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z_message_PAL, message_data_static and surrounding doc (#996)
* Initial progress on z_message_PAL, very messy * Fix merge * Some more progress * Fix merge * More z_message_PAL * Small progress * More small progress * message_data_static files OK * Prepare z_message_tables * Matched another function, small updates * Attempt to use asm-processor static-symbols branch * Refactor text id declarations * Begin large text codes parser function * Fix merge * Refactor done * Build OK, add color and highscore names * Remove encoded text headers and automatically encode during build * Fix kanfont * Various cleanups * DISP macros * Another match aside data * Further progress * Small improvements * Deduplicate magic values for text control codes, small improvements * Tiny progress * Minor cleanups * Clean up z_message_PAL comment * Progress on large functions * Further progress on large functions * Changes to mkldscript to link .data in the .rodata section * data OK * Few improvements * Use gDPLoadTextureBlock macros where appropriate * rm z_message_tables, progress on large functions * 2 more matches * Improvements * Small progress * More progress on big function * progress * match func_80107980 * match Message_Update * match func_8010BED8 * done * Progress on remaining large functions * Small progress on largest function * Another match, extract text and move to assets, improve text build system * Small nonmatchings improvements * docs wip * Largest function maybe equivalent * Fix merge * Document do_action values, largest function is almost instruction-matching * Rename NAVI do_action to NONE, as that appears to be how that value is used in practice * Fix merge * one match * Last function is instruction-matching * Fix * Improvements thanks to engineer124 * Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup * More variables labeled, use text state enum everywhere * More labels and names * Fix * Actor_IsTalking -> Actor_TalkRequested * Match func_8010C39C and remove unused asm * More docs * Mostly ocarina related docs * All msgModes named * Fix assetclean * Cleanup * Extraction fixes and headers * Suggestions * Review suggestions * Change text extraction again, only extract if the headers do not already exist * Fix * Use ast for charmap, fix assetclean for real this time * Review suggestions * BGM ids and ran formatter * Review comments * rename include_readonly to include_data_with_rodata * Remove leading 0s in number directives * Review suggestions for message_data_static * textbox pos enum comments, rename several enum names from Message to TextBox Co-authored-by: Thar0 <maximilianc64@gmail.com> Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Roman971 <romanlasnier@hotmail.com>
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03636166b3
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216 changed files with 7052 additions and 16801 deletions
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@ -1489,7 +1489,7 @@ s32 func_8002F0C8(Actor* actor, Player* player, s32 flag) {
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return false;
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}
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u32 func_8002F194(Actor* actor, GlobalContext* globalCtx) {
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u32 Actor_ProcessTalkRequest(Actor* actor, GlobalContext* globalCtx) {
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if (actor->flags & 0x100) {
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actor->flags &= ~0x100;
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return true;
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@ -1530,8 +1530,8 @@ s32 func_8002F2F4(Actor* actor, GlobalContext* globalCtx) {
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return func_8002F2CC(actor, globalCtx, var1);
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}
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u32 func_8002F334(Actor* actor, GlobalContext* globalCtx) {
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if (func_8010BDBC(&globalCtx->msgCtx) == 2) {
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u32 Actor_TextboxIsClosing(Actor* actor, GlobalContext* globalCtx) {
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if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CLOSING) {
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return true;
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} else {
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return false;
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@ -1544,13 +1544,13 @@ s8 func_8002F368(GlobalContext* globalCtx) {
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return player->exchangeItemId;
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}
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void func_8002F374(GlobalContext* globalCtx, Actor* actor, s16* x, s16* y) {
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Vec3f sp1C;
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f32 sp18;
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void Actor_GetScreenPos(GlobalContext* globalCtx, Actor* actor, s16* x, s16* y) {
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Vec3f projectedPos;
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f32 w;
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func_8002BE04(globalCtx, &actor->focus.pos, &sp1C, &sp18);
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*x = sp1C.x * sp18 * 160.0f + 160.0f;
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*y = sp1C.y * sp18 * -120.0f + 120.0f;
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func_8002BE04(globalCtx, &actor->focus.pos, &projectedPos, &w);
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*x = projectedPos.x * w * (SCREEN_WIDTH / 2) + (SCREEN_WIDTH / 2);
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*y = projectedPos.y * w * -(SCREEN_HEIGHT / 2) + (SCREEN_HEIGHT / 2);
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}
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u32 Actor_HasParent(Actor* actor, GlobalContext* globalCtx) {
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@ -2862,7 +2862,7 @@ s32 func_80032880(GlobalContext* globalCtx, Actor* actor) {
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s16 sp1E;
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s16 sp1C;
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func_8002F374(globalCtx, actor, &sp1E, &sp1C);
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Actor_GetScreenPos(globalCtx, actor, &sp1E, &sp1C);
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return (sp1E > -20) && (sp1E < 340) && (sp1C > -160) && (sp1C < 400);
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}
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@ -3585,12 +3585,12 @@ Hilite* func_8003435C(Vec3f* object, GlobalContext* globalCtx) {
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return func_8002EB44(object, &globalCtx->view.eye, &lightDir, globalCtx->state.gfxCtx);
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}
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s32 func_800343CC(GlobalContext* globalCtx, Actor* actor, s16* arg2, f32 arg3, callback1_800343CC unkFunc1,
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s32 func_800343CC(GlobalContext* globalCtx, Actor* actor, s16* arg2, f32 interactRange, callback1_800343CC unkFunc1,
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callback2_800343CC unkFunc2) {
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s16 sp26;
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s16 sp24;
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s16 x;
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s16 y;
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if (func_8002F194(actor, globalCtx)) {
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if (Actor_ProcessTalkRequest(actor, globalCtx)) {
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*arg2 = 1;
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return true;
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}
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@ -3600,13 +3600,13 @@ s32 func_800343CC(GlobalContext* globalCtx, Actor* actor, s16* arg2, f32 arg3, c
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return false;
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}
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func_8002F374(globalCtx, actor, &sp26, &sp24);
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Actor_GetScreenPos(globalCtx, actor, &x, &y);
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if ((sp26 < 0) || (sp26 > SCREEN_WIDTH) || (sp24 < 0) || (sp24 > SCREEN_HEIGHT)) {
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if ((x < 0) || (x > SCREEN_WIDTH) || (y < 0) || (y > SCREEN_HEIGHT)) {
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return false;
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}
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if (!func_8002F2CC(actor, globalCtx, arg3)) {
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if (!func_8002F2CC(actor, globalCtx, interactRange)) {
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return false;
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}
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@ -4128,7 +4128,7 @@ void func_800359B8(Actor* actor, s16 arg1, Vec3s* arg2) {
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}
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void func_80035B18(GlobalContext* globalCtx, Actor* actor, u16 textId) {
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func_8010B720(globalCtx, textId);
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Message_ContinueTextbox(globalCtx, textId);
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actor->textId = textId;
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}
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@ -5203,7 +5203,7 @@ s32 func_800374E0(GlobalContext* globalCtx, Actor* actor, u16 textId) {
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ret = 0;
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break;
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case 0x1041:
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if (msgCtx->unk_E2FA == 0x1035) {
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if (msgCtx->choiceTextId == 0x1035) {
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if (msgCtx->choiceIndex == 0) {
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func_80035B18(globalCtx, actor, 0x1036);
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Flags_SetInfTable(0x2A);
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@ -5213,7 +5213,7 @@ s32 func_800374E0(GlobalContext* globalCtx, Actor* actor, u16 textId) {
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Flags_SetInfTable(0x2B);
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}
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}
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if (msgCtx->unk_E2FA == 0x1038) {
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if (msgCtx->choiceTextId == 0x1038) {
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if (msgCtx->choiceIndex == 0) {
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func_80035B18(globalCtx, actor, 0x1039);
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Flags_SetInfTable(0x2E);
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@ -5362,16 +5362,16 @@ s32 func_80037CB8(GlobalContext* globalCtx, Actor* actor, s16 arg2) {
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MessageContext* msgCtx = &globalCtx->msgCtx;
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s32 ret = false;
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switch (func_8010BDBC(msgCtx)) {
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case 2:
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switch (Message_GetState(msgCtx)) {
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case TEXT_STATE_CLOSING:
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func_80037C5C(globalCtx, arg2, actor->textId);
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ret = true;
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break;
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case 4:
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case 5:
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if (func_80106BC8(globalCtx) && func_80037C94(globalCtx, actor, arg2)) {
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case TEXT_STATE_CHOICE:
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case TEXT_STATE_EVENT:
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if (Message_ShouldAdvance(globalCtx) && func_80037C94(globalCtx, actor, arg2)) {
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Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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msgCtx->msgMode = 0x36;
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msgCtx->msgMode = MSGMODE_TEXT_CLOSING;
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ret = true;
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}
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break;
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@ -5386,7 +5386,7 @@ s32 func_80037D98(GlobalContext* globalCtx, Actor* actor, s16 arg2, s32* arg3) {
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s16 sp2A;
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s16 abs_var;
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if (func_8002F194(actor, globalCtx)) {
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if (Actor_ProcessTalkRequest(actor, globalCtx)) {
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*arg3 = 1;
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return true;
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}
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@ -5398,7 +5398,7 @@ s32 func_80037D98(GlobalContext* globalCtx, Actor* actor, s16 arg2, s32* arg3) {
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return false;
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}
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func_8002F374(globalCtx, actor, &sp2C, &sp2A);
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Actor_GetScreenPos(globalCtx, actor, &sp2C, &sp2A);
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if (0) {} // Necessary to match
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