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z_obj_mure OK (#875)
* almost matching init, matching data * more matchings, some non-matching progress * finishing up SpawnActor, fixing .data types * first decompile pass done, few non matchings * cleanup/update matchings and remove asm * format code * pick up some OKs * 1 non_matching left, some documentation * z_obj_mure OK... but at what cost? * implement suggested changes, some more documentation * Implement Fig's suggestions * review Co-authored-by: Sam Lyon <sam.c.lyon@gmail.com> Co-authored-by: fig02 <fig02srl@gmail.com>
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@ -3316,8 +3316,7 @@ endseg
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beginseg
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name "ovl_Obj_Mure"
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include "build/src/overlays/actors/ovl_Obj_Mure/z_obj_mure.o"
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include "build/data/overlays/actors/z_obj_mure.data.o"
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include "build/data/overlays/actors/z_obj_mure.reloc.o"
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include "build/src/overlays/actors/ovl_Obj_Mure/ovl_Obj_Mure_reloc.o"
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endseg
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beginseg
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