mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-25 09:45:02 +00:00
m2ctx.py fixes (#681)
* adding a fix to m2ctx and adding argparse * adding in some print statements
This commit is contained in:
parent
f95a5aec68
commit
a30b5bbb26
1 changed files with 18 additions and 11 deletions
|
@ -3,6 +3,7 @@
|
||||||
import os
|
import os
|
||||||
import sys
|
import sys
|
||||||
import subprocess
|
import subprocess
|
||||||
|
import argparse
|
||||||
from pathlib import Path
|
from pathlib import Path
|
||||||
|
|
||||||
script_dir = os.path.dirname(os.path.realpath(__file__))
|
script_dir = os.path.dirname(os.path.realpath(__file__))
|
||||||
|
@ -23,9 +24,10 @@ def get_c_file(directory):
|
||||||
if file.endswith(".c") and "data" not in file:
|
if file.endswith(".c") and "data" not in file:
|
||||||
return file
|
return file
|
||||||
|
|
||||||
|
|
||||||
def import_c_file(in_file):
|
def import_c_file(in_file):
|
||||||
in_file = os.path.relpath(in_file, root_dir)
|
in_file = os.path.relpath(in_file, root_dir)
|
||||||
cpp_command = ["gcc", "-E", "-P", "-Iinclude", "-Isrc", "-undef", "-D__sgi", "-D_LANGUAGE_C",
|
cpp_command = ["gcc", "-E", "-P", "-Iinclude", "-Iassets", "-Isrc", "-undef", "-D__sgi", "-D_LANGUAGE_C",
|
||||||
"-DNON_MATCHING", "-D_Static_assert(x, y)=", "-D__attribute__(x)=", in_file]
|
"-DNON_MATCHING", "-D_Static_assert(x, y)=", "-D__attribute__(x)=", in_file]
|
||||||
try:
|
try:
|
||||||
return subprocess.check_output(cpp_command, cwd=root_dir, encoding="utf-8")
|
return subprocess.check_output(cpp_command, cwd=root_dir, encoding="utf-8")
|
||||||
|
@ -37,21 +39,26 @@ def import_c_file(in_file):
|
||||||
)
|
)
|
||||||
sys.exit(1)
|
sys.exit(1)
|
||||||
|
|
||||||
|
|
||||||
def main():
|
def main():
|
||||||
if len(sys.argv) > 1:
|
parser = argparse.ArgumentParser(usage="./m2ctx.py path/to/file.c or ./m2ctx.py (from an actor or gamestate's asm dir)",
|
||||||
arg = sys.argv[1]
|
description="Creates a ctx.c file for mips2c. "
|
||||||
if arg == "-h" or arg == "--help":
|
"Output will be saved as oot/ctx.c")
|
||||||
sys.exit("Usage: ./m2ctx.py path/to/file.c\n" \
|
parser.add_argument('filepath', help="path of c file to be processed")
|
||||||
"or ./m2ctx.py (from an actor or gamestate's asm dir)\n" \
|
args = parser.parse_args()
|
||||||
"Output will be saved in oot/ctx.c")
|
|
||||||
c_file_path = Path.cwd() / sys.argv[1]
|
if args.filepath:
|
||||||
|
c_file_path = args.filepath
|
||||||
|
print("Using file: {}".format(c_file_path))
|
||||||
else:
|
else:
|
||||||
this_dir = Path.cwd()
|
this_dir = Path.cwd()
|
||||||
c_dir_path = get_c_dir(this_dir.name)
|
c_dir_path = get_c_dir(this_dir.name)
|
||||||
if c_dir_path is None:
|
if c_dir_path is None:
|
||||||
sys.exit("Cannot find appropriate c file dir. In argumentless mode, run this script from the c file's corresponding asm dir.")
|
sys.exit(
|
||||||
|
"Cannot find appropriate c file dir. In argumentless mode, run this script from the c file's corresponding asm dir.")
|
||||||
c_file = get_c_file(c_dir_path)
|
c_file = get_c_file(c_dir_path)
|
||||||
c_file_path = os.path.join(c_dir_path, c_file)
|
c_file_path = os.path.join(c_dir_path, c_file)
|
||||||
|
print("Using file: {}".format(c_file_path))
|
||||||
|
|
||||||
output = import_c_file(c_file_path)
|
output = import_c_file(c_file_path)
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue