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z_message_PAL, message_data_static and surrounding doc (#996)

* Initial progress on z_message_PAL, very messy

* Fix merge

* Some more progress

* Fix merge

* More z_message_PAL

* Small progress

* More small progress

* message_data_static files OK

* Prepare z_message_tables

* Matched another function, small updates

* Attempt to use asm-processor static-symbols branch

* Refactor text id declarations

* Begin large text codes parser function

* Fix merge

* Refactor done

* Build OK, add color and highscore names

* Remove encoded text headers and automatically encode during build

* Fix kanfont

* Various cleanups

* DISP macros

* Another match aside data

* Further progress

* Small improvements

* Deduplicate magic values for text control codes, small improvements

* Tiny progress

* Minor cleanups

* Clean up z_message_PAL comment

* Progress on large functions

* Further progress on large functions

* Changes to mkldscript to link .data in the .rodata section

* data OK

* Few improvements

* Use gDPLoadTextureBlock macros where appropriate

* rm z_message_tables, progress on large functions

* 2 more matches

* Improvements

* Small progress

* More progress on big function

* progress

* match func_80107980

* match Message_Update

* match func_8010BED8

* done

* Progress on remaining large functions

* Small progress on largest function

* Another match, extract text and move to assets, improve text build system

* Small nonmatchings improvements

* docs wip

* Largest function maybe equivalent

* Fix merge

* Document do_action values, largest function is almost instruction-matching

* Rename NAVI do_action to NONE, as that appears to be how that value is used in practice

* Fix merge

* one match

* Last function is instruction-matching

* Fix

* Improvements thanks to engineer124

* Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup

* More variables labeled, use text state enum everywhere

* More labels and names

* Fix

* Actor_IsTalking -> Actor_TalkRequested

* Match func_8010C39C and remove unused asm

* More docs

* Mostly ocarina related docs

* All msgModes named

* Fix assetclean

* Cleanup

* Extraction fixes and headers

* Suggestions

* Review suggestions

* Change text extraction again, only extract if the headers do not already exist

* Fix

* Use ast for charmap, fix assetclean for real this time

* Review suggestions

* BGM ids and ran formatter

* Review comments

* rename include_readonly to include_data_with_rodata

* Remove leading 0s in number directives

* Review suggestions for message_data_static

* textbox pos enum comments, rename several enum names from Message to TextBox

Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
This commit is contained in:
Tharo 2021-11-23 01:20:30 +00:00 committed by GitHub
parent 03636166b3
commit a497f33bda
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
216 changed files with 7052 additions and 16801 deletions

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@ -1293,9 +1293,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
DbCamera_SetTextValue(dbCamera->sub.lookAt[dbCamera->sub.unkIdx].cameraRoll, &D_8012D084[10], 3);
func_8006376C(0x10, 0x16, (dbCamera->sub.unk_0A == 2) ? 7 : 4, D_8012D084);
func_8006376C(0xF, 0x17, (dbCamera->sub.unk_0A == 3) ? 7 : 4,
(dbCamera->sub.mode == 1) ? D_8012CF14
: (dbCamera->sub.mode == 0) ? *D_8012CF18
: D_8012CFB0);
(dbCamera->sub.mode == 1) ? D_8012CF14
: (dbCamera->sub.mode == 0) ? *D_8012CF18 : D_8012CFB0);
if (dbCamera->sub.unk_0C) {
D_8012D05C[80] = '>';
} else {
@ -1320,9 +1319,9 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
if (dbCamera->sub.mode != 1) {
func_8006376C(3, 0x16,
((dbCamera->sub.unk_08 == 1) && (dbCamera->sub.unk_0A == 4) && !D_80161144) ? 7
: !D_80161144 ? 4
: 3,
((dbCamera->sub.unk_08 == 1) && (dbCamera->sub.unk_0A == 4) && !D_80161144)
? 7
: !D_80161144 ? 4 : 3,
D_8012CF30);
sp110 = 'X';
DbCamera_SetTextValue(dbCamera->at.x, &sp111, 6);
@ -1333,11 +1332,10 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
sp110 = 'Z';
DbCamera_SetTextValue(dbCamera->at.z, &sp111, 6);
func_8006376C(3, 0x19, 2, &sp110);
func_8006376C(0x1E, 0x16,
((dbCamera->sub.unk_08 == 1) && (dbCamera->sub.unk_0A == 4) && D_80161144) ? 7
: D_80161144 ? 4
: 3,
D_8012CF34);
func_8006376C(
0x1E, 0x16,
((dbCamera->sub.unk_08 == 1) && (dbCamera->sub.unk_0A == 4) && D_80161144) ? 7 : D_80161144 ? 4 : 3,
D_8012CF34);
sp110 = 'X';
DbCamera_SetTextValue(dbCamera->eye.x, &sp111, 6);
func_8006376C(0x1E, 0x17, 2, &sp110);
@ -1352,9 +1350,9 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
OLib_Vec3fDiffToVecSphGeo(&spFC, sp90, sp7C);
spFC.yaw -= cam->playerPosRot.rot.y;
func_8006376C(3, 0x16,
((dbCamera->sub.unk_08 == 1) && (dbCamera->sub.unk_0A == 4) && !D_80161144) ? 7
: !D_80161144 ? 4
: 3,
((dbCamera->sub.unk_08 == 1) && (dbCamera->sub.unk_0A == 4) && !D_80161144)
? 7
: !D_80161144 ? 4 : 3,
D_8012CF30);
DbCamera_SetTextValue(spFC.pitch * 0.00549325f, &D_8012D0E4[10], 4);
func_8006376C(3, 0x17, 3, D_8012D0E4);
@ -1364,11 +1362,10 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
func_8006376C(3, 0x19, 3, D_8012D0D4);
OLib_Vec3fDiffToVecSphGeo(&spFC, sp90, sp80);
spFC.yaw -= cam->playerPosRot.rot.y;
func_8006376C(0x1E, 0x16,
((dbCamera->sub.unk_08 == 1) && (dbCamera->sub.unk_0A == 4) && D_80161144) ? 7
: D_80161144 ? 4
: 3,
D_8012CF34);
func_8006376C(
0x1E, 0x16,
((dbCamera->sub.unk_08 == 1) && (dbCamera->sub.unk_0A == 4) && D_80161144) ? 7 : D_80161144 ? 4 : 3,
D_8012CF34);
DbCamera_SetTextValue(spFC.pitch * 0.00549325f, &D_8012D0E4[10], 4);
func_8006376C(0x1C, 0x17, 3, D_8012D0E4);
DbCamera_SetTextValue(spFC.yaw * 0.00549325f, &D_8012D0F8[10], 4);