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File Select (z_file_choose) OK (#1012)
* matching split * migrate progress * split done and rodata migrated * all data migrated to c * start init * progress * progress * progress * progress * progress * progress * copy done * progress * erase and settings done * progress * progress * progress * start keyboard * progress * progress * progress * progress * Minor progress * fix z_magic_dark issue * func_80806F34 decomp'd * verified equivalence * one fix * format * merge petries work * reorganizing * lots of reorganizing and wraning fixing * rename file * remove language enum * unwanted changes * some symbol replacement, organization, and some names * all symbols replaced, some organization * some more cleanup * continue docs * Match the remaining functions in file_choose * merge master * select mode documented, all functions in file_choose.c named * nameset functions named, some other cleaning * some more general cleanup * stub comments for cm, name a few things * fix data and sizeof * copy/erase functions and modes named * rename assets, format * change some struct members * fixes * review1 * fix maching error * extract VTX data * re add werror to ZAPD * review 2 * fix * remove file boundary padding * remove zeroes * review3 * change skybox stuff * changes to vs etc Co-authored-by: KrimtonZ <krimtonz@gmail.com> Co-authored-by: Thar0 <17233964+Thar0@users.noreply.github.com> Co-authored-by: mzxrules <mzxrules@gmail.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Roman971 <romanlasnier@hotmail.com> Co-authored-by: Louis <louist103@gmail.com>
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101 changed files with 4513 additions and 15899 deletions
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@ -584,7 +584,7 @@ void Gameplay_Update(GlobalContext* globalCtx) {
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gSaveContext.minigameState = 3;
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}
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} else {
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SET_NEXT_GAMESTATE(&globalCtx->state, func_80811A20, char[0x1CAE0]);
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SET_NEXT_GAMESTATE(&globalCtx->state, FileChoose_Init, FileChooseContext);
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}
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} else {
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globalCtx->transitionCtx.destroy(&globalCtx->transitionCtx);
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@ -1439,7 +1439,7 @@ void* Gameplay_LoadFile(GlobalContext* globalCtx, RomFile* file) {
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}
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void Gameplay_InitEnvironment(GlobalContext* globalCtx, s16 skyboxId) {
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Skybox_Init(globalCtx, &globalCtx->skyboxCtx, skyboxId);
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Skybox_Init(&globalCtx->state, &globalCtx->skyboxCtx, skyboxId);
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Environment_Init(globalCtx, &globalCtx->envCtx, 0);
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}
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