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File Select (z_file_choose) OK (#1012)
* matching split * migrate progress * split done and rodata migrated * all data migrated to c * start init * progress * progress * progress * progress * progress * progress * copy done * progress * erase and settings done * progress * progress * progress * start keyboard * progress * progress * progress * progress * Minor progress * fix z_magic_dark issue * func_80806F34 decomp'd * verified equivalence * one fix * format * merge petries work * reorganizing * lots of reorganizing and wraning fixing * rename file * remove language enum * unwanted changes * some symbol replacement, organization, and some names * all symbols replaced, some organization * some more cleanup * continue docs * Match the remaining functions in file_choose * merge master * select mode documented, all functions in file_choose.c named * nameset functions named, some other cleaning * some more general cleanup * stub comments for cm, name a few things * fix data and sizeof * copy/erase functions and modes named * rename assets, format * change some struct members * fixes * review1 * fix maching error * extract VTX data * re add werror to ZAPD * review 2 * fix * remove file boundary padding * remove zeroes * review3 * change skybox stuff * changes to vs etc Co-authored-by: KrimtonZ <krimtonz@gmail.com> Co-authored-by: Thar0 <17233964+Thar0@users.noreply.github.com> Co-authored-by: mzxrules <mzxrules@gmail.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Roman971 <romanlasnier@hotmail.com> Co-authored-by: Louis <louist103@gmail.com>
This commit is contained in:
parent
768f0c2c88
commit
a3b4dcf388
101 changed files with 4513 additions and 15899 deletions
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@ -519,15 +519,15 @@ void func_800EC960(u8 custom) {
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void Audio_GetOcaInput(void) {
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Input inputs[4];
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Input* controller1 = &inputs[0];
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Input* input = &inputs[0];
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u32 sp18;
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sp18 = sCurOcarinaBtnPress;
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PadMgr_RequestPadData(&gPadMgr, inputs, 0);
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sCurOcarinaBtnPress = controller1->cur.button;
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sCurOcarinaBtnPress = input->cur.button;
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sPrevOcarinaBtnPress = sp18;
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sCurOcaStick.x = controller1->rel.stick_x;
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sCurOcaStick.y = controller1->rel.stick_y;
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sCurOcaStick.x = input->rel.stick_x;
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sCurOcaStick.y = input->rel.stick_y;
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}
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f32 Audio_OcaAdjStick(s8 inp) {
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@ -116,7 +116,7 @@ GameStateOverlay* Graph_GetNextGameState(GameState* gameState) {
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if (gameStateInitFunc == Opening_Init) {
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return &gGameStateOverlayTable[4];
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}
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if (gameStateInitFunc == func_80811A20) {
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if (gameStateInitFunc == FileChoose_Init) {
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return &gGameStateOverlayTable[5];
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}
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@ -148,16 +148,16 @@ void func_80064558(GlobalContext* globalCtx, CutsceneContext* csCtx) {
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}
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void func_800645A0(GlobalContext* globalCtx, CutsceneContext* csCtx) {
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Input* pad1 = &globalCtx->state.input[0];
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Input* input = &globalCtx->state.input[0];
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if (CHECK_BTN_ALL(pad1->press.button, BTN_DLEFT) && (csCtx->state == CS_STATE_IDLE) &&
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if (CHECK_BTN_ALL(input->press.button, BTN_DLEFT) && (csCtx->state == CS_STATE_IDLE) &&
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(gSaveContext.sceneSetupIndex >= 4)) {
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D_8015FCC8 = 0;
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gSaveContext.cutsceneIndex = 0xFFFD;
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gSaveContext.cutsceneTrigger = 1;
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}
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if (CHECK_BTN_ALL(pad1->press.button, BTN_DUP) && (csCtx->state == CS_STATE_IDLE) &&
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if (CHECK_BTN_ALL(input->press.button, BTN_DUP) && (csCtx->state == CS_STATE_IDLE) &&
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(gSaveContext.sceneSetupIndex >= 4) && !gDbgCamEnabled) {
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D_8015FCC8 = 1;
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gSaveContext.cutsceneIndex = 0xFFFD;
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@ -14,5 +14,5 @@ GameStateOverlay gGameStateOverlayTable[] = {
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GAMESTATE_OVERLAY(title, Title_Init, Title_Destroy, sizeof(TitleContext)),
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GAMESTATE_OVERLAY_INTERNAL(Gameplay_Init, Gameplay_Destroy, sizeof(GlobalContext)),
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GAMESTATE_OVERLAY(opening, Opening_Init, Opening_Destroy, sizeof(OpeningContext)),
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GAMESTATE_OVERLAY(file_choose, func_80811A20, func_80811A18, 0x1CAE0),
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GAMESTATE_OVERLAY(file_choose, FileChoose_Init, FileChoose_Destroy, sizeof(FileChooseContext)),
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};
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@ -3796,15 +3796,15 @@ void Interface_Update(GlobalContext* globalCtx) {
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s16 alpha;
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s16 alpha1;
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u16 action;
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Input* input = &globalCtx->state.input[2];
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Input* debugInput = &globalCtx->state.input[2];
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if (CHECK_BTN_ALL(input->press.button, BTN_DLEFT)) {
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if (CHECK_BTN_ALL(debugInput->press.button, BTN_DLEFT)) {
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gSaveContext.language = 0;
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osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);
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} else if (CHECK_BTN_ALL(input->press.button, BTN_DUP)) {
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} else if (CHECK_BTN_ALL(debugInput->press.button, BTN_DUP)) {
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gSaveContext.language = 1;
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osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);
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} else if (CHECK_BTN_ALL(input->press.button, BTN_DRIGHT)) {
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} else if (CHECK_BTN_ALL(debugInput->press.button, BTN_DRIGHT)) {
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gSaveContext.language = 2;
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osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);
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}
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@ -584,7 +584,7 @@ void Gameplay_Update(GlobalContext* globalCtx) {
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gSaveContext.minigameState = 3;
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}
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} else {
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SET_NEXT_GAMESTATE(&globalCtx->state, func_80811A20, char[0x1CAE0]);
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SET_NEXT_GAMESTATE(&globalCtx->state, FileChoose_Init, FileChooseContext);
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}
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} else {
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globalCtx->transitionCtx.destroy(&globalCtx->transitionCtx);
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@ -1439,7 +1439,7 @@ void* Gameplay_LoadFile(GlobalContext* globalCtx, RomFile* file) {
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}
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void Gameplay_InitEnvironment(GlobalContext* globalCtx, s16 skyboxId) {
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Skybox_Init(globalCtx, &globalCtx->skyboxCtx, skyboxId);
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Skybox_Init(&globalCtx->state, &globalCtx->skyboxCtx, skyboxId);
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Environment_Init(globalCtx, &globalCtx->envCtx, 0);
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}
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@ -82,7 +82,7 @@ typedef struct {
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#define DEFENSE OFFSETOF(SaveContext, inventory.defenseHearts)
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#define HEALTH OFFSETOF(SaveContext, health)
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#define SLOT_OFFSET(idx) (SLOT_SIZE * idx + 0x20)
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#define SLOT_OFFSET(index) (SRAM_HEADER_SIZE + 0x10 + (index * SLOT_SIZE))
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u16 gSramSlotOffsets[] = {
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SLOT_OFFSET(0),
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@ -102,7 +102,7 @@ static SavePlayerData sNewSavePlayerData = {
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{ 0x3E, 0x3E, 0x3E, 0x3E, 0x3E, 0x3E, 0x3E, 0x3E }, // playerName
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0, // n64ddFlag
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0x30, // healthCapacity
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0x30, // heartStatus
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0x30, // defense
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0, // magicLevel
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0x30, // magic
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0, // rupees
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@ -381,10 +381,10 @@ void Sram_OpenSave(SramContext* sramCtx) {
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osSyncPrintf(VT_FGCOL(BLUE));
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osSyncPrintf("\n====================================================================\n");
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MemCopy(gScarecrowCustomSongPtr, &gSaveContext.scarecrowCustomSong, 0x360);
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MemCopy(gScarecrowCustomSongPtr, &gSaveContext.scarecrowCustomSong, sizeof(gSaveContext.scarecrowCustomSong));
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ptr = (u8*)gScarecrowCustomSongPtr;
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for (i = 0; i < 0x360; i++, ptr++) {
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for (i = 0; i < ARRAY_COUNT(gSaveContext.scarecrowCustomSong); i++, ptr++) {
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osSyncPrintf("%d, ", *ptr);
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}
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@ -396,10 +396,10 @@ void Sram_OpenSave(SramContext* sramCtx) {
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osSyncPrintf(VT_FGCOL(GREEN));
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osSyncPrintf("\n====================================================================\n");
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MemCopy(gScarecrowSpawnSongPtr, &gSaveContext.scarecrowSpawnSong, 0x80);
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MemCopy(gScarecrowSpawnSongPtr, &gSaveContext.scarecrowSpawnSong, sizeof(gSaveContext.scarecrowSpawnSong));
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ptr = gScarecrowSpawnSongPtr;
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for (i = 0; i < 0x80; i++, ptr++) {
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for (i = 0; i < ARRAY_COUNT(gSaveContext.scarecrowSpawnSong); i++, ptr++) {
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osSyncPrintf("%d, ", *ptr);
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}
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@ -651,23 +651,22 @@ void Sram_VerifyAndLoadAllSaves(FileChooseContext* fileChooseCtx, SramContext* s
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MemCopy(&fileChooseCtx->n64ddFlags[2], sramCtx->readBuff + SLOT_OFFSET(2) + N64DD,
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sizeof(fileChooseCtx->n64ddFlags[0]));
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MemCopy(&fileChooseCtx->heartStatus[0], sramCtx->readBuff + SLOT_OFFSET(0) + DEFENSE,
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sizeof(fileChooseCtx->heartStatus[0]));
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MemCopy(&fileChooseCtx->heartStatus[1], sramCtx->readBuff + SLOT_OFFSET(1) + DEFENSE,
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sizeof(fileChooseCtx->heartStatus[0]));
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MemCopy(&fileChooseCtx->heartStatus[2], sramCtx->readBuff + SLOT_OFFSET(2) + DEFENSE,
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sizeof(fileChooseCtx->heartStatus[0]));
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MemCopy(&fileChooseCtx->defense[0], sramCtx->readBuff + SLOT_OFFSET(0) + DEFENSE,
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sizeof(fileChooseCtx->defense[0]));
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MemCopy(&fileChooseCtx->defense[1], sramCtx->readBuff + SLOT_OFFSET(1) + DEFENSE,
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sizeof(fileChooseCtx->defense[0]));
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MemCopy(&fileChooseCtx->defense[2], sramCtx->readBuff + SLOT_OFFSET(2) + DEFENSE,
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sizeof(fileChooseCtx->defense[0]));
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MemCopy(&fileChooseCtx->nowLife[0], sramCtx->readBuff + SLOT_OFFSET(0) + HEALTH, sizeof(fileChooseCtx->nowLife[0]));
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MemCopy(&fileChooseCtx->nowLife[1], sramCtx->readBuff + SLOT_OFFSET(1) + HEALTH, sizeof(fileChooseCtx->nowLife[0]));
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MemCopy(&fileChooseCtx->nowLife[2], sramCtx->readBuff + SLOT_OFFSET(2) + HEALTH, sizeof(fileChooseCtx->nowLife[0]));
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MemCopy(&fileChooseCtx->health[0], sramCtx->readBuff + SLOT_OFFSET(0) + HEALTH, sizeof(fileChooseCtx->health[0]));
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MemCopy(&fileChooseCtx->health[1], sramCtx->readBuff + SLOT_OFFSET(1) + HEALTH, sizeof(fileChooseCtx->health[0]));
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MemCopy(&fileChooseCtx->health[2], sramCtx->readBuff + SLOT_OFFSET(2) + HEALTH, sizeof(fileChooseCtx->health[0]));
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osSyncPrintf("f_64dd=%d, %d, %d\n", fileChooseCtx->n64ddFlags[0], fileChooseCtx->n64ddFlags[1],
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fileChooseCtx->n64ddFlags[2]);
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osSyncPrintf("heart_status=%d, %d, %d\n", fileChooseCtx->heartStatus[0], fileChooseCtx->heartStatus[1],
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fileChooseCtx->heartStatus[2]);
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osSyncPrintf("now_life=%d, %d, %d\n", fileChooseCtx->nowLife[0], fileChooseCtx->nowLife[1],
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fileChooseCtx->nowLife[2]);
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osSyncPrintf("heart_status=%d, %d, %d\n", fileChooseCtx->defense[0], fileChooseCtx->defense[1],
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fileChooseCtx->defense[2]);
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osSyncPrintf("now_life=%d, %d, %d\n", fileChooseCtx->health[0], fileChooseCtx->health[1], fileChooseCtx->health[2]);
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}
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void Sram_InitSave(FileChooseContext* fileChooseCtx, SramContext* sramCtx) {
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u16* ptr;
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u16 checksum;
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if (fileChooseCtx->btnIdx != 0) {
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if (fileChooseCtx->buttonIndex != 0) {
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Sram_InitNewSave();
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} else {
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Sram_InitDebugSave();
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gSaveContext.dayTime = 0x6AAB;
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gSaveContext.cutsceneIndex = 0xFFF1;
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if (fileChooseCtx->btnIdx == 0) {
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if (fileChooseCtx->buttonIndex == 0) {
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gSaveContext.cutsceneIndex = 0;
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}
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for (offset = 0; offset < 8; offset++) {
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gSaveContext.playerName[offset] = fileChooseCtx->fileNames[fileChooseCtx->btnIdx][offset];
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gSaveContext.playerName[offset] = fileChooseCtx->fileNames[fileChooseCtx->buttonIndex][offset];
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}
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gSaveContext.newf[0] = 'Z';
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@ -750,14 +749,14 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx, SramContext* sramCtx) {
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sizeof(fileChooseCtx->questItems[0]));
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MemCopy(&fileChooseCtx->n64ddFlags[gSaveContext.fileNum], sramCtx->readBuff + j + N64DD,
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sizeof(fileChooseCtx->n64ddFlags[0]));
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MemCopy(&fileChooseCtx->heartStatus[gSaveContext.fileNum], sramCtx->readBuff + j + DEFENSE,
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sizeof(fileChooseCtx->heartStatus[0]));
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MemCopy(&fileChooseCtx->nowLife[gSaveContext.fileNum], sramCtx->readBuff + j + HEALTH,
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sizeof(fileChooseCtx->nowLife[0]));
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MemCopy(&fileChooseCtx->defense[gSaveContext.fileNum], sramCtx->readBuff + j + DEFENSE,
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sizeof(fileChooseCtx->defense[0]));
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MemCopy(&fileChooseCtx->health[gSaveContext.fileNum], sramCtx->readBuff + j + HEALTH,
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sizeof(fileChooseCtx->health[0]));
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osSyncPrintf("f_64dd[%d]=%d\n", gSaveContext.fileNum, fileChooseCtx->n64ddFlags[gSaveContext.fileNum]);
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osSyncPrintf("heart_status[%d]=%d\n", gSaveContext.fileNum, fileChooseCtx->heartStatus[gSaveContext.fileNum]);
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osSyncPrintf("now_life[%d]=%d\n", gSaveContext.fileNum, fileChooseCtx->nowLife[gSaveContext.fileNum]);
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osSyncPrintf("heart_status[%d]=%d\n", gSaveContext.fileNum, fileChooseCtx->defense[gSaveContext.fileNum]);
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osSyncPrintf("now_life[%d]=%d\n", gSaveContext.fileNum, fileChooseCtx->health[gSaveContext.fileNum]);
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}
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void Sram_EraseSave(FileChooseContext* fileChooseCtx, SramContext* sramCtx) {
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@ -765,14 +764,14 @@ void Sram_EraseSave(FileChooseContext* fileChooseCtx, SramContext* sramCtx) {
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Sram_InitNewSave();
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offset = gSramSlotOffsets[fileChooseCtx->selectedFileIdx];
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offset = gSramSlotOffsets[fileChooseCtx->selectedFileIndex];
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MemCopy(sramCtx->readBuff + offset, &gSaveContext, sizeof(Save));
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SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000) + offset, &gSaveContext, SLOT_SIZE, OS_WRITE);
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MemCopy(&fileChooseCtx->n64ddFlags[fileChooseCtx->selectedFileIdx], sramCtx->readBuff + offset + N64DD,
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MemCopy(&fileChooseCtx->n64ddFlags[fileChooseCtx->selectedFileIndex], sramCtx->readBuff + offset + N64DD,
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sizeof(fileChooseCtx->n64ddFlags[0]));
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offset = gSramSlotOffsets[fileChooseCtx->selectedFileIdx + 3];
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offset = gSramSlotOffsets[fileChooseCtx->selectedFileIndex + 3];
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MemCopy(sramCtx->readBuff + offset, &gSaveContext, sizeof(Save));
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SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000) + offset, &gSaveContext, SLOT_SIZE, OS_WRITE);
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@ -782,45 +781,48 @@ void Sram_EraseSave(FileChooseContext* fileChooseCtx, SramContext* sramCtx) {
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void Sram_CopySave(FileChooseContext* fileChooseCtx, SramContext* sramCtx) {
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s32 offset;
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osSyncPrintf("READ=%d(%x) COPY=%d(%x)\n", fileChooseCtx->selectedFileIdx,
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gSramSlotOffsets[fileChooseCtx->selectedFileIdx], fileChooseCtx->copyDestFileIdx,
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gSramSlotOffsets[fileChooseCtx->copyDestFileIdx]);
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osSyncPrintf("READ=%d(%x) COPY=%d(%x)\n", fileChooseCtx->selectedFileIndex,
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gSramSlotOffsets[fileChooseCtx->selectedFileIndex], fileChooseCtx->copyDestFileIndex,
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gSramSlotOffsets[fileChooseCtx->copyDestFileIndex]);
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offset = gSramSlotOffsets[fileChooseCtx->selectedFileIdx];
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offset = gSramSlotOffsets[fileChooseCtx->selectedFileIndex];
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MemCopy(&gSaveContext, sramCtx->readBuff + offset, sizeof(Save));
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offset = gSramSlotOffsets[fileChooseCtx->copyDestFileIdx];
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offset = gSramSlotOffsets[fileChooseCtx->copyDestFileIndex];
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MemCopy(sramCtx->readBuff + offset, &gSaveContext, sizeof(Save));
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offset = gSramSlotOffsets[fileChooseCtx->copyDestFileIdx + 3];
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offset = gSramSlotOffsets[fileChooseCtx->copyDestFileIndex + 3];
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MemCopy(sramCtx->readBuff + offset, &gSaveContext, sizeof(Save));
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SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE, OS_WRITE);
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offset = gSramSlotOffsets[fileChooseCtx->copyDestFileIdx];
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offset = gSramSlotOffsets[fileChooseCtx->copyDestFileIndex];
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MemCopy(&fileChooseCtx->deaths[fileChooseCtx->copyDestFileIdx], sramCtx->readBuff + offset + DEATHS,
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MemCopy(&fileChooseCtx->deaths[fileChooseCtx->copyDestFileIndex], sramCtx->readBuff + offset + DEATHS,
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sizeof(fileChooseCtx->deaths[0]));
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MemCopy(&fileChooseCtx->fileNames[fileChooseCtx->copyDestFileIdx], sramCtx->readBuff + offset + NAME,
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MemCopy(&fileChooseCtx->fileNames[fileChooseCtx->copyDestFileIndex], sramCtx->readBuff + offset + NAME,
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sizeof(fileChooseCtx->fileNames[0]));
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MemCopy(&fileChooseCtx->healthCapacities[fileChooseCtx->copyDestFileIdx], sramCtx->readBuff + offset + HEALTH_CAP,
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MemCopy(&fileChooseCtx->healthCapacities[fileChooseCtx->copyDestFileIndex], sramCtx->readBuff + offset + HEALTH_CAP,
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sizeof(fileChooseCtx->healthCapacities[0]));
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MemCopy(&fileChooseCtx->questItems[fileChooseCtx->copyDestFileIdx], sramCtx->readBuff + offset + QUEST,
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MemCopy(&fileChooseCtx->questItems[fileChooseCtx->copyDestFileIndex], sramCtx->readBuff + offset + QUEST,
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sizeof(fileChooseCtx->questItems[0]));
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MemCopy(&fileChooseCtx->n64ddFlags[fileChooseCtx->copyDestFileIdx], sramCtx->readBuff + offset + N64DD,
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MemCopy(&fileChooseCtx->n64ddFlags[fileChooseCtx->copyDestFileIndex], sramCtx->readBuff + offset + N64DD,
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sizeof(fileChooseCtx->n64ddFlags[0]));
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MemCopy(&fileChooseCtx->heartStatus[fileChooseCtx->copyDestFileIdx], sramCtx->readBuff + offset + DEFENSE,
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sizeof(fileChooseCtx->heartStatus[0]));
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MemCopy(&fileChooseCtx->nowLife[fileChooseCtx->copyDestFileIdx], (sramCtx->readBuff + offset) + HEALTH,
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sizeof(fileChooseCtx->nowLife[0]));
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MemCopy(&fileChooseCtx->defense[fileChooseCtx->copyDestFileIndex], sramCtx->readBuff + offset + DEFENSE,
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sizeof(fileChooseCtx->defense[0]));
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MemCopy(&fileChooseCtx->health[fileChooseCtx->copyDestFileIndex], (sramCtx->readBuff + offset) + HEALTH,
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sizeof(fileChooseCtx->health[0]));
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osSyncPrintf("f_64dd[%d]=%d\n", gSaveContext.fileNum, fileChooseCtx->n64ddFlags[gSaveContext.fileNum]);
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osSyncPrintf("heart_status[%d]=%d\n", gSaveContext.fileNum, fileChooseCtx->heartStatus[gSaveContext.fileNum]);
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||||
osSyncPrintf("heart_status[%d]=%d\n", gSaveContext.fileNum, fileChooseCtx->defense[gSaveContext.fileNum]);
|
||||
osSyncPrintf("COPY終了\n"); // "Copy end"
|
||||
}
|
||||
|
||||
void Sram_Write16Bytes(SramContext* sramCtx) {
|
||||
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, 0x10, OS_WRITE);
|
||||
/**
|
||||
* Write the first 16 bytes of the read buffer to the SRAM header
|
||||
*/
|
||||
void Sram_WriteSramHeader(SramContext* sramCtx) {
|
||||
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_HEADER_SIZE, OS_WRITE);
|
||||
}
|
||||
|
||||
void Sram_InitSram(GameState* gameState, SramContext* sramCtx) {
|
||||
|
@ -830,23 +832,23 @@ void Sram_InitSram(GameState* gameState, SramContext* sramCtx) {
|
|||
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE, OS_READ);
|
||||
|
||||
for (i = 0; i < ARRAY_COUNTU(sZeldaMagic) - 3; i++) {
|
||||
if (sZeldaMagic[i + 3] != sramCtx->readBuff[i + 3]) {
|
||||
if (sZeldaMagic[i + SRAM_HEADER_MAGIC] != sramCtx->readBuff[i + SRAM_HEADER_MAGIC]) {
|
||||
osSyncPrintf("SRAM破壊!!!!!!\n"); // "SRAM destruction! ! ! ! ! !"
|
||||
gSaveContext.language = sramCtx->readBuff[2];
|
||||
gSaveContext.language = sramCtx->readBuff[SRAM_HEADER_LANGUAGE];
|
||||
MemCopy(sramCtx->readBuff, sZeldaMagic, sizeof(sZeldaMagic));
|
||||
sramCtx->readBuff[2] = gSaveContext.language;
|
||||
Sram_Write16Bytes(sramCtx);
|
||||
sramCtx->readBuff[SRAM_HEADER_LANGUAGE] = gSaveContext.language;
|
||||
Sram_WriteSramHeader(sramCtx);
|
||||
}
|
||||
}
|
||||
|
||||
gSaveContext.audioSetting = sramCtx->readBuff[0] & 3;
|
||||
gSaveContext.zTargetSetting = sramCtx->readBuff[1] & 1;
|
||||
gSaveContext.language = sramCtx->readBuff[2];
|
||||
gSaveContext.audioSetting = sramCtx->readBuff[SRAM_HEADER_SOUND] & 3;
|
||||
gSaveContext.zTargetSetting = sramCtx->readBuff[SRAM_HEADER_ZTARGET] & 1;
|
||||
gSaveContext.language = sramCtx->readBuff[SRAM_HEADER_LANGUAGE];
|
||||
|
||||
if (gSaveContext.language > 2) {
|
||||
gSaveContext.language = 0;
|
||||
sramCtx->readBuff[2] = gSaveContext.language;
|
||||
Sram_Write16Bytes(sramCtx);
|
||||
sramCtx->readBuff[SRAM_HEADER_LANGUAGE] = gSaveContext.language;
|
||||
Sram_WriteSramHeader(sramCtx);
|
||||
}
|
||||
|
||||
if (CHECK_BTN_ANY(gameState->input[2].cur.button, BTN_DRIGHT)) {
|
||||
|
|
|
@ -907,7 +907,9 @@ void Skybox_Setup(GlobalContext* globalCtx, SkyboxContext* skyboxCtx, s16 skybox
|
|||
}
|
||||
}
|
||||
|
||||
void Skybox_Init(GlobalContext* globalCtx, SkyboxContext* skyboxCtx, s16 skyboxId) {
|
||||
void Skybox_Init(GameState* state, SkyboxContext* skyboxCtx, s16 skyboxId) {
|
||||
GlobalContext* globalCtx = (GlobalContext*)state;
|
||||
|
||||
skyboxCtx->unk_140 = 0;
|
||||
skyboxCtx->rot.x = skyboxCtx->rot.y = skyboxCtx->rot.z = 0.0f;
|
||||
|
||||
|
@ -921,24 +923,24 @@ void Skybox_Init(GlobalContext* globalCtx, SkyboxContext* skyboxCtx, s16 skyboxI
|
|||
osSyncPrintf(VT_FGCOL(GREEN));
|
||||
|
||||
if (skyboxCtx->unk_140 != 0) {
|
||||
skyboxCtx->dListBuf = GameState_Alloc(&globalCtx->state, 8 * 150 * sizeof(Gfx), "../z_vr_box.c", 1636);
|
||||
skyboxCtx->dListBuf = GameState_Alloc(state, 8 * 150 * sizeof(Gfx), "../z_vr_box.c", 1636);
|
||||
ASSERT(skyboxCtx->dListBuf != NULL, "vr_box->dpList != NULL", "../z_vr_box.c", 1637);
|
||||
|
||||
skyboxCtx->roomVtx = GameState_Alloc(&globalCtx->state, 256 * sizeof(Vtx), "../z_vr_box.c", 1639);
|
||||
skyboxCtx->roomVtx = GameState_Alloc(state, 256 * sizeof(Vtx), "../z_vr_box.c", 1639);
|
||||
ASSERT(skyboxCtx->roomVtx != NULL, "vr_box->roomVtx != NULL", "../z_vr_box.c", 1640);
|
||||
|
||||
func_800AEFC8(skyboxCtx, skyboxId);
|
||||
} else {
|
||||
skyboxCtx->dListBuf = GameState_Alloc(&globalCtx->state, 12 * 150 * sizeof(Gfx), "../z_vr_box.c", 1643);
|
||||
skyboxCtx->dListBuf = GameState_Alloc(state, 12 * 150 * sizeof(Gfx), "../z_vr_box.c", 1643);
|
||||
ASSERT(skyboxCtx->dListBuf != NULL, "vr_box->dpList != NULL", "../z_vr_box.c", 1644);
|
||||
|
||||
if (skyboxId == SKYBOX_CUTSCENE_MAP) {
|
||||
skyboxCtx->roomVtx = GameState_Alloc(&globalCtx->state, 192 * sizeof(Vtx), "../z_vr_box.c", 1648);
|
||||
skyboxCtx->roomVtx = GameState_Alloc(state, 192 * sizeof(Vtx), "../z_vr_box.c", 1648);
|
||||
ASSERT(skyboxCtx->roomVtx != NULL, "vr_box->roomVtx != NULL", "../z_vr_box.c", 1649);
|
||||
|
||||
func_800AF178(skyboxCtx, 6);
|
||||
} else {
|
||||
skyboxCtx->roomVtx = GameState_Alloc(&globalCtx->state, 160 * sizeof(Vtx), "../z_vr_box.c", 1653);
|
||||
skyboxCtx->roomVtx = GameState_Alloc(state, 160 * sizeof(Vtx), "../z_vr_box.c", 1653);
|
||||
ASSERT(skyboxCtx->roomVtx != NULL, "vr_box->roomVtx != NULL", "../z_vr_box.c", 1654);
|
||||
|
||||
func_800AF178(skyboxCtx, 5);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue