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File Select (z_file_choose) OK (#1012)
* matching split * migrate progress * split done and rodata migrated * all data migrated to c * start init * progress * progress * progress * progress * progress * progress * copy done * progress * erase and settings done * progress * progress * progress * start keyboard * progress * progress * progress * progress * Minor progress * fix z_magic_dark issue * func_80806F34 decomp'd * verified equivalence * one fix * format * merge petries work * reorganizing * lots of reorganizing and wraning fixing * rename file * remove language enum * unwanted changes * some symbol replacement, organization, and some names * all symbols replaced, some organization * some more cleanup * continue docs * Match the remaining functions in file_choose * merge master * select mode documented, all functions in file_choose.c named * nameset functions named, some other cleaning * some more general cleanup * stub comments for cm, name a few things * fix data and sizeof * copy/erase functions and modes named * rename assets, format * change some struct members * fixes * review1 * fix maching error * extract VTX data * re add werror to ZAPD * review 2 * fix * remove file boundary padding * remove zeroes * review3 * change skybox stuff * changes to vs etc Co-authored-by: KrimtonZ <krimtonz@gmail.com> Co-authored-by: Thar0 <17233964+Thar0@users.noreply.github.com> Co-authored-by: mzxrules <mzxrules@gmail.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Roman971 <romanlasnier@hotmail.com> Co-authored-by: Louis <louist103@gmail.com>
This commit is contained in:
parent
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commit
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101 changed files with 4513 additions and 15899 deletions
219
src/overlays/gamestates/ovl_file_choose/file_choose.h
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219
src/overlays/gamestates/ovl_file_choose/file_choose.h
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@ -0,0 +1,219 @@
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#ifndef _FILE_CHOOSE_H_
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#define _FILE_CHOOSE_H_
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#include "ultra64.h"
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#include "global.h"
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#include "vt.h"
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#define GET_NEWF(sramCtx, slotNum, index) (sramCtx->readBuff[gSramSlotOffsets[slotNum] + OFFSETOF(SaveContext, newf[index])])
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#define SLOT_OCCUPIED(sramCtx, slotNum) \
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((GET_NEWF(sramCtx, slotNum, 0) == 'Z') || \
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(GET_NEWF(sramCtx, slotNum, 1) == 'E') || \
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(GET_NEWF(sramCtx, slotNum, 2) == 'L') || \
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(GET_NEWF(sramCtx, slotNum, 3) == 'D') || \
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(GET_NEWF(sramCtx, slotNum, 4) == 'A') || \
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(GET_NEWF(sramCtx, slotNum, 5) == 'Z'))
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// Init mode: Initial setup as the file select is starting up, fades and slides in various menu elements
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// Config mode: Handles the bulk of the file select, various configuration tasks like picking a file, copy/erase, and the options menu
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// Select mode: Displays the selected file with various details about it, and allows the player to confirm and open it
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typedef enum {
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/* 0 */ FS_MENU_MODE_INIT,
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/* 1 */ FS_MENU_MODE_CONFIG,
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/* 2 */ FS_MENU_MODE_SELECT
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} MenuMode;
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typedef enum {
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/* 00 */ CM_FADE_IN_START,
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/* 01 */ CM_FADE_IN_END,
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/* 02 */ CM_MAIN_MENU,
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/* 03 */ CM_SETUP_COPY_SOURCE,
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/* 04 */ CM_SELECT_COPY_SOURCE,
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/* 05 */ CM_SETUP_COPY_DEST_1,
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/* 06 */ CM_SETUP_COPY_DEST_2,
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/* 07 */ CM_SELECT_COPY_DEST,
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/* 08 */ CM_EXIT_TO_COPY_SOURCE_1,
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/* 09 */ CM_EXIT_TO_COPY_SOURCE_2,
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/* 10 */ CM_SETUP_COPY_CONFIRM_1,
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/* 11 */ CM_SETUP_COPY_CONFIRM_2,
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/* 12 */ CM_COPY_CONFIRM,
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/* 13 */ CM_RETURN_TO_COPY_DEST,
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/* 14 */ CM_COPY_ANIM_1,
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/* 15 */ CM_COPY_ANIM_2,
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/* 16 */ CM_COPY_ANIM_3,
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/* 17 */ CM_COPY_ANIM_4,
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/* 18 */ CM_COPY_ANIM_5,
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/* 19 */ CM_COPY_RETURN_MAIN,
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/* 20 */ CM_SETUP_ERASE_SELECT,
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/* 21 */ CM_ERASE_SELECT,
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/* 22 */ CM_SETUP_ERASE_CONFIRM_1,
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/* 23 */ CM_SETUP_ERASE_CONFIRM_2,
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/* 24 */ CM_ERASE_CONFIRM,
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/* 25 */ CM_EXIT_TO_ERASE_SELECT_1,
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/* 26 */ CM_EXIT_TO_ERASE_SELECT_2,
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/* 27 */ CM_ERASE_ANIM_1,
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/* 28 */ CM_ERASE_ANIM_2,
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/* 29 */ CM_ERASE_ANIM_3,
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/* 30 */ CM_EXIT_ERASE_TO_MAIN,
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/* 31 */ CM_UNUSED_31,
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/* 32 */ CM_ROTATE_TO_NAME_ENTRY,
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/* 33 */ CM_NAME_ENTRY,
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/* 34 */ CM_START_NAME_ENTRY,
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/* 35 */ CM_NAME_ENTRY_TO_MAIN,
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/* 36 */ CM_MAIN_TO_OPTIONS,
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/* 37 */ CM_OPTIONS_MENU,
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/* 38 */ CM_START_OPTIONS,
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/* 39 */ CM_OPTIONS_TO_MAIN,
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/* 40 */ CM_UNUSED_DELAY
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} ConfigMode;
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typedef enum {
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/* 0 */ SM_FADE_MAIN_TO_SELECT,
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/* 1 */ SM_MOVE_FILE_TO_TOP,
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/* 2 */ SM_FADE_IN_FILE_INFO,
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/* 3 */ SM_CONFIRM_FILE,
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/* 4 */ SM_FADE_OUT_FILE_INFO,
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/* 5 */ SM_MOVE_FILE_TO_SLOT,
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/* 6 */ SM_FADE_OUT,
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/* 7 */ SM_LOAD_GAME
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} SelectMode;
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typedef enum {
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/* 0 */ FS_TITLE_SELECT_FILE, // "Please select a file."
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/* 1 */ FS_TITLE_OPEN_FILE, // "Open this file?"
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/* 2 */ FS_TITLE_COPY_FROM, // "Copy which file?"
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/* 3 */ FS_TITLE_COPY_TO, // "Copy to which file?"
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/* 4 */ FS_TITLE_COPY_CONFIRM, // "Are you sure?"
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/* 5 */ FS_TITLE_COPY_COMPLETE, // "File copied."
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/* 6 */ FS_TITLE_ERASE_FILE, // "Erase which file?"
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/* 7 */ FS_TITLE_ERASE_CONFIRM, // "Are you sure?"
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/* 8 */ FS_TITLE_ERASE_COMPLETE // "File erased."
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} TitleLabel;
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typedef enum {
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/* -1 */ FS_WARNING_NONE = -1,
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/* 0 */ FS_WARNING_NO_FILE_COPY, // "No file to copy."
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/* 1 */ FS_WARNING_NO_FILE_ERASE, // "No file to erase."
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/* 2 */ FS_WARNING_NO_EMPTY_FILES, // "There is no empty file."
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/* 3 */ FS_WARNING_FILE_EMPTY, // "This is an empty file."
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/* 4 */ FS_WARNING_FILE_IN_USE // "This file is in use."
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} WarningLabel;
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typedef enum {
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/* 0 */ FS_BTN_MAIN_FILE_1,
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/* 1 */ FS_BTN_MAIN_FILE_2,
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/* 2 */ FS_BTN_MAIN_FILE_3,
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/* 3 */ FS_BTN_MAIN_COPY,
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/* 4 */ FS_BTN_MAIN_ERASE,
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/* 5 */ FS_BTN_MAIN_OPTIONS
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} MainMenuButtonIndex;
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typedef enum {
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/* 0 */ FS_BTN_COPY_FILE_1,
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/* 1 */ FS_BTN_COPY_FILE_2,
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/* 2 */ FS_BTN_COPY_FILE_3,
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/* 3 */ FS_BTN_COPY_QUIT
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} CopyMenuButtonIndex;
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typedef enum {
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/* 0 */ FS_BTN_ERASE_FILE_1,
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/* 1 */ FS_BTN_ERASE_FILE_2,
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/* 2 */ FS_BTN_ERASE_FILE_3,
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/* 3 */ FS_BTN_ERASE_QUIT
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} EraseMenuButtonIndex;
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typedef enum {
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/* 0 */ FS_BTN_SELECT_FILE_1,
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/* 1 */ FS_BTN_SELECT_FILE_2,
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/* 2 */ FS_BTN_SELECT_FILE_3,
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/* 3 */ FS_BTN_SELECT_YES,
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/* 4 */ FS_BTN_SELECT_QUIT
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} SelectMenuButtonIndex;
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typedef enum {
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/* 0 */ FS_BTN_CONFIRM_YES,
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/* 1 */ FS_BTN_CONFIRM_QUIT
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} ConfirmButtonIndex;
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typedef enum {
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/* 0 */ FS_BTN_ACTION_COPY,
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/* 1 */ FS_BTN_ACTION_ERASE
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} ActionButtonIndex;
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typedef enum {
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/* 0 */ FS_SETTING_AUDIO,
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/* 1 */ FS_SETTING_TARGET
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} SettingIndex;
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typedef enum {
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/* 0 */ FS_AUDIO_STEREO,
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/* 1 */ FS_AUDIO_MONO,
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/* 2 */ FS_AUDIO_HEADSET,
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/* 3 */ FS_AUDIO_SURROUND
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} AudioOption;
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typedef enum {
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/* 0 */ FS_CHAR_PAGE_HIRA,
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/* 1 */ FS_CHAR_PAGE_KATA,
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/* 2 */ FS_CHAR_PAGE_ENG
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} CharPage;
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typedef enum {
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/* 00 */ FS_KBD_BTN_HIRA,
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/* 01 */ FS_KBD_BTN_KATA,
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/* 02 */ FS_KBD_BTN_ENG,
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/* 03 */ FS_KBD_BTN_BACKSPACE,
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/* 04 */ FS_KBD_BTN_END,
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/* 99 */ FS_KBD_BTN_NONE = 99
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} KeyboardButton;
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void FileChoose_SetupCopySource(GameState* thisx);
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void FileChoose_SelectCopySource(GameState* thisx);
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void FileChoose_SetupCopyDest1(GameState* thisx);
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void FileChoose_SetupCopyDest2(GameState* thisx);
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void FileChoose_SelectCopyDest(GameState* thisx);
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void FileChoose_ExitToCopySource1(GameState* thisx);
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void FileChoose_ExitToCopySource2(GameState* thisx);
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void FileChoose_SetupCopyConfirm1(GameState* thisx);
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void FileChoose_SetupCopyConfirm2(GameState* thisx);
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void FileChoose_CopyConfirm(GameState* thisx);
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void FileChoose_ReturnToCopyDest(GameState* thisx);
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void FileChoose_CopyAnim1(GameState* thisx);
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void FileChoose_CopyAnim2(GameState* thisx);
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void FileChoose_CopyAnim3(GameState* thisx);
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void FileChoose_CopyAnim4(GameState* thisx);
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void FileChoose_CopyAnim5(GameState* thisx);
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void FileChoose_ExitCopyToMain(GameState* thisx);
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void FileChoose_SetupEraseSelect(GameState* thisx);
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void FileChoose_EraseSelect(GameState* thisx);
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void FileChoose_SetupEraseConfirm1(GameState* thisx);
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void FileChoose_SetupEraseConfirm2(GameState* thisx);
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void FileChoose_EraseConfirm(GameState* thisx);
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void FileChoose_ExitToEraseSelect1(GameState* thisx);
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void FileChoose_ExitToEraseSelect2(GameState* thisx);
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void FileChoose_EraseAnim1(GameState* thisx);
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void FileChoose_EraseAnim2(GameState* thisx);
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void FileChoose_EraseAnim3(GameState* thisx);
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void FileChoose_ExitEraseToMain(GameState* thisx);
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void FileChoose_UpdateKeyboardCursor(GameState* thisx);
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void FileChoose_StartNameEntry(GameState* thisx);
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void FileChoose_UpdateOptionsMenu(GameState* thisx);
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void FileChoose_StartOptions(GameState* thisx);
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void FileChoose_InitModeDraw(GameState* thisx);
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void FileChoose_ConfigModeDraw(GameState* thisx);
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void FileChoose_SelectModeDraw(GameState* thisx);
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void FileChoose_PulsateCursor(GameState* thisx);
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void FileChoose_DrawOptions(GameState* thisx);
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void FileChoose_DrawNameEntry(GameState* thisx);
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void FileChoose_DrawCharacter(GraphicsContext* gfxCtx, void* texture, s16 vtx);
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extern s16 D_808123F0[];
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#endif
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@ -1,3 +1,5 @@
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ovl_file_choose
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z_file_nameset_data.c
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z_file_copy_erase.c
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z_file_nameset_PAL.c
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z_file_choose.c
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File diff suppressed because it is too large
Load diff
1073
src/overlays/gamestates/ovl_file_choose/z_file_copy_erase.c
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1073
src/overlays/gamestates/ovl_file_choose/z_file_copy_erase.c
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File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
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#include "file_choose.h"
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#include "assets/overlays/ovl_File_Choose/ovl_file_choose.c"
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s16 D_808123F0[] = {
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0x000A, 0x000B, 0x000C, 0x000D, 0x000E, 0x000F, 0x0010, 0x0011, 0x0012, 0x0013, 0x0014, 0x0015, 0x0016,
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0x0017, 0x0018, 0x0019, 0x001A, 0x001B, 0x001C, 0x001D, 0x001E, 0x001F, 0x0020, 0x0021, 0x0022, 0x0023,
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0x0024, 0x0025, 0x0026, 0x0027, 0x0028, 0x0029, 0x002A, 0x002B, 0x002C, 0x002D, 0x002E, 0x002F, 0x0030,
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0x0031, 0x0032, 0x0033, 0x0034, 0x0035, 0x0036, 0x0037, 0x0038, 0x0039, 0x003A, 0x003B, 0x003C, 0x003D,
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0x0001, 0x0002, 0x0003, 0x0004, 0x0005, 0x0006, 0x0007, 0x0008, 0x0009, 0x0000, 0x0040, 0x003F, 0x003E,
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};
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@ -25,11 +25,8 @@ void Select_LoadGame(SelectContext* this, s32 entranceIndex) {
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gSaveContext.unk_13F4 = 0;
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gSaveContext.magicLevel = gSaveContext.magic;
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}
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gSaveContext.buttonStatus[4] = BTN_ENABLED;
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gSaveContext.buttonStatus[3] = BTN_ENABLED;
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gSaveContext.buttonStatus[2] = BTN_ENABLED;
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gSaveContext.buttonStatus[1] = BTN_ENABLED;
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gSaveContext.buttonStatus[0] = BTN_ENABLED;
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gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
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gSaveContext.buttonStatus[3] = gSaveContext.buttonStatus[4] = BTN_ENABLED;
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gSaveContext.unk_13E7 = gSaveContext.unk_13E8 = gSaveContext.unk_13EA = gSaveContext.unk_13EC = 0;
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Audio_QueueSeqCmd(NA_BGM_STOP);
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gSaveContext.entranceIndex = entranceIndex;
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};
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void Select_UpdateMenu(SelectContext* this) {
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Input* controller1 = &this->state.input[0];
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Input* input = &this->state.input[0];
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s32 pad;
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SceneSelectEntry* selectedScene;
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if (this->verticalInputAccumulator == 0) {
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if (CHECK_BTN_ALL(controller1->press.button, BTN_A) || CHECK_BTN_ALL(controller1->press.button, BTN_START)) {
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if (CHECK_BTN_ALL(input->press.button, BTN_A) || CHECK_BTN_ALL(input->press.button, BTN_START)) {
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selectedScene = &this->scenes[this->currentScene];
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if (selectedScene->loadFunc != NULL) {
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selectedScene->loadFunc(this, selectedScene->entranceIndex);
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}
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}
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if (CHECK_BTN_ALL(controller1->press.button, BTN_B)) {
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if (CHECK_BTN_ALL(input->press.button, BTN_B)) {
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if (LINK_AGE_IN_YEARS == YEARS_ADULT) {
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gSaveContext.linkAge = 1;
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} else {
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}
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}
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if (CHECK_BTN_ALL(controller1->press.button, BTN_Z)) {
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if (CHECK_BTN_ALL(input->press.button, BTN_Z)) {
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if (gSaveContext.cutsceneIndex == 0x8000) {
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gSaveContext.cutsceneIndex = 0;
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} else if (gSaveContext.cutsceneIndex == 0) {
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} else if (gSaveContext.cutsceneIndex == 0xFFFA) {
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gSaveContext.cutsceneIndex = 0x8000;
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}
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} else if (CHECK_BTN_ALL(controller1->press.button, BTN_R)) {
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} else if (CHECK_BTN_ALL(input->press.button, BTN_R)) {
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if (gSaveContext.cutsceneIndex == 0x8000) {
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gSaveContext.cutsceneIndex = 0xFFFA;
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} else if (gSaveContext.cutsceneIndex == 0) {
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}
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// user can change "opt", but it doesn't do anything
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if (CHECK_BTN_ALL(controller1->press.button, BTN_CUP)) {
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if (CHECK_BTN_ALL(input->press.button, BTN_CUP)) {
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this->opt--;
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}
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if (CHECK_BTN_ALL(controller1->press.button, BTN_CDOWN)) {
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if (CHECK_BTN_ALL(input->press.button, BTN_CDOWN)) {
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this->opt++;
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}
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if (CHECK_BTN_ALL(controller1->press.button, BTN_DUP)) {
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if (CHECK_BTN_ALL(input->press.button, BTN_DUP)) {
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if (this->lockUp == true) {
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this->timerUp = 0;
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}
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}
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}
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if (CHECK_BTN_ALL(controller1->cur.button, BTN_DUP) && this->timerUp == 0) {
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if (CHECK_BTN_ALL(input->cur.button, BTN_DUP) && this->timerUp == 0) {
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Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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this->verticalInput = R_UPDATE_RATE * 3;
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}
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if (CHECK_BTN_ALL(controller1->press.button, BTN_DDOWN)) {
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if (CHECK_BTN_ALL(input->press.button, BTN_DDOWN)) {
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if (this->lockDown == true) {
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this->timerDown = 0;
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}
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}
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}
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if (CHECK_BTN_ALL(controller1->cur.button, BTN_DDOWN) && (this->timerDown == 0)) {
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if (CHECK_BTN_ALL(input->cur.button, BTN_DDOWN) && (this->timerDown == 0)) {
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Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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this->verticalInput = -R_UPDATE_RATE * 3;
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}
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if (CHECK_BTN_ALL(controller1->press.button, BTN_DLEFT) || CHECK_BTN_ALL(controller1->cur.button, BTN_DLEFT)) {
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if (CHECK_BTN_ALL(input->press.button, BTN_DLEFT) || CHECK_BTN_ALL(input->cur.button, BTN_DLEFT)) {
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Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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this->verticalInput = R_UPDATE_RATE;
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}
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if (CHECK_BTN_ALL(controller1->press.button, BTN_DRIGHT) ||
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CHECK_BTN_ALL(controller1->cur.button, BTN_DRIGHT)) {
|
||||
if (CHECK_BTN_ALL(input->press.button, BTN_DRIGHT) || CHECK_BTN_ALL(input->cur.button, BTN_DRIGHT)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
||||
this->verticalInput = -R_UPDATE_RATE;
|
||||
}
|
||||
}
|
||||
|
||||
if (CHECK_BTN_ALL(controller1->press.button, BTN_L)) {
|
||||
if (CHECK_BTN_ALL(input->press.button, BTN_L)) {
|
||||
this->pageDownIndex++;
|
||||
this->pageDownIndex =
|
||||
(this->pageDownIndex + ARRAY_COUNT(this->pageDownStops)) % ARRAY_COUNT(this->pageDownStops);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue