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Merge branch 'master' into doc_pause_menu

This commit is contained in:
Dragorn421 2022-12-26 16:29:33 +01:00
commit a49731dd06
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GPG key ID: 32B53D2D16FC4118
292 changed files with 8390 additions and 7913 deletions

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@ -770,14 +770,14 @@ DebugDispObject* DebugDisplay_AddObject(f32 posX, f32 posY, f32 posZ, s16 rotX,
f32 scaleY, f32 scaleZ, u8 red, u8 green, u8 blue, u8 alpha, s16 type,
GraphicsContext* gfxCtx);
void DebugDisplay_DrawObjects(PlayState* play);
void func_8006450C(PlayState* play, CutsceneContext* csCtx);
void func_80064520(PlayState* play, CutsceneContext* csCtx);
void func_80064534(PlayState* play, CutsceneContext* csCtx);
void func_80064558(PlayState* play, CutsceneContext* csCtx);
void func_800645A0(PlayState* play, CutsceneContext* csCtx);
void Cutscene_InitContext(PlayState* play, CutsceneContext* csCtx);
void Cutscene_StartManual(PlayState* play, CutsceneContext* csCtx);
void Cutscene_StopManual(PlayState* play, CutsceneContext* csCtx);
void Cutscene_UpdateManual(PlayState* play, CutsceneContext* csCtx);
void Cutscene_UpdateScripted(PlayState* play, CutsceneContext* csCtx);
void Cutscene_HandleEntranceTriggers(PlayState* play);
void Cutscene_HandleConditionalTriggers(PlayState* play);
void Cutscene_SetSegment(PlayState* play, void* segment);
void Cutscene_SetScript(PlayState* play, void* script);
void* MemCpy(void* dest, const void* src, s32 len);
void GetItem_Draw(PlayState* play, s16 drawId);
void SfxSource_InitAll(PlayState* play);
@ -786,10 +786,10 @@ void SfxSource_PlaySfxAtFixedWorldPos(PlayState* play, Vec3f* worldPos, s32 dura
u16 QuestHint_GetSariaTextId(PlayState* play);
u16 QuestHint_GetNaviTextId(PlayState* play);
u16 Text_GetFaceReaction(PlayState* play, u32 reactionSet);
void Flags_UnsetAllEnv(PlayState* play);
void Flags_SetEnv(PlayState* play, s16 flag);
void Flags_UnsetEnv(PlayState* play, s16 flag);
s32 Flags_GetEnv(PlayState* play, s16 flag);
void CutsceneFlags_UnsetAll(PlayState* play);
void CutsceneFlags_Set(PlayState* play, s16 flag);
void CutsceneFlags_Unset(PlayState* play, s16 flag);
s32 CutsceneFlags_Get(PlayState* play, s16 flag);
s32 func_8006CFC0(s32 sceneId);
void func_8006D074(PlayState* play);
void func_8006D0AC(PlayState* play);
@ -1239,7 +1239,7 @@ void TransitionCircle_Draw(void* thisx, Gfx** gfxP);
s32 TransitionCircle_IsDone(void* thisx);
void TransitionCircle_SetType(void* thisx, s32 type);
void TransitionCircle_SetColor(void* thisx, u32 color);
void TransitionCircle_SetUnkColor(void* thisx, u32 unkColor);
void TransitionCircle_SetUnkColor(void* thisx, u32 color);
void TransitionFade_Start(void* thisx);
void* TransitionFade_Init(void* thisx);
void TransitionFade_Destroy(void* thisx);
@ -1667,7 +1667,7 @@ OcarinaStaff* AudioOcarina_GetPlayingStaff(void);
OcarinaStaff* AudioOcarina_GetPlaybackStaff(void);
void AudioOcarina_MemoryGameInit(u8 minigameRound);
s32 AudioOcarina_MemoryGameNextNote(void);
void AudioOcarina_PlayLongScarecrowAfterCredits(void);
void AudioOcarina_PlayLongScarecrowSong(void);
void AudioDebug_Draw(GfxPrint* printer);
void AudioDebug_ScrPrt(const char* str, u16 num);
void func_800F3054(void);
@ -2008,8 +2008,8 @@ u8 Message_ShouldAdvance(PlayState* play);
void Message_CloseTextbox(PlayState*);
void Message_StartTextbox(PlayState* play, u16 textId, Actor* actor);
void Message_ContinueTextbox(PlayState* play, u16 textId);
void func_8010BD58(PlayState* play, u16 ocarinaActionId);
void func_8010BD88(PlayState* play, u16 ocarinaActionId);
void Message_StartOcarina(PlayState* play, u16 ocarinaActionId);
void Message_StartOcarinaSunsSongDisabled(PlayState* play, u16 ocarinaActionId);
u8 Message_GetState(MessageContext* msgCtx);
void Message_Draw(PlayState* play);
void Message_Update(PlayState* play);