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Use long over int for s32/u32 types (#1546)

* long s32

* Suggested changes
This commit is contained in:
Tharo 2023-10-17 20:16:31 +01:00 committed by GitHub
parent b3486b57ef
commit a20163c6ab
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GPG key ID: 4AEE18F83AFDEB23
21 changed files with 66 additions and 62 deletions

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@ -1000,15 +1000,15 @@ f32 func_8002DCE4(Player* player) {
}
}
s32 func_8002DD6C(Player* player) {
int func_8002DD6C(Player* player) {
return player->stateFlags1 & PLAYER_STATE1_3;
}
s32 func_8002DD78(Player* player) {
int func_8002DD78(Player* player) {
return func_8002DD6C(player) && player->unk_834;
}
s32 func_8002DDA8(PlayState* play) {
int func_8002DDA8(PlayState* play) {
Player* player = GET_PLAYER(play);
return (player->stateFlags1 & PLAYER_STATE1_11) || func_8002DD78(player);
@ -1049,7 +1049,7 @@ void Actor_MountHorse(PlayState* play, Player* player, Actor* horse) {
horse->child = &player->actor;
}
s32 func_8002DEEC(Player* player) {
int func_8002DEEC(Player* player) {
return (player->stateFlags1 & (PLAYER_STATE1_7 | PLAYER_STATE1_29)) || (player->csAction != PLAYER_CSACTION_NONE);
}
@ -2996,7 +2996,7 @@ Actor* Actor_Delete(ActorContext* actorCtx, Actor* actor, PlayState* play) {
return newHead;
}
s32 func_80032880(PlayState* play, Actor* actor) {
int func_80032880(PlayState* play, Actor* actor) {
s16 sp1E;
s16 sp1C;