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z_message_PAL, message_data_static and surrounding doc (#996)
* Initial progress on z_message_PAL, very messy * Fix merge * Some more progress * Fix merge * More z_message_PAL * Small progress * More small progress * message_data_static files OK * Prepare z_message_tables * Matched another function, small updates * Attempt to use asm-processor static-symbols branch * Refactor text id declarations * Begin large text codes parser function * Fix merge * Refactor done * Build OK, add color and highscore names * Remove encoded text headers and automatically encode during build * Fix kanfont * Various cleanups * DISP macros * Another match aside data * Further progress * Small improvements * Deduplicate magic values for text control codes, small improvements * Tiny progress * Minor cleanups * Clean up z_message_PAL comment * Progress on large functions * Further progress on large functions * Changes to mkldscript to link .data in the .rodata section * data OK * Few improvements * Use gDPLoadTextureBlock macros where appropriate * rm z_message_tables, progress on large functions * 2 more matches * Improvements * Small progress * More progress on big function * progress * match func_80107980 * match Message_Update * match func_8010BED8 * done * Progress on remaining large functions * Small progress on largest function * Another match, extract text and move to assets, improve text build system * Small nonmatchings improvements * docs wip * Largest function maybe equivalent * Fix merge * Document do_action values, largest function is almost instruction-matching * Rename NAVI do_action to NONE, as that appears to be how that value is used in practice * Fix merge * one match * Last function is instruction-matching * Fix * Improvements thanks to engineer124 * Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup * More variables labeled, use text state enum everywhere * More labels and names * Fix * Actor_IsTalking -> Actor_TalkRequested * Match func_8010C39C and remove unused asm * More docs * Mostly ocarina related docs * All msgModes named * Fix assetclean * Cleanup * Extraction fixes and headers * Suggestions * Review suggestions * Change text extraction again, only extract if the headers do not already exist * Fix * Use ast for charmap, fix assetclean for real this time * Review suggestions * BGM ids and ran formatter * Review comments * rename include_readonly to include_data_with_rodata * Remove leading 0s in number directives * Review suggestions for message_data_static * textbox pos enum comments, rename several enum names from Message to TextBox Co-authored-by: Thar0 <maximilianc64@gmail.com> Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Roman971 <romanlasnier@hotmail.com>
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parent
03636166b3
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216 changed files with 7052 additions and 16801 deletions
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@ -1257,14 +1257,14 @@ void func_80A05040(Actor* thisx, GlobalContext* globalCtx) {
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func_80A04DE4(this, globalCtx);
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if ((func_8010BDBC(&globalCtx->msgCtx) == 4) && func_80106BC8(globalCtx)) {
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if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CHOICE) && Message_ShouldAdvance(globalCtx)) {
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switch (globalCtx->msgCtx.choiceIndex) {
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case 0: // yes
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func_8010B720(globalCtx, ElfMessage_GetSariaText(globalCtx));
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Message_ContinueTextbox(globalCtx, ElfMessage_GetSariaText(globalCtx));
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this->actor.update = func_80A05114;
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break;
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case 1: // no
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func_80106CCC(globalCtx);
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Message_CloseTextbox(globalCtx);
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this->actor.update = func_80A053F0;
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func_80A01C38(this, 0);
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this->fairyFlags &= ~0x20;
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@ -1280,8 +1280,8 @@ void func_80A05114(Actor* thisx, GlobalContext* globalCtx) {
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func_80A04DE4(this, globalCtx);
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if ((func_8010BDBC(&globalCtx->msgCtx) == 5) && func_80106BC8(globalCtx)) {
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func_8010B720(globalCtx, 0xE3);
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if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(globalCtx)) {
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Message_ContinueTextbox(globalCtx, 0xE3);
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this->actor.update = func_80A05040;
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}
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@ -1293,8 +1293,8 @@ void func_80A05188(Actor* thisx, GlobalContext* globalCtx) {
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func_80A04DE4(this, globalCtx);
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if ((func_8010BDBC(&globalCtx->msgCtx) == 5) && func_80106BC8(globalCtx)) {
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func_8010B720(globalCtx, ElfMessage_GetSariaText(globalCtx));
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if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(globalCtx)) {
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Message_ContinueTextbox(globalCtx, ElfMessage_GetSariaText(globalCtx));
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this->actor.update = func_80A05114;
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}
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@ -1308,21 +1308,21 @@ void func_80A05208(Actor* thisx, GlobalContext* globalCtx) {
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func_80A04DE4(this, globalCtx);
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if ((func_8010BDBC(&globalCtx->msgCtx) == 4) && func_80106BC8(globalCtx)) {
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if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CHOICE) && Message_ShouldAdvance(globalCtx)) {
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switch (globalCtx->msgCtx.choiceIndex) {
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case 0: // yes
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naviCUpText = ElfMessage_GetCUpText(globalCtx);
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if (naviCUpText != 0) {
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func_8010B720(globalCtx, naviCUpText);
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Message_ContinueTextbox(globalCtx, naviCUpText);
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} else {
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func_8010B720(globalCtx, 0x15F);
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Message_ContinueTextbox(globalCtx, 0x15F);
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}
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this->actor.update = func_80A052F4;
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break;
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case 1: // no
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func_80106CCC(globalCtx);
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Message_CloseTextbox(globalCtx);
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this->actor.update = func_80A053F0;
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func_80A01C38(this, 0);
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this->fairyFlags &= ~0x20;
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@ -1339,22 +1339,22 @@ void func_80A052F4(Actor* thisx, GlobalContext* globalCtx) {
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func_80A04DE4(this, globalCtx);
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if (func_8010BDBC(&globalCtx->msgCtx) == 4) {
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if (func_80106BC8(globalCtx)) {
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if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CHOICE) {
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if (Message_ShouldAdvance(globalCtx)) {
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globalCtx->msgCtx.unk_E3F2 = 0xFF;
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switch (globalCtx->msgCtx.choiceIndex) {
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case 0: // yes
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this->actor.update = func_80A05188;
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func_8010B720(globalCtx, 0xE2);
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Message_ContinueTextbox(globalCtx, 0xE2);
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break;
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case 1: // no
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this->actor.update = func_80A05208;
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func_8010B720(globalCtx, 0xE1);
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Message_ContinueTextbox(globalCtx, 0xE1);
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break;
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}
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}
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} else if (func_8002F334(thisx, globalCtx)) {
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} else if (Actor_TextboxIsClosing(thisx, globalCtx)) {
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this->actor.update = func_80A053F0;
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func_80A01C38(this, 0);
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this->fairyFlags &= ~0x20;
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@ -1384,7 +1384,7 @@ void func_80A053F0(Actor* thisx, GlobalContext* globalCtx) {
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thisx->flags |= 0x10000;
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}
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if (func_8002F194(thisx, globalCtx)) {
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if (Actor_ProcessTalkRequest(thisx, globalCtx)) {
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func_800F4524(&D_801333D4, NA_SE_VO_SK_LAUGH, 0x20);
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thisx->focus.pos = thisx->world.pos;
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