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Use long
over int
for s32/u32 types (#1546)
* long s32 * Suggested changes
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parent
b3486b57ef
commit
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21 changed files with 66 additions and 62 deletions
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@ -1000,15 +1000,15 @@ f32 func_8002DCE4(Player* player) {
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}
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}
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s32 func_8002DD6C(Player* player) {
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int func_8002DD6C(Player* player) {
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return player->stateFlags1 & PLAYER_STATE1_3;
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}
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s32 func_8002DD78(Player* player) {
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int func_8002DD78(Player* player) {
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return func_8002DD6C(player) && player->unk_834;
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}
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s32 func_8002DDA8(PlayState* play) {
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int func_8002DDA8(PlayState* play) {
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Player* player = GET_PLAYER(play);
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return (player->stateFlags1 & PLAYER_STATE1_11) || func_8002DD78(player);
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@ -1049,7 +1049,7 @@ void Actor_MountHorse(PlayState* play, Player* player, Actor* horse) {
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horse->child = &player->actor;
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}
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s32 func_8002DEEC(Player* player) {
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int func_8002DEEC(Player* player) {
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return (player->stateFlags1 & (PLAYER_STATE1_7 | PLAYER_STATE1_29)) || (player->csAction != PLAYER_CSACTION_NONE);
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}
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@ -2996,7 +2996,7 @@ Actor* Actor_Delete(ActorContext* actorCtx, Actor* actor, PlayState* play) {
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return newHead;
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}
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s32 func_80032880(PlayState* play, Actor* actor) {
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int func_80032880(PlayState* play, Actor* actor) {
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s16 sp1E;
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s16 sp1C;
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