1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-06-08 09:31:52 +00:00
This commit is contained in:
Dragorn421 2025-06-08 00:28:39 +09:00 committed by GitHub
commit a2260fd205
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
3 changed files with 87 additions and 68 deletions

View file

@ -2,44 +2,57 @@
# Documentation Style Guide
This project uses [Doxygen](https://www.doxygen.nl/index.html) to generate documentation pages from comments found in the source files. This guide focuses on writing compatible comments and ensuring consistency across the codebase.
```diff
- Note -
As the codebase is constantly changing, only document what is complete, well-understood and not
already covered by good naming. This is especially true for function parameters and return values.
Also note that there is no obligation to completing the documentation steps for functions you
work on if you do not want to at the time.
```
However to keep the documentation readable in text and favor consistency, the Doxygen commands that should be used are restricted to what this document mentions.
To generate a doxygen manual for the project, ensure you have doxygen installed and then cd into the project root directory and run `doxygen Doxyfile`.
## Documenting Functions
For functions, a description of the function's purpose should go above the function:
```c
/**
* My description of this function
*/
void foo(void);
```
Further considerations:
- Any comments inside the function should follow the usual `//` or `/**/` comment styles.
- For documenting return values, place a `@return` at the bottom of the function comment followed by the description of the return value. This should only be done if the name of the function is not self-explanatory and is well-understood.
- For documenting parameters, place a `@param` between the comment and the @return (if applicable) followed by the name of the parameter and a brief description. This should only be done if the name of the parameter is not self-explanatory and is well-understood.
- All `@param`s should come before `@return` and be in the same order the parameters appear in the function declaration. Note that this does not mean you should add empty `@params` for parameters deemed self-explanatory.
The documentation can then be browsed by opening `docs/doxygen/html/index.html` in a web browser.
## Documenting Functions
Any comments inside functions, except bugs ([see below](#documenting-bugs)), should use `//`-style comments, even if spanning over multiple lines.
A simple example of documenting a function with just a description (note the leading `/**`):
A full example would be as follows: (however in practice functions such as this would be considered self-explanatory)
```c
/**
* This is an example
*
* @param bar the input
* @return bar multiplied by 2
* Update the crawl sound timer, and play the crawling sound when it reaches 0.
*/
s32 foo(s32 bar) {
return 2*bar;
}
void EnInsect_UpdateCrawlSfx(EnInsect* this) {
```
A more complete example:
```c
/**
* Request to either increase or consume magic.
*
* @param amount the positive-valued amount to either increase or decrease magic by
* @param type how the magic is increased or consumed.
*
* @return false if the request failed
*/
s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type) {
```
Note:
- Documentation for self-explanatory arguments (`@param`) and return values (`@return`) may be omitted.
- `@param` commands should not have empty lines in between.
- Different commands (main description, `@param`, `@return`, ...) should be separated by empty lines.
Other directives that may be used for documenting functions:
- `@see` to reference something else ([see below](#linking-related-information)).
- `@note` to bring attention to some of the function behavior.
## Documenting Variables
Documentation of variables should include what this variable is used for if the name is not completely clear and if applicable whether a set of defines or enumerations should be used alongside it (which should be linked with `@see`, see below)
In case the name of a variable isn't completely clear, documentation can provide a description.
If applicable, it may refer to a set of defines or enumerations that should be used with it (those should be linked with `@see`, [see below](#linking-related-information)).
```c
/**
* My description of this variable
@ -48,53 +61,59 @@ s32 foo;
```
## Documenting Files
File documentation should go near the top of the file, below includes. It should only feature information that is general to the file.
File documentation should be located at the top of the file, above `#include`s.
File documentation should only feature information that is general to the file or the system it implements.
```c
/**
* @file file_name.c
* @file z_fcurve_data_skelanime.c
* @brief Curve skeleton animation system
*
* My description of this file
* A curve skeleton has a fixed number of limbs, ...
...
*/
```
## Other
### Documenting Bugs:
Bugs should be documented on the line above where the bug begins.
```c
//! @bug description
```
### Linking related information:
`@see` should be used to provide links to related information where appropriate, for example:
```c
/**
* Save File Data
* @see SaveContext
*/
SaveContext gSaveContext;
```
In the case of functions, `@see` should come before the first `@param`.
### HTML
You can include html tags in your doc comments, however it is strongly advised against doing this if it greatly reduces readability of the code comments.
```c
/**
* My<br>
* Newline<br>
* Doc Comment
*/
```
### LaTeX
You can embed [LaTeX](https://wikipedia.org/wiki/LaTeX) in your doc comments if useful to do so.
For inline rendering:
Bugs should be documented on the line above where the bug begins.
```c
//! @bug Missing early return
```
Bug described on multiple lines should still use the `//!` syntax, over multiple lines. For example:
```c
//! @bug this code was clearly meaning to print `abs(camera->camDataIdx)` as a
//! one-or-two-digit number, instead of `i`.
```
### Linking related information:
`@see` should be used to provide links to related information where appropriate, for example:
```c
/**
* \f$ \textrm{Your LaTeX Here} \f$
*/
```
For centered rendering on a separate line:
```c
/**
* \f[ \textrm{Your LaTeX Here} \f]
* Sets the next framebuffer to the framebuffer associated to `task`.
* If there is no current buffer or it is time to swap, this buffer will be swapped to
* immediately, otherwise it will be swapped to later in Sched_HandleRetrace.
*
* @see Sched_HandleRetrace
*/
void Sched_SetNextFramebufferFromTask(Scheduler* sc, OSScTask* task) {
```
In the case of functions, `@see` should come before the first `@param`.
`@see` may also be used for documenting files or variables.
### HTML and LaTeX
It is possible to include HTML and LaTeX in documentation comments.
However it is prefered not to do so, so that the raw text stays readable when looked at as plain text, for example when browsing the source code.

View file

@ -3854,7 +3854,7 @@ Actor* Actor_GetProjectileActor(PlayState* play, Actor* refActor, f32 radius) {
actor = actor->next;
} else {
//! @bug The projectile actor gets unsafely casted to a hookshot to check its timer, even though
// it can also be an arrow.
//! it can also be an arrow.
// Luckily, the field at the same offset in the arrow actor is the x component of a vector
// which will rarely ever be 0. So it's very unlikely for this bug to cause an issue.
if ((Math_Vec3f_DistXYZ(&refActor->world.pos, &actor->world.pos) > radius) ||

View file

@ -7750,7 +7750,7 @@ void Camera_PrintSettings(Camera* camera) {
sp50[i++] = '-';
}
//! @bug: this code was clearly meaning to print `abs(camera->bgCamIndex)` as a
//! @bug this code was clearly meaning to print `abs(camera->bgCamIndex)` as a
//! one-or-two-digit number, instead of `i`.
// "sp50[i++] = ..." matches here, but is undefined behavior due to conflicting
// reads/writes between sequence points, triggering warnings. Work around by
@ -8624,7 +8624,7 @@ s32 Camera_RequestBgCam(Camera* camera, s32 requestedBgCamIndex) {
Camera_CopyDataToRegs(camera, camera->mode);
} else if (settingChangeSuccessful < -1) {
//! @bug: `settingChangeSuccessful` is a bool and is likely checking the wrong value. This can never pass.
// The actual return of Camera_RequestSettingImpl or bgCamIndex would make more sense.
//! The actual return of Camera_RequestSettingImpl or bgCamIndex would make more sense.
PRINTF(VT_COL(RED, WHITE) "camera: error: illegal camera ID (%d) !! (%d|%d|%d)\n" VT_RST,
requestedBgCamIndex, camera->camId, BGCHECK_SCENE, requestedCamSetting);
}