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z_message_PAL, message_data_static and surrounding doc (#996)
* Initial progress on z_message_PAL, very messy * Fix merge * Some more progress * Fix merge * More z_message_PAL * Small progress * More small progress * message_data_static files OK * Prepare z_message_tables * Matched another function, small updates * Attempt to use asm-processor static-symbols branch * Refactor text id declarations * Begin large text codes parser function * Fix merge * Refactor done * Build OK, add color and highscore names * Remove encoded text headers and automatically encode during build * Fix kanfont * Various cleanups * DISP macros * Another match aside data * Further progress * Small improvements * Deduplicate magic values for text control codes, small improvements * Tiny progress * Minor cleanups * Clean up z_message_PAL comment * Progress on large functions * Further progress on large functions * Changes to mkldscript to link .data in the .rodata section * data OK * Few improvements * Use gDPLoadTextureBlock macros where appropriate * rm z_message_tables, progress on large functions * 2 more matches * Improvements * Small progress * More progress on big function * progress * match func_80107980 * match Message_Update * match func_8010BED8 * done * Progress on remaining large functions * Small progress on largest function * Another match, extract text and move to assets, improve text build system * Small nonmatchings improvements * docs wip * Largest function maybe equivalent * Fix merge * Document do_action values, largest function is almost instruction-matching * Rename NAVI do_action to NONE, as that appears to be how that value is used in practice * Fix merge * one match * Last function is instruction-matching * Fix * Improvements thanks to engineer124 * Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup * More variables labeled, use text state enum everywhere * More labels and names * Fix * Actor_IsTalking -> Actor_TalkRequested * Match func_8010C39C and remove unused asm * More docs * Mostly ocarina related docs * All msgModes named * Fix assetclean * Cleanup * Extraction fixes and headers * Suggestions * Review suggestions * Change text extraction again, only extract if the headers do not already exist * Fix * Use ast for charmap, fix assetclean for real this time * Review suggestions * BGM ids and ran formatter * Review comments * rename include_readonly to include_data_with_rodata * Remove leading 0s in number directives * Review suggestions for message_data_static * textbox pos enum comments, rename several enum names from Message to TextBox Co-authored-by: Thar0 <maximilianc64@gmail.com> Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Roman971 <romanlasnier@hotmail.com>
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03636166b3
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216 changed files with 7052 additions and 16801 deletions
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@ -162,9 +162,9 @@ s32 EnCs_GetTalkState(EnCs* this, GlobalContext* globalCtx) {
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s32 pad2;
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s32 talkState = 1;
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switch (func_8010BDBC(&globalCtx->msgCtx)) {
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case 4:
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if (func_80106BC8(globalCtx) != 0) {
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switch (Message_GetState(&globalCtx->msgCtx)) {
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case TEXT_STATE_CHOICE:
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if (Message_ShouldAdvance(globalCtx)) {
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if (globalCtx->msgCtx.choiceIndex == 0) {
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this->actor.textId = 0x2026;
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EnCs_SetAnimFromIndex(this, 3, &this->currentAnimIndex);
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@ -176,8 +176,8 @@ s32 EnCs_GetTalkState(EnCs* this, GlobalContext* globalCtx) {
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}
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}
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break;
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case 6:
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if (func_80106BC8(globalCtx)) {
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case TEXT_STATE_DONE:
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if (Message_ShouldAdvance(globalCtx)) {
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if (this->actor.textId == 0x2026) {
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Player_UnsetMask(globalCtx);
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Item_Give(globalCtx, ITEM_SOLD_OUT);
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@ -190,11 +190,11 @@ s32 EnCs_GetTalkState(EnCs* this, GlobalContext* globalCtx) {
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}
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}
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break;
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case 0:
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case 1:
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case 2:
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case 3:
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case 5:
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case TEXT_STATE_NONE:
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case TEXT_STATE_DONE_HAS_NEXT:
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case TEXT_STATE_CLOSING:
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case TEXT_STATE_DONE_FADING:
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case TEXT_STATE_EVENT:
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break;
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}
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@ -226,11 +226,11 @@ void EnCs_HandleTalking(EnCs* this, GlobalContext* globalCtx) {
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s16 sp28;
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if (this->talkState == 2) {
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func_8010B720(globalCtx, this->actor.textId);
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Message_ContinueTextbox(globalCtx, this->actor.textId);
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this->talkState = 1;
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} else if (this->talkState == 1) {
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this->talkState = EnCs_GetTalkState(this, globalCtx);
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} else if (func_8002F194(&this->actor, globalCtx)) {
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} else if (Actor_ProcessTalkRequest(&this->actor, globalCtx)) {
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if ((this->actor.textId == 0x2022) || ((this->actor.textId != 0x2022) && (this->actor.textId != 0x2028))) {
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EnCs_SetAnimFromIndex(this, 3, &this->currentAnimIndex);
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}
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@ -245,7 +245,7 @@ void EnCs_HandleTalking(EnCs* this, GlobalContext* globalCtx) {
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this->talkState = 1;
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} else {
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func_8002F374(globalCtx, &this->actor, &sp2A, &sp28);
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Actor_GetScreenPos(globalCtx, &this->actor, &sp2A, &sp28);
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if ((sp2A >= 0) && (sp2A <= 320) && (sp28 >= 0) && (sp28 <= 240) &&
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(func_8002F2CC(&this->actor, globalCtx, 100.0f))) {
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