1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-07-14 11:54:39 +00:00

z_message_PAL, message_data_static and surrounding doc (#996)

* Initial progress on z_message_PAL, very messy

* Fix merge

* Some more progress

* Fix merge

* More z_message_PAL

* Small progress

* More small progress

* message_data_static files OK

* Prepare z_message_tables

* Matched another function, small updates

* Attempt to use asm-processor static-symbols branch

* Refactor text id declarations

* Begin large text codes parser function

* Fix merge

* Refactor done

* Build OK, add color and highscore names

* Remove encoded text headers and automatically encode during build

* Fix kanfont

* Various cleanups

* DISP macros

* Another match aside data

* Further progress

* Small improvements

* Deduplicate magic values for text control codes, small improvements

* Tiny progress

* Minor cleanups

* Clean up z_message_PAL comment

* Progress on large functions

* Further progress on large functions

* Changes to mkldscript to link .data in the .rodata section

* data OK

* Few improvements

* Use gDPLoadTextureBlock macros where appropriate

* rm z_message_tables, progress on large functions

* 2 more matches

* Improvements

* Small progress

* More progress on big function

* progress

* match func_80107980

* match Message_Update

* match func_8010BED8

* done

* Progress on remaining large functions

* Small progress on largest function

* Another match, extract text and move to assets, improve text build system

* Small nonmatchings improvements

* docs wip

* Largest function maybe equivalent

* Fix merge

* Document do_action values, largest function is almost instruction-matching

* Rename NAVI do_action to NONE, as that appears to be how that value is used in practice

* Fix merge

* one match

* Last function is instruction-matching

* Fix

* Improvements thanks to engineer124

* Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup

* More variables labeled, use text state enum everywhere

* More labels and names

* Fix

* Actor_IsTalking -> Actor_TalkRequested

* Match func_8010C39C and remove unused asm

* More docs

* Mostly ocarina related docs

* All msgModes named

* Fix assetclean

* Cleanup

* Extraction fixes and headers

* Suggestions

* Review suggestions

* Change text extraction again, only extract if the headers do not already exist

* Fix

* Use ast for charmap, fix assetclean for real this time

* Review suggestions

* BGM ids and ran formatter

* Review comments

* rename include_readonly to include_data_with_rodata

* Remove leading 0s in number directives

* Review suggestions for message_data_static

* textbox pos enum comments, rename several enum names from Message to TextBox

Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
This commit is contained in:
Tharo 2021-11-23 01:20:30 +00:00 committed by GitHub
parent 03636166b3
commit a497f33bda
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
216 changed files with 7052 additions and 16801 deletions

View file

@ -226,7 +226,7 @@ void Gameplay_Init(GameState* thisx) {
func_8005AC48(&globalCtx->mainCamera, 0xFF);
Sram_Init(globalCtx, &globalCtx->sramCtx);
func_80112098(globalCtx);
func_80110F68(globalCtx);
Message_Init(globalCtx);
GameOver_Init(globalCtx);
func_8006BA00(globalCtx);
Effect_InitContext(globalCtx);
@ -311,7 +311,7 @@ void Gameplay_Init(GameState* thisx) {
gSaveContext.dogIsLost = true;
if (Inventory_ReplaceItem(globalCtx, ITEM_WEIRD_EGG, ITEM_CHICKEN) ||
Inventory_ReplaceItem(globalCtx, ITEM_POCKET_EGG, ITEM_POCKET_CUCCO)) {
func_8010B680(globalCtx, 0x3066, NULL);
Message_StartTextbox(globalCtx, 0x3066, NULL);
}
gSaveContext.nextDayTime = 0xFFFE;
} else {
@ -773,7 +773,7 @@ void Gameplay_Update(GlobalContext* globalCtx) {
LOG_NUM("1", 1, "../z_play.c", 3542);
}
if ((gSaveContext.gameMode == 0) && (globalCtx->msgCtx.msgMode == 0) &&
if ((gSaveContext.gameMode == 0) && (globalCtx->msgCtx.msgMode == MSGMODE_NONE) &&
(globalCtx->gameOverCtx.state == GAMEOVER_INACTIVE)) {
KaleidoSetup_Update(globalCtx);
}
@ -951,7 +951,7 @@ void Gameplay_Update(GlobalContext* globalCtx) {
LOG_NUM("1", 1, "../z_play.c", 3733);
}
func_8010F6F0(globalCtx);
Message_Update(globalCtx);
}
if (1 && HREG(63)) {
@ -1045,7 +1045,7 @@ void Gameplay_DrawOverlayElements(GlobalContext* globalCtx) {
Interface_Draw(globalCtx);
}
func_8010F58C(globalCtx);
Message_Draw(globalCtx);
if (globalCtx->gameOverCtx.state != GAMEOVER_INACTIVE) {
GameOver_FadeInLights(globalCtx);