1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-07-13 11:24:40 +00:00

Use long over int for s32/u32 types (#1546)

* long s32

* Suggested changes
This commit is contained in:
Tharo 2023-10-17 20:16:31 +01:00 committed by GitHub
parent b3486b57ef
commit a20163c6ab
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
21 changed files with 66 additions and 62 deletions

View file

@ -400,7 +400,7 @@ void Play_Init(GameState* thisx) {
zAllocAligned = (zAlloc + 8) & ~0xF;
ZeldaArena_Init((void*)zAllocAligned, zAllocSize - (zAllocAligned - zAlloc));
// "Zelda Heap"
osSyncPrintf("ゼルダヒープ %08x-%08x\n", zAllocAligned, zAllocAligned + zAllocSize - (s32)(zAllocAligned - zAlloc));
osSyncPrintf("ゼルダヒープ %08x-%08x\n", zAllocAligned, (u8*)zAllocAligned + zAllocSize - (s32)(zAllocAligned - zAlloc));
Fault_AddClient(&D_801614B8, ZeldaArena_Display, NULL, NULL);
Actor_InitContext(this, &this->actorCtx, this->playerEntry);
@ -1336,7 +1336,7 @@ void Play_Main(GameState* thisx) {
}
// original name: "Game_play_demo_mode_check"
s32 Play_InCsMode(PlayState* this) {
int Play_InCsMode(PlayState* this) {
return (this->csCtx.state != CS_STATE_IDLE) || Player_InCsMode(this);
}
@ -1773,7 +1773,7 @@ void Play_TriggerRespawn(PlayState* this) {
Play_LoadToLastEntrance(this);
}
s32 Play_CamIsNotFixed(PlayState* this) {
int Play_CamIsNotFixed(PlayState* this) {
// SCENE_CAM_TYPE_FIXED_SHOP_VIEWPOINT was probably intended to be in this condition,
// but the room shape type check handles all shop cases regardless
return (this->roomCtx.curRoom.roomShape->base.type != ROOM_SHAPE_TYPE_IMAGE) &&
@ -1781,7 +1781,7 @@ s32 Play_CamIsNotFixed(PlayState* this) {
(R_SCENE_CAM_TYPE != SCENE_CAM_TYPE_FIXED_MARKET) && (this->sceneId != SCENE_CASTLE_COURTYARD_GUARDS_DAY);
}
s32 FrameAdvance_IsEnabled(PlayState* this) {
int FrameAdvance_IsEnabled(PlayState* this) {
return !!this->frameAdvCtx.enabled;
}