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z_message_PAL, message_data_static and surrounding doc (#996)
* Initial progress on z_message_PAL, very messy * Fix merge * Some more progress * Fix merge * More z_message_PAL * Small progress * More small progress * message_data_static files OK * Prepare z_message_tables * Matched another function, small updates * Attempt to use asm-processor static-symbols branch * Refactor text id declarations * Begin large text codes parser function * Fix merge * Refactor done * Build OK, add color and highscore names * Remove encoded text headers and automatically encode during build * Fix kanfont * Various cleanups * DISP macros * Another match aside data * Further progress * Small improvements * Deduplicate magic values for text control codes, small improvements * Tiny progress * Minor cleanups * Clean up z_message_PAL comment * Progress on large functions * Further progress on large functions * Changes to mkldscript to link .data in the .rodata section * data OK * Few improvements * Use gDPLoadTextureBlock macros where appropriate * rm z_message_tables, progress on large functions * 2 more matches * Improvements * Small progress * More progress on big function * progress * match func_80107980 * match Message_Update * match func_8010BED8 * done * Progress on remaining large functions * Small progress on largest function * Another match, extract text and move to assets, improve text build system * Small nonmatchings improvements * docs wip * Largest function maybe equivalent * Fix merge * Document do_action values, largest function is almost instruction-matching * Rename NAVI do_action to NONE, as that appears to be how that value is used in practice * Fix merge * one match * Last function is instruction-matching * Fix * Improvements thanks to engineer124 * Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup * More variables labeled, use text state enum everywhere * More labels and names * Fix * Actor_IsTalking -> Actor_TalkRequested * Match func_8010C39C and remove unused asm * More docs * Mostly ocarina related docs * All msgModes named * Fix assetclean * Cleanup * Extraction fixes and headers * Suggestions * Review suggestions * Change text extraction again, only extract if the headers do not already exist * Fix * Use ast for charmap, fix assetclean for real this time * Review suggestions * BGM ids and ran formatter * Review comments * rename include_readonly to include_data_with_rodata * Remove leading 0s in number directives * Review suggestions for message_data_static * textbox pos enum comments, rename several enum names from Message to TextBox Co-authored-by: Thar0 <maximilianc64@gmail.com> Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Roman971 <romanlasnier@hotmail.com>
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216 changed files with 7052 additions and 16801 deletions
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@ -106,13 +106,13 @@ s32 EnAni_SetText(EnAni* this, GlobalContext* globalCtx, u16 textId) {
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}
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void func_809B04F0(EnAni* this, GlobalContext* globalCtx) {
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if (func_8002F334(&this->actor, globalCtx)) {
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if (Actor_TextboxIsClosing(&this->actor, globalCtx)) {
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EnAni_SetupAction(this, func_809B064C);
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}
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}
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void func_809B0524(EnAni* this, GlobalContext* globalCtx) {
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if (func_8002F334(&this->actor, globalCtx)) {
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if (Actor_TextboxIsClosing(&this->actor, globalCtx)) {
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EnAni_SetupAction(this, func_809B07F8);
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}
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}
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@ -132,7 +132,7 @@ void func_809B0558(EnAni* this, GlobalContext* globalCtx) {
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}
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void func_809B05F0(EnAni* this, GlobalContext* globalCtx) {
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if (func_8002F334(&this->actor, globalCtx)) {
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if (Actor_TextboxIsClosing(&this->actor, globalCtx)) {
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EnAni_SetupAction(this, func_809B0558);
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}
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func_8002F434(&this->actor, globalCtx, GI_HEART_PIECE, 10000.0f, 200.0f);
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@ -153,7 +153,7 @@ void func_809B064C(EnAni* this, GlobalContext* globalCtx) {
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}
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yawDiff = this->actor.yawTowardsPlayer - this->actor.shape.rot.y;
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if (func_8002F194(&this->actor, globalCtx)) {
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if (Actor_ProcessTalkRequest(&this->actor, globalCtx)) {
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if (this->actor.textId == 0x5056) {
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EnAni_SetupAction(this, func_809B04F0);
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} else if (this->actor.textId == 0x5055) {
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@ -179,7 +179,7 @@ void func_809B07F8(EnAni* this, GlobalContext* globalCtx) {
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u16 textId;
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yawDiff = this->actor.yawTowardsPlayer - this->actor.shape.rot.y;
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if (func_8002F194(&this->actor, globalCtx)) {
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if (Actor_ProcessTalkRequest(&this->actor, globalCtx)) {
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if (this->actor.textId == 0x5056) {
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EnAni_SetupAction(this, func_809B0524);
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} else if (this->actor.textId == 0x5055) {
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