
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Use long
over int
for s32/u32 types (#1546)
* long s32 * Suggested changes
This commit is contained in:
parent
b3486b57ef
commit
a20163c6ab
21 changed files with 66 additions and 62 deletions
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@ -2369,6 +2369,6 @@ void func_800BB060(void) {
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sDebugCamAnim.unk_0A = 0;
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}
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s32 func_800BB06C(void) {
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int func_800BB06C(void) {
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return sDebugCamPtr->unk_00 == 2 && sDebugCamAnim.unk_0A != 0;
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}
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@ -1000,15 +1000,15 @@ f32 func_8002DCE4(Player* player) {
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}
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}
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s32 func_8002DD6C(Player* player) {
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int func_8002DD6C(Player* player) {
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return player->stateFlags1 & PLAYER_STATE1_3;
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}
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s32 func_8002DD78(Player* player) {
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int func_8002DD78(Player* player) {
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return func_8002DD6C(player) && player->unk_834;
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}
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s32 func_8002DDA8(PlayState* play) {
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int func_8002DDA8(PlayState* play) {
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Player* player = GET_PLAYER(play);
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return (player->stateFlags1 & PLAYER_STATE1_11) || func_8002DD78(player);
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@ -1049,7 +1049,7 @@ void Actor_MountHorse(PlayState* play, Player* player, Actor* horse) {
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horse->child = &player->actor;
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}
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s32 func_8002DEEC(Player* player) {
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int func_8002DEEC(Player* player) {
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return (player->stateFlags1 & (PLAYER_STATE1_7 | PLAYER_STATE1_29)) || (player->csAction != PLAYER_CSACTION_NONE);
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}
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@ -2996,7 +2996,7 @@ Actor* Actor_Delete(ActorContext* actorCtx, Actor* actor, PlayState* play) {
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return newHead;
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}
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s32 func_80032880(PlayState* play, Actor* actor) {
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int func_80032880(PlayState* play, Actor* actor) {
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s16 sp1E;
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s16 sp1C;
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@ -37,7 +37,7 @@ void Font_LoadOrderedFont(Font* font) {
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s32 jj;
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s32 codePointIndex;
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s32 fontBufIndex;
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size_t offset;
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u32 offset;
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font->msgOffset = _message_0xFFFC_nes - (const char*)_nes_message_data_staticSegmentStart;
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len = font->msgLength = _message_0xFFFD_nes - _message_0xFFFC_nes;
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@ -400,7 +400,7 @@ void Play_Init(GameState* thisx) {
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zAllocAligned = (zAlloc + 8) & ~0xF;
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ZeldaArena_Init((void*)zAllocAligned, zAllocSize - (zAllocAligned - zAlloc));
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// "Zelda Heap"
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osSyncPrintf("ゼルダヒープ %08x-%08x\n", zAllocAligned, zAllocAligned + zAllocSize - (s32)(zAllocAligned - zAlloc));
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osSyncPrintf("ゼルダヒープ %08x-%08x\n", zAllocAligned, (u8*)zAllocAligned + zAllocSize - (s32)(zAllocAligned - zAlloc));
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Fault_AddClient(&D_801614B8, ZeldaArena_Display, NULL, NULL);
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Actor_InitContext(this, &this->actorCtx, this->playerEntry);
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@ -1336,7 +1336,7 @@ void Play_Main(GameState* thisx) {
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}
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// original name: "Game_play_demo_mode_check"
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s32 Play_InCsMode(PlayState* this) {
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int Play_InCsMode(PlayState* this) {
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return (this->csCtx.state != CS_STATE_IDLE) || Player_InCsMode(this);
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}
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@ -1773,7 +1773,7 @@ void Play_TriggerRespawn(PlayState* this) {
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Play_LoadToLastEntrance(this);
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}
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s32 Play_CamIsNotFixed(PlayState* this) {
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int Play_CamIsNotFixed(PlayState* this) {
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// SCENE_CAM_TYPE_FIXED_SHOP_VIEWPOINT was probably intended to be in this condition,
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// but the room shape type check handles all shop cases regardless
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return (this->roomCtx.curRoom.roomShape->base.type != ROOM_SHAPE_TYPE_IMAGE) &&
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@ -1781,7 +1781,7 @@ s32 Play_CamIsNotFixed(PlayState* this) {
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(R_SCENE_CAM_TYPE != SCENE_CAM_TYPE_FIXED_MARKET) && (this->sceneId != SCENE_CASTLE_COURTYARD_GUARDS_DAY);
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}
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s32 FrameAdvance_IsEnabled(PlayState* this) {
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int FrameAdvance_IsEnabled(PlayState* this) {
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return !!this->frameAdvCtx.enabled;
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}
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@ -487,14 +487,14 @@ void Player_SetBootData(PlayState* play, Player* this) {
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}
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}
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s32 Player_InBlockingCsMode(PlayState* play, Player* this) {
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int Player_InBlockingCsMode(PlayState* play, Player* this) {
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return (this->stateFlags1 & (PLAYER_STATE1_7 | PLAYER_STATE1_29)) || (this->csAction != PLAYER_CSACTION_NONE) ||
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(play->transitionTrigger == TRANS_TRIGGER_START) || (this->stateFlags1 & PLAYER_STATE1_0) ||
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(this->stateFlags3 & PLAYER_STATE3_7) ||
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((gSaveContext.magicState != MAGIC_STATE_IDLE) && (Player_ActionToMagicSpell(this, this->itemAction) >= 0));
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}
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s32 Player_InCsMode(PlayState* play) {
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int Player_InCsMode(PlayState* play) {
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Player* this = GET_PLAYER(play);
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return Player_InBlockingCsMode(play, this) || (this->unk_6AD == 4);
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@ -504,7 +504,7 @@ s32 func_8008E9C4(Player* this) {
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return (this->stateFlags1 & PLAYER_STATE1_4);
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}
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s32 Player_IsChildWithHylianShield(Player* this) {
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int Player_IsChildWithHylianShield(Player* this) {
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return gSaveContext.save.linkAge != LINK_AGE_ADULT && (this->currentShield == PLAYER_SHIELD_HYLIAN);
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}
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@ -640,7 +640,7 @@ s32 func_8008EF44(PlayState* play, s32 ammo) {
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return 1;
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}
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s32 Player_IsBurningStickInRange(PlayState* play, Vec3f* pos, f32 xzRange, f32 yRange) {
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int Player_IsBurningStickInRange(PlayState* play, Vec3f* pos, f32 xzRange, f32 yRange) {
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Player* this = GET_PLAYER(play);
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Vec3f diff;
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s32 pad;
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@ -685,7 +685,7 @@ s32 Player_HasMirrorShieldEquipped(PlayState* play) {
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return (this->currentShield == PLAYER_SHIELD_MIRROR);
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}
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s32 Player_HasMirrorShieldSetToDraw(PlayState* play) {
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int Player_HasMirrorShieldSetToDraw(PlayState* play) {
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Player* this = GET_PLAYER(play);
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return (this->rightHandType == PLAYER_MODELTYPE_RH_SHIELD) && (this->currentShield == PLAYER_SHIELD_MIRROR);
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@ -701,11 +701,11 @@ s32 Player_ActionToMagicSpell(Player* this, s32 itemAction) {
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}
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}
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s32 Player_HoldsHookshot(Player* this) {
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int Player_HoldsHookshot(Player* this) {
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return (this->heldItemAction == PLAYER_IA_HOOKSHOT) || (this->heldItemAction == PLAYER_IA_LONGSHOT);
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}
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s32 func_8008F128(Player* this) {
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int func_8008F128(Player* this) {
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return Player_HoldsHookshot(this) && (this->heldActor == NULL);
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}
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@ -731,7 +731,7 @@ s32 Player_HoldsTwoHandedWeapon(Player* this) {
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}
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}
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s32 Player_HoldsBrokenKnife(Player* this) {
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int Player_HoldsBrokenKnife(Player* this) {
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return (this->heldItemAction == PLAYER_IA_SWORD_BIGGORON) &&
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(gSaveContext.save.info.playerData.swordHealth <= 0.0f);
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}
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