1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-06-08 09:31:52 +00:00

[assets] Sort gkeep resources by offset (#2550)

This commit is contained in:
Dragorn421 2025-05-27 17:19:57 +02:00 committed by GitHub
parent 68ea3bcc00
commit a399f90f9a
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
2 changed files with 6 additions and 6 deletions

View file

@ -709,10 +709,10 @@
<Animation Name="gFishInWaterAnim" Offset="0x1953C"/> <Animation Name="gFishInWaterAnim" Offset="0x1953C"/>
<Texture Name="gEffShockwaveTex" OutName="eff_shockwave" Format="i8" Width="64" Height="64" Offset="0x19550"/> <Texture Name="gEffShockwaveTex" OutName="eff_shockwave" Format="i8" Width="64" Height="64" Offset="0x19550"/>
<DList Name="gEffShockwaveDL" Offset="0x1A550"/> <DList Name="gEffShockwaveDL" Offset="0x1A550"/>
<DList Name="gEffBubbleDL" Offset="0x1A600"/>
<Array Name="gGameplayKeepVtx_01A120" Count="4" Offset="0x1A5C0"> <Array Name="gGameplayKeepVtx_01A120" Count="4" Offset="0x1A5C0">
<Vtx/> <Vtx/>
</Array> </Array>
<DList Name="gEffBubbleDL" Offset="0x1A600"/>
<Texture Name="gEffFireFootprint1Tex" OutName="eff_fire_footprint_1" Format="ia8" Width="32" Height="32" Offset="0x1A6C0"/> <Texture Name="gEffFireFootprint1Tex" OutName="eff_fire_footprint_1" Format="ia8" Width="32" Height="32" Offset="0x1A6C0"/>
<Texture Name="gEffFireFootprint2Tex" OutName="eff_fire_footprint_2" Format="ia8" Width="32" Height="32" Offset="0x1AAC0"/> <Texture Name="gEffFireFootprint2Tex" OutName="eff_fire_footprint_2" Format="ia8" Width="32" Height="32" Offset="0x1AAC0"/>

View file

@ -697,16 +697,16 @@
<Texture Name="gEffUnknown5Tex" OutName="eff_unknown_5" Format="i8" Width="32" Height="64" Offset="0x17BD0"/> <Texture Name="gEffUnknown5Tex" OutName="eff_unknown_5" Format="i8" Width="32" Height="64" Offset="0x17BD0"/>
<DList Name="gEffFireCircleDL" Offset="0x184B0"/> <DList Name="gEffFireCircleDL" Offset="0x184B0"/>
<Animation Name="gFishOutOfWaterAnim" Offset="0x185FC"/> <Animation Name="gFishOutOfWaterAnim" Offset="0x185FC"/>
<Skeleton Name="gFishSkel" Type="Flex" LimbType="Standard" Offset="0x18FE0"/>
<Animation Name="gFishInWaterAnim" Offset="0x1909C"/>
<Texture Name="gFishTailTex" OutName="fish_tail" Format="rgba16" Width="16" Height="16" Offset="0x18B80"/> <Texture Name="gFishTailTex" OutName="fish_tail" Format="rgba16" Width="16" Height="16" Offset="0x18B80"/>
<Texture Name="gFishBodyTex" OutName="fish_body" Format="rgba16" Width="32" Height="8" Offset="0x18D80"/> <Texture Name="gFishBodyTex" OutName="fish_body" Format="rgba16" Width="32" Height="8" Offset="0x18D80"/>
<Skeleton Name="gFishSkel" Type="Flex" LimbType="Standard" Offset="0x18FE0"/>
<Animation Name="gFishInWaterAnim" Offset="0x1909C"/>
<Texture Name="gEffShockwaveTex" OutName="eff_shockwave" Format="i8" Width="64" Height="64" Offset="0x190B0"/> <Texture Name="gEffShockwaveTex" OutName="eff_shockwave" Format="i8" Width="64" Height="64" Offset="0x190B0"/>
<DList Name="gEffShockwaveDL" Offset="0x1A0B0"/> <DList Name="gEffShockwaveDL" Offset="0x1A0B0"/>
<DList Name="gEffBubbleDL" Offset="0x1A160"/>
<Array Name="gGameplayKeepVtx_01A120" Count="4" Offset="0x1A120"> <Array Name="gGameplayKeepVtx_01A120" Count="4" Offset="0x1A120">
<Vtx/> <Vtx/>
</Array> </Array>
<DList Name="gEffBubbleDL" Offset="0x1A160"/>
<Texture Name="gEffFireFootprint1Tex" OutName="eff_fire_footprint_1" Format="ia8" Width="32" Height="32" Offset="0x1A220"/> <Texture Name="gEffFireFootprint1Tex" OutName="eff_fire_footprint_1" Format="ia8" Width="32" Height="32" Offset="0x1A220"/>
<Texture Name="gEffFireFootprint2Tex" OutName="eff_fire_footprint_2" Format="ia8" Width="32" Height="32" Offset="0x1A620"/> <Texture Name="gEffFireFootprint2Tex" OutName="eff_fire_footprint_2" Format="ia8" Width="32" Height="32" Offset="0x1A620"/>
@ -841,9 +841,9 @@
<DList Name="gBugLimb9DL" Offset="0x34990"/> <DList Name="gBugLimb9DL" Offset="0x34990"/>
<DList Name="gBugLimb9WrapperDL" Offset="0x34A40"/> <DList Name="gBugLimb9WrapperDL" Offset="0x34A40"/>
<DList Name="gBugLimb9WrapperWrapperDL" Offset="0x34A50"/> <DList Name="gBugLimb9WrapperWrapperDL" Offset="0x34A50"/>
<Skeleton Name="gBugSkel" Type="Normal" LimbType="Standard" Offset="0x35590"/>
<Texture Name="gBugBodyTex" OutName="bug_body" Format="rgba16" Width="16" Height="64" Offset="0x34B20"/> <Texture Name="gBugBodyTex" OutName="bug_body" Format="rgba16" Width="16" Height="64" Offset="0x34B20"/>
<Texture Name="gBugLegTex" OutName="bug_leg" Format="rgba16" Width="8" Height="16" Offset="0x35320"/> <Texture Name="gBugLegTex" OutName="bug_leg" Format="rgba16" Width="8" Height="16" Offset="0x35320"/>
<Skeleton Name="gBugSkel" Type="Normal" LimbType="Standard" Offset="0x35590"/>
<DList Name="gCuttableShrubStalkDL" Offset="0x355E0"/> <DList Name="gCuttableShrubStalkDL" Offset="0x355E0"/>
<DList Name="gCuttableShrubTipDL" Offset="0x356A0"/> <DList Name="gCuttableShrubTipDL" Offset="0x356A0"/>
<Texture Name="gCuttableShrubLeafTFragmentTex" OutName="cuttable_shrub_leaf_fragment" Format="rgba16" Width="32" Height="32" Offset="0x35730"/> <Texture Name="gCuttableShrubLeafTFragmentTex" OutName="cuttable_shrub_leaf_fragment" Format="rgba16" Width="32" Height="32" Offset="0x35730"/>
@ -898,8 +898,8 @@
<Texture Name="gRupeeGreenTex" OutName="rupee_green" Format="rgba16" Width="4" Height="4" Offset="0x42140"/> <Texture Name="gRupeeGreenTex" OutName="rupee_green" Format="rgba16" Width="4" Height="4" Offset="0x42140"/>
<Texture Name="gRupeeBlueTex" OutName="rupee_blue" Format="rgba16" Width="4" Height="4" Offset="0x42160"/> <Texture Name="gRupeeBlueTex" OutName="rupee_blue" Format="rgba16" Width="4" Height="4" Offset="0x42160"/>
<Texture Name="gRupeeRedTex" OutName="rupee_red" Format="rgba16" Width="4" Height="4" Offset="0x42180"/> <Texture Name="gRupeeRedTex" OutName="rupee_red" Format="rgba16" Width="4" Height="4" Offset="0x42180"/>
<Texture Name="gRupeePinkTex" OutName="rupee_pink" Format="rgba16" Width="4" Height="4" Offset="0x421C0"/>
<Texture Name="gRupeeOrangeTex" OutName="rupee_orange" Format="rgba16" Width="4" Height="4" Offset="0x421A0"/> <Texture Name="gRupeeOrangeTex" OutName="rupee_orange" Format="rgba16" Width="4" Height="4" Offset="0x421A0"/>
<Texture Name="gRupeePinkTex" OutName="rupee_pink" Format="rgba16" Width="4" Height="4" Offset="0x421C0"/>
<Texture Name="gRupeeSilverTex" OutName="rupee_silver" Format="rgba16" Width="4" Height="4" Offset="0x421E0"/> <Texture Name="gRupeeSilverTex" OutName="rupee_silver" Format="rgba16" Width="4" Height="4" Offset="0x421E0"/>
<DList Name="gRupeeDL" Offset="0x42440"/> <DList Name="gRupeeDL" Offset="0x42440"/>
<Texture Name="gRupeeLightRedTex" OutName="rupee_light_red" Format="rgba16" Width="4" Height="4" Offset="0x42510"/> <Texture Name="gRupeeLightRedTex" OutName="rupee_light_red" Format="rgba16" Width="4" Height="4" Offset="0x42510"/>