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z_message_PAL, message_data_static and surrounding doc (#996)

* Initial progress on z_message_PAL, very messy

* Fix merge

* Some more progress

* Fix merge

* More z_message_PAL

* Small progress

* More small progress

* message_data_static files OK

* Prepare z_message_tables

* Matched another function, small updates

* Attempt to use asm-processor static-symbols branch

* Refactor text id declarations

* Begin large text codes parser function

* Fix merge

* Refactor done

* Build OK, add color and highscore names

* Remove encoded text headers and automatically encode during build

* Fix kanfont

* Various cleanups

* DISP macros

* Another match aside data

* Further progress

* Small improvements

* Deduplicate magic values for text control codes, small improvements

* Tiny progress

* Minor cleanups

* Clean up z_message_PAL comment

* Progress on large functions

* Further progress on large functions

* Changes to mkldscript to link .data in the .rodata section

* data OK

* Few improvements

* Use gDPLoadTextureBlock macros where appropriate

* rm z_message_tables, progress on large functions

* 2 more matches

* Improvements

* Small progress

* More progress on big function

* progress

* match func_80107980

* match Message_Update

* match func_8010BED8

* done

* Progress on remaining large functions

* Small progress on largest function

* Another match, extract text and move to assets, improve text build system

* Small nonmatchings improvements

* docs wip

* Largest function maybe equivalent

* Fix merge

* Document do_action values, largest function is almost instruction-matching

* Rename NAVI do_action to NONE, as that appears to be how that value is used in practice

* Fix merge

* one match

* Last function is instruction-matching

* Fix

* Improvements thanks to engineer124

* Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup

* More variables labeled, use text state enum everywhere

* More labels and names

* Fix

* Actor_IsTalking -> Actor_TalkRequested

* Match func_8010C39C and remove unused asm

* More docs

* Mostly ocarina related docs

* All msgModes named

* Fix assetclean

* Cleanup

* Extraction fixes and headers

* Suggestions

* Review suggestions

* Change text extraction again, only extract if the headers do not already exist

* Fix

* Use ast for charmap, fix assetclean for real this time

* Review suggestions

* BGM ids and ran formatter

* Review comments

* rename include_readonly to include_data_with_rodata

* Remove leading 0s in number directives

* Review suggestions for message_data_static

* textbox pos enum comments, rename several enum names from Message to TextBox

Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
This commit is contained in:
Tharo 2021-11-23 01:20:30 +00:00 committed by GitHub
parent 03636166b3
commit a497f33bda
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GPG key ID: 4AEE18F83AFDEB23
216 changed files with 7052 additions and 16801 deletions

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@ -427,14 +427,14 @@ PosRot* Actor_GetFocus(PosRot* arg0, Actor* actor);
PosRot* Actor_GetWorld(PosRot* arg0, Actor* actor);
PosRot* Actor_GetWorldPosShapeRot(PosRot* arg0, Actor* actor);
s32 func_8002F0C8(Actor* actor, Player* player, s32 arg2);
u32 func_8002F194(Actor* actor, GlobalContext* globalCtx);
u32 Actor_ProcessTalkRequest(Actor* actor, GlobalContext* globalCtx);
s32 func_8002F1C4(Actor* actor, GlobalContext* globalCtx, f32 arg2, f32 arg3, u32 arg4);
s32 func_8002F298(Actor* actor, GlobalContext* globalCtx, f32 arg2, u32 arg3);
s32 func_8002F2CC(Actor* actor, GlobalContext* globalCtx, f32 arg2);
s32 func_8002F2F4(Actor* actor, GlobalContext* globalCtx);
u32 func_8002F334(Actor* actor, GlobalContext* globalCtx);
u32 Actor_TextboxIsClosing(Actor* actor, GlobalContext* globalCtx);
s8 func_8002F368(GlobalContext* globalCtx);
void func_8002F374(GlobalContext* globalCtx, Actor* actor, s16* x, s16* y);
void Actor_GetScreenPos(GlobalContext* globalCtx, Actor* actor, s16* x, s16* y);
u32 Actor_HasParent(Actor* actor, GlobalContext* globalCtx);
s32 func_8002F434(Actor* actor, GlobalContext* globalCtx, s32 getItemId, f32 xzRange, f32 yRange);
void func_8002F554(Actor* actor, GlobalContext* globalCtx, s32 getItemId);
@ -505,7 +505,7 @@ void func_8003424C(GlobalContext* globalCtx, Vec3f* arg1);
void Actor_SetColorFilter(Actor* actor, s16 colorFlag, s16 colorIntensityMax, s16 xluFlag, s16 duration);
Hilite* func_800342EC(Vec3f* object, GlobalContext* globalCtx);
Hilite* func_8003435C(Vec3f* object, GlobalContext* globalCtx);
s32 func_800343CC(GlobalContext* globalCtx, Actor* actor, s16* arg2, f32 arg3, u16 (*unkFunc1)(GlobalContext*, Actor*),
s32 func_800343CC(GlobalContext* globalCtx, Actor* actor, s16* arg2, f32 interactRange, u16 (*unkFunc1)(GlobalContext*, Actor*),
s16 (*unkFunc2)(GlobalContext*, Actor*));
s16 func_800347E8(s16 arg0);
void func_80034A14(Actor* actor, struct_80034A14_arg1* arg1, s16 arg2, s16 arg3);
@ -865,9 +865,9 @@ s32 Jpeg_Decode(void* data, void* zbuffer, void* workBuff, u32 workSize);
void KaleidoSetup_Update(GlobalContext* globalCtx);
void KaleidoSetup_Init(GlobalContext* globalCtx);
void KaleidoSetup_Destroy(GlobalContext* globalCtx);
void func_8006EE50(Font* font, s16 arg1, s16 arg2);
void func_8006EE50(Font* font, u16 arg1, u16 arg2);
void Font_LoadChar(Font* font, u8 character, u16 codePointIndex);
void Font_LoadMessageBoxEndIcon(Font* font, u16 icon);
void Font_LoadMessageBoxIcon(Font* font, u16 icon);
void Font_LoadOrderedFont(Font* font);
s32 func_8006F0A0(s32 arg0);
u16 Environment_GetPixelDepth(s32 x, s32 y);
@ -2011,14 +2011,14 @@ void AudioSeq_ResetSequencePlayer(SequencePlayer* seqPlayer);
void AudioSeq_InitSequencePlayerChannels(s32 playerIdx);
void AudioSeq_InitSequencePlayers(void);
void func_800ECC04(u16);
void func_800ED858(u8);
void func_800ED93C(s8 songIdx, s8 arg1);
void func_800EE170(u8);
OcarinaStaff* func_800EE3C8(void);
OcarinaStaff* func_800EE3D4(void);
OcarinaStaff* Audio_OcaGetDisplayStaff(void);
void func_800EE57C(u8 minigameIdx);
s32 func_800EE5EC(void);
void Audio_OcaSetInstrument(u8);
void Audio_OcaSetSongPlayback(s8 songIdxPlusOne, s8 playbackState);
void Audio_OcaSetRecordingState(u8);
OcarinaStaff* Audio_OcaGetRecordingStaff(void);
OcarinaStaff* Audio_OcaGetPlayingStaff(void);
OcarinaStaff* Audio_OcaGetDisplayingStaff(void);
void Audio_OcaMemoryGameStart(u8 minigameIdx);
s32 Audio_OcaMemoryGameGenNote(void);
void func_800EE824(void);
void AudioDebug_Draw(GfxPrint* printer);
void AudioDebug_ScrPrt(const s8* str, u16 num);
@ -2063,7 +2063,7 @@ s32 func_800F5A58(u8);
void func_800F5ACC(u16 bgmID);
void func_800F5B58(void);
void func_800F5BF0(u8 arg0);
void func_800F5C64(u16);
void Audio_PlayFanfare(u16);
void func_800F5C2C(void);
void func_800F5E18(u8 playerIdx, u16 seqId, u8 fadeTimer, s8 arg3, s8 arg4);
void func_800F5E90(u8);
@ -2374,45 +2374,23 @@ s32 __osSpSetPc(void* pc);
f32 absf(f32);
void* func_80106860(void* ptr, s32 val, size_t size);
void* func_801068B0(void* dst, void* src, size_t size);
// ? func_801069B0(?);
void func_80106AA8(GlobalContext* globalCtx);
u8 func_80106BC8(GlobalContext* globalCtx);
// ? func_80106C88(?);
void func_80106CCC(GlobalContext*);
// ? func_80106D40(?);
// ? func_80106F1C(?);
// ? func_80107244(?);
// ? func_80107448(?);
// ? func_80107628(?);
// ? func_801076CC(?);
// ? func_80107980(?);
// ? func_801080B4(?);
// ? func_801083F8(?);
// ? func_801086B0(?);
// ? func_80109968(?);
// ? func_80109B3C(?);
// ? func_8010B0C0(?);
void func_8010B680(GlobalContext*, u16 textID, Actor* actor);
void func_8010B720(GlobalContext* globalCtx, u16 textId);
// ? func_8010B820(?);
// ? func_8010BD58(?);
void Message_UpdateOcarinaGame(GlobalContext* globalCtx);
u8 Message_ShouldAdvance(GlobalContext* globalCtx);
void Message_CloseTextbox(GlobalContext*);
void Message_StartTextbox(GlobalContext* globalCtx, u16 textId, Actor* actor);
void Message_ContinueTextbox(GlobalContext* globalCtx, u16 textId);
void func_8010BD58(GlobalContext* globalCtx, u16 arg1);
void func_8010BD88(GlobalContext* globalCtx, u16 arg1);
u8 func_8010BDBC(MessageContext* msgCtx);
// ? func_8010BED8(?);
// ? func_8010C358(?);
// ? func_8010C39C(?);
// ? func_8010F2CC(?);
// ? func_8010F494(?);
void func_8010F58C(GlobalContext* globalCtx);
void func_8010F6F0(GlobalContext* globalCtx);
void func_8011040C(void);
u8 Message_GetState(MessageContext* msgCtx);
void Message_Draw(GlobalContext* globalCtx);
void Message_Update(GlobalContext* globalCtx);
void Message_SetTables(void);
void GameOver_Init(GlobalContext* globalCtx);
void GameOver_FadeInLights(GlobalContext* globalCtx);
void GameOver_Update(GlobalContext* globalCtx);
void func_80110990(GlobalContext* globalCtx);
void func_801109B0(GlobalContext* globalCtx);
void func_80110F68(GlobalContext* globalCtx);
void Message_Init(GlobalContext* globalCtx);
void func_80112098(GlobalContext* globalCtx);
void Title_Init(GameState* thisx);