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remove asm-processor csdata usage remnants
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parent
1716be6696
commit
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6 changed files with 0 additions and 19 deletions
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@ -3,20 +3,6 @@
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#include "ultra64.h"
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#include "ultra64.h"
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/**
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* Special type for blocks of cutscene data, asm-processor checks
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* arrays for CutsceneData type and converts floats within the array
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* to their IEEE-754 representation. The array must close with };
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* on its own line.
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*
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* Files that contain this type that are included in other C files
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* must be preceded by a '#pragma asmproc recurse' qualifier to
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* inform asm-processor that it must recursively process that include.
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*
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* Example:
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* #pragma asmproc recurse
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* #include "file.c"
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*/
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typedef union CutsceneData {
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typedef union CutsceneData {
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s32 i;
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s32 i;
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f32 f;
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f32 f;
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@ -71,7 +71,6 @@ static void* sMouthTextures[] = {
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static u32 D_80990108 = 0;
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static u32 D_80990108 = 0;
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#pragma asmproc recurse
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#include "z_demo_sa_cutscene_data.inc.c"
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#include "z_demo_sa_cutscene_data.inc.c"
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static DemoSaActionFunc sActionFuncs[] = {
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static DemoSaActionFunc sActionFuncs[] = {
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@ -42,7 +42,6 @@ ActorInit En_Jj_InitVars = {
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static s32 sUnused = 0;
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static s32 sUnused = 0;
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#pragma asmproc recurse
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#include "z_en_jj_cutscene_data.inc.c"
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#include "z_en_jj_cutscene_data.inc.c"
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static s32 sUnused2[] = { 0, 0 };
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static s32 sUnused2[] = { 0, 0 };
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@ -85,7 +85,6 @@ static void* sEyeTextures[] = {
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static s32 D_80AB4318 = 0;
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static s32 D_80AB4318 = 0;
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#pragma asmproc recurse
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#include "z_en_nb_cutscene_data.inc.c"
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#include "z_en_nb_cutscene_data.inc.c"
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s32 EnNb_GetPath(EnNb* this) {
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s32 EnNb_GetPath(EnNb* this) {
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@ -106,7 +106,6 @@ static void* sMouthTextures[] = {
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static s32 sUnused = 0;
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static s32 sUnused = 0;
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#pragma asmproc recurse
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#include "z_en_ru1_cutscene_data.inc.c"
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#include "z_en_ru1_cutscene_data.inc.c"
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static u32 D_80AF1938 = 0;
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static u32 D_80AF1938 = 0;
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@ -63,7 +63,6 @@ static void* sEyeTextures[] = {
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static UNK_TYPE D_80AF4118 = 0;
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static UNK_TYPE D_80AF4118 = 0;
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#pragma asmproc recurse
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#include "z_en_ru2_cutscene_data.inc.c"
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#include "z_en_ru2_cutscene_data.inc.c"
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static EnRu2ActionFunc sActionFuncs[] = {
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static EnRu2ActionFunc sActionFuncs[] = {
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