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z_obj_mure OK (#875)

* almost matching init, matching data

* more matchings, some non-matching progress

* finishing up SpawnActor, fixing .data types

* first decompile pass done, few non matchings

* cleanup/update matchings and remove asm

* format code

* pick up some OKs

* 1 non_matching left, some documentation

* z_obj_mure OK... but at what cost?

* implement suggested changes, some more documentation

* Implement Fig's suggestions

* review

Co-authored-by: Sam Lyon <sam.c.lyon@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
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mzxrules 2021-07-30 13:17:42 -04:00 committed by GitHub
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25 changed files with 388 additions and 1322 deletions

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@ -3316,8 +3316,7 @@ endseg
beginseg
name "ovl_Obj_Mure"
include "build/src/overlays/actors/ovl_Obj_Mure/z_obj_mure.o"
include "build/data/overlays/actors/z_obj_mure.data.o"
include "build/data/overlays/actors/z_obj_mure.reloc.o"
include "build/src/overlays/actors/ovl_Obj_Mure/ovl_Obj_Mure_reloc.o"
endseg
beginseg