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Use long
over int
for s32/u32 types (#1546)
* long s32 * Suggested changes
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21 changed files with 66 additions and 62 deletions
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@ -464,7 +464,7 @@ void EnSkj_Destroy(Actor* thisx, PlayState* play) {
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Collider_DestroyCylinder(play, &this->collider);
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}
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s32 EnSkj_RangeCheck(Player* player, EnSkj* this) {
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int EnSkj_RangeCheck(Player* player, EnSkj* this) {
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f32 xDiff = player->actor.world.pos.x - this->actor.world.pos.x;
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f32 zDiff = player->actor.world.pos.z - this->actor.world.pos.z;
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f32 yDiff = player->actor.world.pos.y - this->actor.world.pos.y;
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