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z_message_PAL, message_data_static and surrounding doc (#996)

* Initial progress on z_message_PAL, very messy

* Fix merge

* Some more progress

* Fix merge

* More z_message_PAL

* Small progress

* More small progress

* message_data_static files OK

* Prepare z_message_tables

* Matched another function, small updates

* Attempt to use asm-processor static-symbols branch

* Refactor text id declarations

* Begin large text codes parser function

* Fix merge

* Refactor done

* Build OK, add color and highscore names

* Remove encoded text headers and automatically encode during build

* Fix kanfont

* Various cleanups

* DISP macros

* Another match aside data

* Further progress

* Small improvements

* Deduplicate magic values for text control codes, small improvements

* Tiny progress

* Minor cleanups

* Clean up z_message_PAL comment

* Progress on large functions

* Further progress on large functions

* Changes to mkldscript to link .data in the .rodata section

* data OK

* Few improvements

* Use gDPLoadTextureBlock macros where appropriate

* rm z_message_tables, progress on large functions

* 2 more matches

* Improvements

* Small progress

* More progress on big function

* progress

* match func_80107980

* match Message_Update

* match func_8010BED8

* done

* Progress on remaining large functions

* Small progress on largest function

* Another match, extract text and move to assets, improve text build system

* Small nonmatchings improvements

* docs wip

* Largest function maybe equivalent

* Fix merge

* Document do_action values, largest function is almost instruction-matching

* Rename NAVI do_action to NONE, as that appears to be how that value is used in practice

* Fix merge

* one match

* Last function is instruction-matching

* Fix

* Improvements thanks to engineer124

* Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup

* More variables labeled, use text state enum everywhere

* More labels and names

* Fix

* Actor_IsTalking -> Actor_TalkRequested

* Match func_8010C39C and remove unused asm

* More docs

* Mostly ocarina related docs

* All msgModes named

* Fix assetclean

* Cleanup

* Extraction fixes and headers

* Suggestions

* Review suggestions

* Change text extraction again, only extract if the headers do not already exist

* Fix

* Use ast for charmap, fix assetclean for real this time

* Review suggestions

* BGM ids and ran formatter

* Review comments

* rename include_readonly to include_data_with_rodata

* Remove leading 0s in number directives

* Review suggestions for message_data_static

* textbox pos enum comments, rename several enum names from Message to TextBox

Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
This commit is contained in:
Tharo 2021-11-23 01:20:30 +00:00 committed by GitHub
parent 03636166b3
commit a497f33bda
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
216 changed files with 7052 additions and 16801 deletions

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@ -283,7 +283,7 @@ void Fault_UpdatePadImpl() {
}
u32 Fault_WaitForInputImpl() {
Input* curInput = &sFaultStructPtr->padInput;
Input* input = &sFaultStructPtr->padInput;
s32 count = 600;
u32 kDown;
@ -291,7 +291,7 @@ u32 Fault_WaitForInputImpl() {
Fault_Sleep(0x10);
Fault_UpdatePadImpl();
kDown = curInput->press.button;
kDown = input->press.button;
if (kDown == BTN_L) {
sFaultStructPtr->faultActive = !sFaultStructPtr->faultActive;
@ -539,7 +539,7 @@ void Fault_Wait5Seconds(void) {
}
void Fault_WaitForButtonCombo() {
Input* curInput = &sFaultStructPtr->padInput;
Input* input = &sFaultStructPtr->padInput;
s32 state;
u32 s1;
u32 s2;
@ -567,8 +567,8 @@ void Fault_WaitForButtonCombo() {
Fault_Sleep(0x10);
Fault_UpdatePadImpl();
kDown = curInput->press.button;
kCur = curInput->cur.button;
kDown = input->press.button;
kCur = input->cur.button;
if ((kCur == 0) && (s1 == s2)) {
s1 = 0;
@ -717,7 +717,7 @@ void Fault_DrawMemDumpPage(const char* title, u32* addr, u32 param_3) {
}
void Fault_DrawMemDump(u32 pc, u32 sp, u32 unk0, u32 unk1) {
Input* curInput = &sFaultStructPtr->padInput;
Input* input = &sFaultStructPtr->padInput;
u32 addr = pc;
s32 count;
u32 off;
@ -743,7 +743,7 @@ void Fault_DrawMemDump(u32 pc, u32 sp, u32 unk0, u32 unk1) {
count--;
Fault_Sleep(0x10);
Fault_UpdatePadImpl();
if (CHECK_BTN_ALL(curInput->press.button, BTN_L)) {
if (CHECK_BTN_ALL(input->press.button, BTN_L)) {
sFaultStructPtr->faultActive = false;
}
}
@ -751,40 +751,40 @@ void Fault_DrawMemDump(u32 pc, u32 sp, u32 unk0, u32 unk1) {
do {
Fault_Sleep(0x10);
Fault_UpdatePadImpl();
} while (curInput->press.button == 0);
} while (input->press.button == 0);
if (CHECK_BTN_ALL(curInput->press.button, BTN_START) || CHECK_BTN_ALL(curInput->cur.button, BTN_A)) {
if (CHECK_BTN_ALL(input->press.button, BTN_START) || CHECK_BTN_ALL(input->cur.button, BTN_A)) {
return;
}
off = 0x10;
if (CHECK_BTN_ALL(curInput->cur.button, BTN_Z)) {
if (CHECK_BTN_ALL(input->cur.button, BTN_Z)) {
off = 0x100;
}
if (CHECK_BTN_ALL(curInput->cur.button, BTN_B)) {
if (CHECK_BTN_ALL(input->cur.button, BTN_B)) {
off <<= 8;
}
if (CHECK_BTN_ALL(curInput->press.button, BTN_DUP)) {
if (CHECK_BTN_ALL(input->press.button, BTN_DUP)) {
addr -= off;
}
if (CHECK_BTN_ALL(curInput->press.button, BTN_DDOWN)) {
if (CHECK_BTN_ALL(input->press.button, BTN_DDOWN)) {
addr += off;
}
if (CHECK_BTN_ALL(curInput->press.button, BTN_CUP)) {
if (CHECK_BTN_ALL(input->press.button, BTN_CUP)) {
addr = pc;
}
if (CHECK_BTN_ALL(curInput->press.button, BTN_CDOWN)) {
if (CHECK_BTN_ALL(input->press.button, BTN_CDOWN)) {
addr = sp;
}
if (CHECK_BTN_ALL(curInput->press.button, BTN_CLEFT)) {
if (CHECK_BTN_ALL(input->press.button, BTN_CLEFT)) {
addr = unk0;
}
if (CHECK_BTN_ALL(curInput->press.button, BTN_CRIGHT)) {
if (CHECK_BTN_ALL(input->press.button, BTN_CRIGHT)) {
addr = unk1;
}
} while (!CHECK_BTN_ALL(curInput->press.button, BTN_L));
} while (!CHECK_BTN_ALL(input->press.button, BTN_L));
sFaultStructPtr->faultActive = true;
}