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z_message_PAL, message_data_static and surrounding doc (#996)

* Initial progress on z_message_PAL, very messy

* Fix merge

* Some more progress

* Fix merge

* More z_message_PAL

* Small progress

* More small progress

* message_data_static files OK

* Prepare z_message_tables

* Matched another function, small updates

* Attempt to use asm-processor static-symbols branch

* Refactor text id declarations

* Begin large text codes parser function

* Fix merge

* Refactor done

* Build OK, add color and highscore names

* Remove encoded text headers and automatically encode during build

* Fix kanfont

* Various cleanups

* DISP macros

* Another match aside data

* Further progress

* Small improvements

* Deduplicate magic values for text control codes, small improvements

* Tiny progress

* Minor cleanups

* Clean up z_message_PAL comment

* Progress on large functions

* Further progress on large functions

* Changes to mkldscript to link .data in the .rodata section

* data OK

* Few improvements

* Use gDPLoadTextureBlock macros where appropriate

* rm z_message_tables, progress on large functions

* 2 more matches

* Improvements

* Small progress

* More progress on big function

* progress

* match func_80107980

* match Message_Update

* match func_8010BED8

* done

* Progress on remaining large functions

* Small progress on largest function

* Another match, extract text and move to assets, improve text build system

* Small nonmatchings improvements

* docs wip

* Largest function maybe equivalent

* Fix merge

* Document do_action values, largest function is almost instruction-matching

* Rename NAVI do_action to NONE, as that appears to be how that value is used in practice

* Fix merge

* one match

* Last function is instruction-matching

* Fix

* Improvements thanks to engineer124

* Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup

* More variables labeled, use text state enum everywhere

* More labels and names

* Fix

* Actor_IsTalking -> Actor_TalkRequested

* Match func_8010C39C and remove unused asm

* More docs

* Mostly ocarina related docs

* All msgModes named

* Fix assetclean

* Cleanup

* Extraction fixes and headers

* Suggestions

* Review suggestions

* Change text extraction again, only extract if the headers do not already exist

* Fix

* Use ast for charmap, fix assetclean for real this time

* Review suggestions

* BGM ids and ran formatter

* Review comments

* rename include_readonly to include_data_with_rodata

* Remove leading 0s in number directives

* Review suggestions for message_data_static

* textbox pos enum comments, rename several enum names from Message to TextBox

Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
This commit is contained in:
Tharo 2021-11-23 01:20:30 +00:00 committed by GitHub
parent 03636166b3
commit a497f33bda
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
216 changed files with 7052 additions and 16801 deletions

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@ -162,9 +162,9 @@ s32 EnCs_GetTalkState(EnCs* this, GlobalContext* globalCtx) {
s32 pad2;
s32 talkState = 1;
switch (func_8010BDBC(&globalCtx->msgCtx)) {
case 4:
if (func_80106BC8(globalCtx) != 0) {
switch (Message_GetState(&globalCtx->msgCtx)) {
case TEXT_STATE_CHOICE:
if (Message_ShouldAdvance(globalCtx)) {
if (globalCtx->msgCtx.choiceIndex == 0) {
this->actor.textId = 0x2026;
EnCs_SetAnimFromIndex(this, 3, &this->currentAnimIndex);
@ -176,8 +176,8 @@ s32 EnCs_GetTalkState(EnCs* this, GlobalContext* globalCtx) {
}
}
break;
case 6:
if (func_80106BC8(globalCtx)) {
case TEXT_STATE_DONE:
if (Message_ShouldAdvance(globalCtx)) {
if (this->actor.textId == 0x2026) {
Player_UnsetMask(globalCtx);
Item_Give(globalCtx, ITEM_SOLD_OUT);
@ -190,11 +190,11 @@ s32 EnCs_GetTalkState(EnCs* this, GlobalContext* globalCtx) {
}
}
break;
case 0:
case 1:
case 2:
case 3:
case 5:
case TEXT_STATE_NONE:
case TEXT_STATE_DONE_HAS_NEXT:
case TEXT_STATE_CLOSING:
case TEXT_STATE_DONE_FADING:
case TEXT_STATE_EVENT:
break;
}
@ -226,11 +226,11 @@ void EnCs_HandleTalking(EnCs* this, GlobalContext* globalCtx) {
s16 sp28;
if (this->talkState == 2) {
func_8010B720(globalCtx, this->actor.textId);
Message_ContinueTextbox(globalCtx, this->actor.textId);
this->talkState = 1;
} else if (this->talkState == 1) {
this->talkState = EnCs_GetTalkState(this, globalCtx);
} else if (func_8002F194(&this->actor, globalCtx)) {
} else if (Actor_ProcessTalkRequest(&this->actor, globalCtx)) {
if ((this->actor.textId == 0x2022) || ((this->actor.textId != 0x2022) && (this->actor.textId != 0x2028))) {
EnCs_SetAnimFromIndex(this, 3, &this->currentAnimIndex);
}
@ -245,7 +245,7 @@ void EnCs_HandleTalking(EnCs* this, GlobalContext* globalCtx) {
this->talkState = 1;
} else {
func_8002F374(globalCtx, &this->actor, &sp2A, &sp28);
Actor_GetScreenPos(globalCtx, &this->actor, &sp2A, &sp28);
if ((sp2A >= 0) && (sp2A <= 320) && (sp28 >= 0) && (sp28 <= 240) &&
(func_8002F2CC(&this->actor, globalCtx, 100.0f))) {