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z_message_PAL, message_data_static and surrounding doc (#996)
* Initial progress on z_message_PAL, very messy * Fix merge * Some more progress * Fix merge * More z_message_PAL * Small progress * More small progress * message_data_static files OK * Prepare z_message_tables * Matched another function, small updates * Attempt to use asm-processor static-symbols branch * Refactor text id declarations * Begin large text codes parser function * Fix merge * Refactor done * Build OK, add color and highscore names * Remove encoded text headers and automatically encode during build * Fix kanfont * Various cleanups * DISP macros * Another match aside data * Further progress * Small improvements * Deduplicate magic values for text control codes, small improvements * Tiny progress * Minor cleanups * Clean up z_message_PAL comment * Progress on large functions * Further progress on large functions * Changes to mkldscript to link .data in the .rodata section * data OK * Few improvements * Use gDPLoadTextureBlock macros where appropriate * rm z_message_tables, progress on large functions * 2 more matches * Improvements * Small progress * More progress on big function * progress * match func_80107980 * match Message_Update * match func_8010BED8 * done * Progress on remaining large functions * Small progress on largest function * Another match, extract text and move to assets, improve text build system * Small nonmatchings improvements * docs wip * Largest function maybe equivalent * Fix merge * Document do_action values, largest function is almost instruction-matching * Rename NAVI do_action to NONE, as that appears to be how that value is used in practice * Fix merge * one match * Last function is instruction-matching * Fix * Improvements thanks to engineer124 * Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup * More variables labeled, use text state enum everywhere * More labels and names * Fix * Actor_IsTalking -> Actor_TalkRequested * Match func_8010C39C and remove unused asm * More docs * Mostly ocarina related docs * All msgModes named * Fix assetclean * Cleanup * Extraction fixes and headers * Suggestions * Review suggestions * Change text extraction again, only extract if the headers do not already exist * Fix * Use ast for charmap, fix assetclean for real this time * Review suggestions * BGM ids and ran formatter * Review comments * rename include_readonly to include_data_with_rodata * Remove leading 0s in number directives * Review suggestions for message_data_static * textbox pos enum comments, rename several enum names from Message to TextBox Co-authored-by: Thar0 <maximilianc64@gmail.com> Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Roman971 <romanlasnier@hotmail.com>
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216 changed files with 7052 additions and 16801 deletions
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@ -303,11 +303,11 @@ void func_809C9700(EnBox* this, GlobalContext* globalCtx) {
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}
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if (this->unk_1FB == ENBOX_STATE_1) {
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func_8010BD58(globalCtx, 1);
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func_8010BD58(globalCtx, OCARINA_ACTION_FREE_PLAY);
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this->unk_1FB = ENBOX_STATE_2;
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} else if (this->unk_1FB == ENBOX_STATE_2 && globalCtx->msgCtx.unk_E3EE == 4) {
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if ((globalCtx->msgCtx.unk_E3EC == 8 && this->type == ENBOX_TYPE_9) ||
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(globalCtx->msgCtx.unk_E3EC == 9 && this->type == ENBOX_TYPE_10)) {
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} else if (this->unk_1FB == ENBOX_STATE_2 && globalCtx->msgCtx.ocarinaMode == OCARINA_MODE_04) {
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if ((globalCtx->msgCtx.lastPlayedSong == OCARINA_SONG_LULLABY && this->type == ENBOX_TYPE_9) ||
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(globalCtx->msgCtx.lastPlayedSong == OCARINA_SONG_SUNS && this->type == ENBOX_TYPE_10)) {
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this->dyna.actor.flags &= ~0x2000000;
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EnBox_SetupAction(this, EnBox_AppearInit);
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OnePointCutscene_Attention(globalCtx, &this->dyna.actor);
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@ -415,7 +415,7 @@ void EnBox_WaitOpen(EnBox* this, GlobalContext* globalCtx) {
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this->dyna.actor.world.pos.x, this->dyna.actor.world.pos.y,
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this->dyna.actor.world.pos.z, this->dyna.actor.shape.rot.x,
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this->dyna.actor.shape.rot.y, this->dyna.actor.shape.rot.z, 0xFFFF);
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func_800F5C64(NA_BGM_OPEN_TRE_BOX | 0x900);
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Audio_PlayFanfare(NA_BGM_OPEN_TRE_BOX | 0x900);
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}
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}
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osSyncPrintf("Actor_Environment_Tbox_On() %d\n", this->dyna.actor.params & 0x1F);
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