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Document everything in ovl_Boss_Ganon2.xml (#1377)
* Document everything in ovl_Boss_Ganon2.xml * Add translation I forgot to do * Remove leading zeroes
This commit is contained in:
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2 changed files with 40 additions and 87 deletions
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@ -1,77 +1,29 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
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<File Name="ovl_Boss_Ganon2" BaseAddress="0x808FCF40" RangeStart="0xA2C8" RangeEnd="0x10778">
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<Texture Name="ovl_Boss_Ganon2_Tex_00A2C8" OutName="tex_0000A2C8" Format="i8" Width="64" Height="64" Offset="0x00A2C8"/>
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<Array Name="ovl_Boss_Ganon2_Vtx_00B2C8" Count="4" Offset="0x00B2C8">
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<Texture Name="gGanonLightOrbTex" OutName="ganon_light_orb" Format="i8" Width="64" Height="64" Offset="0xA2C8"/>
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<DList Name="gGanonLightOrbMaterialDL" Offset="0xB308"/>
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<DList Name="gGanonLightOrbModelDL" Offset="0xB378"/>
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<DList Name="gGanonShadowMaterialDL" Offset="0xB3D0"/>
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<DList Name="gGanonShadowModelDL" Offset="0xB3F0"/>
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<Texture Name="gGanonSwordTrailTex" OutName="ganon_sword_trail" Format="i8" Width="32" Height="32" Offset="0xB420"/>
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<Texture Name="gGanonSwordTrailMaskTex" OutName="ganon_sword_trail_mask" Format="i4" Width="32" Height="32" Offset="0xB820"/>
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<Array Name="gGanonSwordTrailVtx" Count="22" Offset="0xBA20">
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<Vtx/>
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</Array>
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<DList Name="ovl_Boss_Ganon2_DL_00B308" Offset="0x00B308"/>
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<DList Name="ovl_Boss_Ganon2_DL_00B378" Offset="0x00B378"/>
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<Array Name="ovl_Boss_Ganon2_Vtx_00B390" Count="4" Offset="0x00B390">
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<Vtx/>
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</Array>
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<DList Name="ovl_Boss_Ganon2_DL_00B3D0" Offset="0x00B3D0"/>
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<DList Name="ovl_Boss_Ganon2_DL_00B3F0" Offset="0x00B3F0"/>
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<Texture Name="ovl_Boss_Ganon2_Tex_00B420" OutName="tex_0000B420" Format="i8" Width="32" Height="32" Offset="0x00B420"/>
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<Texture Name="ovl_Boss_Ganon2_Tex_00B820" OutName="tex_0000B820" Format="i4" Width="32" Height="32" Offset="0x00B820"/>
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<Array Name="ovl_Boss_Ganon2_Vtx_00BA20" Count="22" Offset="0x00BA20">
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<Vtx/>
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</Array>
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<DList Name="ovl_Boss_Ganon2_DL_00BB80" Offset="0x00BB80"/>
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<Texture Name="ovl_Boss_Ganon2_Tex_00BC98" OutName="tex_0000BC98" Format="i8" Width="64" Height="64" Offset="0x00BC98"/>
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<Array Name="ovl_Boss_Ganon2_Vtx_00CC98" Count="4" Offset="0x00CC98">
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<Vtx/>
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</Array>
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<DList Name="ovl_Boss_Ganon2_DL_00CCD8" Offset="0x00CCD8"/>
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<Texture Name="ovl_Boss_Ganon2_Tex_00CD58" OutName="tex_0000CD58" Format="i4" Width="32" Height="160" Offset="0x00CD58"/>
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<Array Name="ovl_Boss_Ganon2_Vtx_00D758" Count="4" Offset="0x00D758">
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<Vtx/>
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</Array>
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<DList Name="ovl_Boss_Ganon2_DL_00D798" Offset="0x00D798"/>
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<Texture Name="ovl_Boss_Ganon2_Tex_00D820" OutName="tex_0000D820" Format="i8" Width="32" Height="64" Offset="0x00D820"/>
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<Array Name="ovl_Boss_Ganon2_Vtx_00E020" Count="26" Offset="0x00E020">
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<Vtx/>
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</Array>
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<DList Name="ovl_Boss_Ganon2_DL_00E1C0" Offset="0x00E1C0"/>
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<Texture Name="ovl_Boss_Ganon2_Tex_00E2E0" OutName="tex_0000E2E0" Format="i8" Width="32" Height="64" Offset="0x00E2E0"/>
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<Array Name="ovl_Boss_Ganon2_Vtx_00EAE0" Count="22" Offset="0x00EAE0">
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<Vtx/>
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</Array>
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<DList Name="ovl_Boss_Ganon2_DL_00EC40" Offset="0x00EC40"/>
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<Texture Name="ovl_Boss_Ganon2_Tex_00ED48" OutName="tex_0000ED48" Format="i8" Width="32" Height="32" Offset="0x00ED48"/>
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<Array Name="ovl_Boss_Ganon2_Vtx_00F148" Count="4" Offset="0x00F148">
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<Vtx/>
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</Array>
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<DList Name="ovl_Boss_Ganon2_DL_00F188" Offset="0x00F188"/>
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<Texture Name="ovl_Boss_Ganon2_Tex_00F208" OutName="tex_0000F208" Format="rgba16" Width="16" Height="16" Offset="0x00F208"/>
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<Texture Name="ovl_Boss_Ganon2_Tex_00F408" OutName="tex_0000F408" Format="rgba16" Width="32" Height="32" Offset="0x00F408"/>
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<Array Name="ovl_Boss_Ganon2_Vtx_00FC08" Count="3" Offset="0x00FC08">
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<Vtx/>
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</Array>
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<Array Name="ovl_Boss_Ganon2_Vtx_00FC38" Count="32" Offset="0x00FC38">
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<Vtx/>
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</Array>
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<Array Name="ovl_Boss_Ganon2_Vtx_00FE38" Count="15" Offset="0x00FE38">
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<Vtx/>
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</Array>
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<Array Name="ovl_Boss_Ganon2_Vtx_00FF28" Count="11" Offset="0x00FF28">
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<Vtx/>
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</Array>
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<Array Name="ovl_Boss_Ganon2_Vtx_00FFD8" Count="6" Offset="0x00FFD8">
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<Vtx/>
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</Array>
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<Array Name="ovl_Boss_Ganon2_Vtx_010038" Count="12" Offset="0x010038">
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<Vtx/>
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</Array>
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<Array Name="ovl_Boss_Ganon2_Vtx_0100F8" Count="10" Offset="0x0100F8">
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<Vtx/>
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</Array>
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<Array Name="ovl_Boss_Ganon2_Vtx_010198" Count="16" Offset="0x010198">
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<Vtx/>
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</Array>
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<Array Name="ovl_Boss_Ganon2_Vtx_010298" Count="17" Offset="0x010298">
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<Vtx/>
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</Array>
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<DList Name="ovl_Boss_Ganon2_DL_0103A8" Offset="0x0103A8"/>
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<DList Name="gGanonSwordTrailDL" Offset="0xBB80"/>
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<Texture Name="gGanonTriforceTex" OutName="ganon_triforce" Format="i8" Width="64" Height="64" Offset="0xBC98"/>
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<DList Name="gGanonTriforceDL" Offset="0xCCD8"/>
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<Texture Name="gGanonLightningTex" OutName="ganon_lightning" Format="i4" Width="32" Height="160" Offset="0xCD58"/>
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<DList Name="gGanonLightningDL" Offset="0xD798"/> <!-- Original name might be "efc_fg2_thunder1_modelT" -->
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<Texture Name="gGanonFireRingTex" OutName="ganon_fire_ring" Format="i8" Width="32" Height="64" Offset="0xD820"/>
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<DList Name="gGanonFireRingDL" Offset="0xE1C0"/> <!-- Original name is "ganon_fire_modelT" -->
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<Texture Name="gGanonZeldaMagicTex" OutName="ganon_zelda_magic" Format="i8" Width="32" Height="64" Offset="0xE2E0"/>
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<DList Name="gGanonZeldaMagicDL" Offset="0xEC40"/> <!-- Original name is "efc_ganon2_hadou_modelT" ("wave motion; undulation; surge") -->
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<Texture Name="gGanonMasterSwordShadowTex" OutName="ganon_master_sword_shadow" Format="i8" Width="32" Height="32" Offset="0xED48"/>
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<DList Name="gGanonMasterSwordShadowDL" Offset="0xF188"/> <!-- Original name is "master_sword_shadow_model" -->
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<Texture Name="gGanonMasterSwordPommelTex" OutName="ganon_master_sword_pommel" Format="rgba16" Width="16" Height="16" Offset="0xF208"/>
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<Texture Name="gGanonMasterSwordGuardTex" OutName="ganon_master_sword_guard" Format="rgba16" Width="32" Height="32" Offset="0xF408"/>
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<DList Name="gGanonMasterSwordDL" Offset="0x103A8"/> <!-- Original name is "master_gn2_swordB_model" -->
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</File>
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</Root>
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@ -2374,7 +2374,7 @@ void func_809034E4(Vec3f* arg0, Vec3f* arg1) {
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}
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}
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vtx = SEGMENTED_TO_VIRTUAL(ovl_Boss_Ganon2_Vtx_00BA20);
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vtx = SEGMENTED_TO_VIRTUAL(gGanonSwordTrailVtx);
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for (i = 0; i < 11; i++) {
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if ((temp_s4 - i) > 0) {
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vtx[D_80907084[i]].n.ob[0] = sp18C[temp_s4 - i - 1].x;
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@ -2406,7 +2406,7 @@ void func_80903F38(BossGanon2* this, PlayState* play) {
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Matrix_Translate(0.0f, 0.0f, 0.0f, MTXMODE_NEW);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_boss_ganon2.c", 5117),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, ovl_Boss_Ganon2_DL_00BB80);
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gSPDisplayList(POLY_XLU_DISP++, gGanonSwordTrailDL);
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}
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CLOSE_DISPS(play->state.gfxCtx, "../z_boss_ganon2.c", 5122);
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@ -2429,7 +2429,7 @@ void func_80904108(BossGanon2* this, PlayState* play) {
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Matrix_Scale(0.098000005f, 0.1f, 0.098000005f, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_boss_ganon2.c", 5183),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(ovl_Boss_Ganon2_DL_00E1C0));
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gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gGanonFireRingDL));
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Matrix_Pop();
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CLOSE_DISPS(play->state.gfxCtx, "../z_boss_ganon2.c", 5186);
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@ -2479,7 +2479,7 @@ void func_80904340(BossGanon2* this, PlayState* play) {
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_boss_ganon2.c", 5250),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(ovl_Boss_Ganon2_DL_00D798));
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gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gGanonLightningDL));
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}
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}
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@ -2503,7 +2503,7 @@ void func_8090464C(BossGanon2* this, PlayState* play) {
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Matrix_Scale(0.6f, 0.6f, 1.0f, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_boss_ganon2.c", 5290),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(ovl_Boss_Ganon2_DL_00CCD8));
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gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gGanonTriforceDL));
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Matrix_Pop();
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CLOSE_DISPS(play->state.gfxCtx, "../z_boss_ganon2.c", 5293);
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@ -2624,7 +2624,7 @@ void func_80904D88(BossGanon2* this, PlayState* play) {
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 255);
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gDPSetEnvColor(POLY_XLU_DISP++, 100, 255, 255, 0);
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}
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gSPDisplayList(POLY_XLU_DISP++, ovl_Boss_Ganon2_DL_00B308);
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gSPDisplayList(POLY_XLU_DISP++, gGanonLightOrbMaterialDL);
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for (i = 0; i < 15; i++) {
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Matrix_Translate(this->unk_234[i].x, this->unk_234[i].y, this->unk_234[i].z, MTXMODE_NEW);
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@ -2633,7 +2633,7 @@ void func_80904D88(BossGanon2* this, PlayState* play) {
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Matrix_RotateZ(Rand_CenteredFloat(M_PI), MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_boss_ganon2.c", 5618),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, ovl_Boss_Ganon2_DL_00B378);
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gSPDisplayList(POLY_XLU_DISP++, gGanonLightOrbModelDL);
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}
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}
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@ -2649,7 +2649,7 @@ void func_80904FC8(BossGanon2* this, PlayState* play) {
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 200);
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gDPSetEnvColor(POLY_XLU_DISP++, 255, 200, 0, 0);
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gSPDisplayList(POLY_XLU_DISP++, ovl_Boss_Ganon2_DL_00B308);
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gSPDisplayList(POLY_XLU_DISP++, gGanonLightOrbMaterialDL);
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Matrix_Translate(sZelda->actor.world.pos.x, sZelda->actor.world.pos.y + 80.0f, sZelda->actor.world.pos.z,
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MTXMODE_NEW);
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Matrix_ReplaceRotation(&play->billboardMtxF);
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@ -2657,11 +2657,11 @@ void func_80904FC8(BossGanon2* this, PlayState* play) {
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Matrix_RotateZ(this->unk_388, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_boss_ganon2.c", 5661),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(ovl_Boss_Ganon2_DL_00B378));
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gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gGanonLightOrbModelDL));
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Matrix_RotateZ(this->unk_388 * -2.0f, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_boss_ganon2.c", 5664),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(ovl_Boss_Ganon2_DL_00B378));
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gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gGanonLightOrbModelDL));
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}
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CLOSE_DISPS(play->state.gfxCtx, "../z_boss_ganon2.c", 5667);
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@ -2680,7 +2680,7 @@ void func_8090523C(BossGanon2* this, PlayState* play) {
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, (s16)this->unk_38C);
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gDPSetEnvColor(POLY_XLU_DISP++, 0, 255, 255, 0);
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gSPDisplayList(POLY_XLU_DISP++, ovl_Boss_Ganon2_DL_00B308);
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gSPDisplayList(POLY_XLU_DISP++, gGanonLightOrbMaterialDL);
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for (i = 0; i < 11; i++) {
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Matrix_Mult(&player->mf_9E0, MTXMODE_NEW);
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@ -2697,7 +2697,7 @@ void func_8090523C(BossGanon2* this, PlayState* play) {
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Matrix_RotateZ(Rand_ZeroFloat(2.0f * M_PI), MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_boss_ganon2.c", 5721),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(ovl_Boss_Ganon2_DL_00B378));
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gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gGanonLightOrbModelDL));
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}
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}
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@ -2744,7 +2744,7 @@ void func_80905674(BossGanon2* this, PlayState* play) {
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Matrix_RotateX(M_PI / 2.0f, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_boss_ganon2.c", 5814),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(ovl_Boss_Ganon2_DL_00EC40));
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gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gGanonZeldaMagicDL));
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Matrix_Pop();
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CLOSE_DISPS(play->state.gfxCtx, "../z_boss_ganon2.c", 5817);
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@ -2922,7 +2922,8 @@ void BossGanon2_DrawEffects(PlayState* play) {
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPSegment(POLY_OPA_DISP++, 0x08,
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Gfx_TexScroll(play->state.gfxCtx, 0, 0 - (play->gameplayFrames & 0x7F), 32, 32));
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gSPDisplayList(POLY_OPA_DISP++, ovl_Boss_Ganon2_DL_0103A8);
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gSPDisplayList(POLY_OPA_DISP++, gGanonMasterSwordDL);
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if ((play->envCtx.lightSetting == 1) || (play->envCtx.lightSetting == 2)) {
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alpha = (s16)(play->envCtx.lightBlend * 150.0f) + 50;
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angle = M_PI / 5.0f;
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@ -2937,7 +2938,7 @@ void BossGanon2_DrawEffects(PlayState* play) {
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Matrix_Scale(1.0f, 0.0f, 1.0f, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_boss_ganon2.c", 6155),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, ovl_Boss_Ganon2_DL_00F188);
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gSPDisplayList(POLY_XLU_DISP++, gGanonMasterSwordShadowDL);
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}
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}
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@ -3076,10 +3077,10 @@ void BossGanon2_DrawShadowTexture(void* shadowTexture, BossGanon2* this, PlaySta
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Matrix_Scale(1.65f, 1.0f, 1.65f, MTXMODE_APPLY);
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_boss_ganon2.c", 6457),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_OPA_DISP++, ovl_Boss_Ganon2_DL_00B3D0);
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gSPDisplayList(POLY_OPA_DISP++, gGanonShadowMaterialDL);
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gDPLoadTextureBlock(POLY_OPA_DISP++, shadowTexture, G_IM_FMT_I, G_IM_SIZ_8b, 64, 64, 0, G_TX_NOMIRROR | G_TX_CLAMP,
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G_TX_NOMIRROR | G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD);
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gSPDisplayList(POLY_OPA_DISP++, ovl_Boss_Ganon2_DL_00B3F0);
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gSPDisplayList(POLY_OPA_DISP++, gGanonShadowModelDL);
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CLOSE_DISPS(gfxCtx, "../z_boss_ganon2.c", 6479);
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}
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