mirror of
https://github.com/zeldaret/oot.git
synced 2025-06-08 01:21:52 +00:00
Merge 7d2786b2ca
into 484abb1d39
This commit is contained in:
commit
a2260fd205
3 changed files with 87 additions and 68 deletions
|
@ -2,44 +2,57 @@
|
|||
# Documentation Style Guide
|
||||
|
||||
This project uses [Doxygen](https://www.doxygen.nl/index.html) to generate documentation pages from comments found in the source files. This guide focuses on writing compatible comments and ensuring consistency across the codebase.
|
||||
```diff
|
||||
- Note -
|
||||
As the codebase is constantly changing, only document what is complete, well-understood and not
|
||||
already covered by good naming. This is especially true for function parameters and return values.
|
||||
Also note that there is no obligation to completing the documentation steps for functions you
|
||||
work on if you do not want to at the time.
|
||||
```
|
||||
|
||||
However to keep the documentation readable in text and favor consistency, the Doxygen commands that should be used are restricted to what this document mentions.
|
||||
|
||||
To generate a doxygen manual for the project, ensure you have doxygen installed and then cd into the project root directory and run `doxygen Doxyfile`.
|
||||
|
||||
## Documenting Functions
|
||||
For functions, a description of the function's purpose should go above the function:
|
||||
```c
|
||||
/**
|
||||
* My description of this function
|
||||
*/
|
||||
void foo(void);
|
||||
```
|
||||
Further considerations:
|
||||
- Any comments inside the function should follow the usual `//` or `/**/` comment styles.
|
||||
- For documenting return values, place a `@return` at the bottom of the function comment followed by the description of the return value. This should only be done if the name of the function is not self-explanatory and is well-understood.
|
||||
- For documenting parameters, place a `@param` between the comment and the @return (if applicable) followed by the name of the parameter and a brief description. This should only be done if the name of the parameter is not self-explanatory and is well-understood.
|
||||
- All `@param`s should come before `@return` and be in the same order the parameters appear in the function declaration. Note that this does not mean you should add empty `@params` for parameters deemed self-explanatory.
|
||||
The documentation can then be browsed by opening `docs/doxygen/html/index.html` in a web browser.
|
||||
|
||||
## Documenting Functions
|
||||
|
||||
Any comments inside functions, except bugs ([see below](#documenting-bugs)), should use `//`-style comments, even if spanning over multiple lines.
|
||||
|
||||
A simple example of documenting a function with just a description (note the leading `/**`):
|
||||
|
||||
A full example would be as follows: (however in practice functions such as this would be considered self-explanatory)
|
||||
```c
|
||||
/**
|
||||
* This is an example
|
||||
*
|
||||
* @param bar the input
|
||||
* @return bar multiplied by 2
|
||||
* Update the crawl sound timer, and play the crawling sound when it reaches 0.
|
||||
*/
|
||||
s32 foo(s32 bar) {
|
||||
return 2*bar;
|
||||
}
|
||||
void EnInsect_UpdateCrawlSfx(EnInsect* this) {
|
||||
```
|
||||
|
||||
A more complete example:
|
||||
|
||||
```c
|
||||
/**
|
||||
* Request to either increase or consume magic.
|
||||
*
|
||||
* @param amount the positive-valued amount to either increase or decrease magic by
|
||||
* @param type how the magic is increased or consumed.
|
||||
*
|
||||
* @return false if the request failed
|
||||
*/
|
||||
s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type) {
|
||||
```
|
||||
|
||||
Note:
|
||||
|
||||
- Documentation for self-explanatory arguments (`@param`) and return values (`@return`) may be omitted.
|
||||
- `@param` commands should not have empty lines in between.
|
||||
- Different commands (main description, `@param`, `@return`, ...) should be separated by empty lines.
|
||||
|
||||
Other directives that may be used for documenting functions:
|
||||
|
||||
- `@see` to reference something else ([see below](#linking-related-information)).
|
||||
- `@note` to bring attention to some of the function behavior.
|
||||
|
||||
## Documenting Variables
|
||||
Documentation of variables should include what this variable is used for if the name is not completely clear and if applicable whether a set of defines or enumerations should be used alongside it (which should be linked with `@see`, see below)
|
||||
|
||||
In case the name of a variable isn't completely clear, documentation can provide a description.
|
||||
|
||||
If applicable, it may refer to a set of defines or enumerations that should be used with it (those should be linked with `@see`, [see below](#linking-related-information)).
|
||||
|
||||
```c
|
||||
/**
|
||||
* My description of this variable
|
||||
|
@ -48,53 +61,59 @@ s32 foo;
|
|||
```
|
||||
|
||||
## Documenting Files
|
||||
File documentation should go near the top of the file, below includes. It should only feature information that is general to the file.
|
||||
|
||||
File documentation should be located at the top of the file, above `#include`s.
|
||||
|
||||
File documentation should only feature information that is general to the file or the system it implements.
|
||||
|
||||
```c
|
||||
/**
|
||||
* @file file_name.c
|
||||
* @file z_fcurve_data_skelanime.c
|
||||
* @brief Curve skeleton animation system
|
||||
*
|
||||
* My description of this file
|
||||
* A curve skeleton has a fixed number of limbs, ...
|
||||
...
|
||||
*/
|
||||
```
|
||||
|
||||
## Other
|
||||
|
||||
### Documenting Bugs:
|
||||
Bugs should be documented on the line above where the bug begins.
|
||||
```c
|
||||
//! @bug description
|
||||
```
|
||||
### Linking related information:
|
||||
`@see` should be used to provide links to related information where appropriate, for example:
|
||||
```c
|
||||
/**
|
||||
* Save File Data
|
||||
* @see SaveContext
|
||||
*/
|
||||
SaveContext gSaveContext;
|
||||
```
|
||||
In the case of functions, `@see` should come before the first `@param`.
|
||||
### HTML
|
||||
You can include html tags in your doc comments, however it is strongly advised against doing this if it greatly reduces readability of the code comments.
|
||||
```c
|
||||
/**
|
||||
* My<br>
|
||||
* Newline<br>
|
||||
* Doc Comment
|
||||
*/
|
||||
```
|
||||
### LaTeX
|
||||
You can embed [LaTeX](https://wikipedia.org/wiki/LaTeX) in your doc comments if useful to do so.
|
||||
|
||||
For inline rendering:
|
||||
Bugs should be documented on the line above where the bug begins.
|
||||
|
||||
```c
|
||||
//! @bug Missing early return
|
||||
```
|
||||
|
||||
Bug described on multiple lines should still use the `//!` syntax, over multiple lines. For example:
|
||||
|
||||
```c
|
||||
//! @bug this code was clearly meaning to print `abs(camera->camDataIdx)` as a
|
||||
//! one-or-two-digit number, instead of `i`.
|
||||
```
|
||||
|
||||
### Linking related information:
|
||||
|
||||
`@see` should be used to provide links to related information where appropriate, for example:
|
||||
|
||||
```c
|
||||
/**
|
||||
* \f$ \textrm{Your LaTeX Here} \f$
|
||||
*/
|
||||
```
|
||||
For centered rendering on a separate line:
|
||||
```c
|
||||
/**
|
||||
* \f[ \textrm{Your LaTeX Here} \f]
|
||||
* Sets the next framebuffer to the framebuffer associated to `task`.
|
||||
* If there is no current buffer or it is time to swap, this buffer will be swapped to
|
||||
* immediately, otherwise it will be swapped to later in Sched_HandleRetrace.
|
||||
*
|
||||
* @see Sched_HandleRetrace
|
||||
*/
|
||||
void Sched_SetNextFramebufferFromTask(Scheduler* sc, OSScTask* task) {
|
||||
```
|
||||
|
||||
In the case of functions, `@see` should come before the first `@param`.
|
||||
|
||||
`@see` may also be used for documenting files or variables.
|
||||
|
||||
### HTML and LaTeX
|
||||
|
||||
It is possible to include HTML and LaTeX in documentation comments.
|
||||
|
||||
However it is prefered not to do so, so that the raw text stays readable when looked at as plain text, for example when browsing the source code.
|
||||
|
|
|
@ -3854,7 +3854,7 @@ Actor* Actor_GetProjectileActor(PlayState* play, Actor* refActor, f32 radius) {
|
|||
actor = actor->next;
|
||||
} else {
|
||||
//! @bug The projectile actor gets unsafely casted to a hookshot to check its timer, even though
|
||||
// it can also be an arrow.
|
||||
//! it can also be an arrow.
|
||||
// Luckily, the field at the same offset in the arrow actor is the x component of a vector
|
||||
// which will rarely ever be 0. So it's very unlikely for this bug to cause an issue.
|
||||
if ((Math_Vec3f_DistXYZ(&refActor->world.pos, &actor->world.pos) > radius) ||
|
||||
|
|
|
@ -7750,7 +7750,7 @@ void Camera_PrintSettings(Camera* camera) {
|
|||
sp50[i++] = '-';
|
||||
}
|
||||
|
||||
//! @bug: this code was clearly meaning to print `abs(camera->bgCamIndex)` as a
|
||||
//! @bug this code was clearly meaning to print `abs(camera->bgCamIndex)` as a
|
||||
//! one-or-two-digit number, instead of `i`.
|
||||
// "sp50[i++] = ..." matches here, but is undefined behavior due to conflicting
|
||||
// reads/writes between sequence points, triggering warnings. Work around by
|
||||
|
@ -8624,7 +8624,7 @@ s32 Camera_RequestBgCam(Camera* camera, s32 requestedBgCamIndex) {
|
|||
Camera_CopyDataToRegs(camera, camera->mode);
|
||||
} else if (settingChangeSuccessful < -1) {
|
||||
//! @bug: `settingChangeSuccessful` is a bool and is likely checking the wrong value. This can never pass.
|
||||
// The actual return of Camera_RequestSettingImpl or bgCamIndex would make more sense.
|
||||
//! The actual return of Camera_RequestSettingImpl or bgCamIndex would make more sense.
|
||||
PRINTF(VT_COL(RED, WHITE) "camera: error: illegal camera ID (%d) !! (%d|%d|%d)\n" VT_RST,
|
||||
requestedBgCamIndex, camera->camId, BGCHECK_SCENE, requestedCamSetting);
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue