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z_message_PAL, message_data_static and surrounding doc (#996)

* Initial progress on z_message_PAL, very messy

* Fix merge

* Some more progress

* Fix merge

* More z_message_PAL

* Small progress

* More small progress

* message_data_static files OK

* Prepare z_message_tables

* Matched another function, small updates

* Attempt to use asm-processor static-symbols branch

* Refactor text id declarations

* Begin large text codes parser function

* Fix merge

* Refactor done

* Build OK, add color and highscore names

* Remove encoded text headers and automatically encode during build

* Fix kanfont

* Various cleanups

* DISP macros

* Another match aside data

* Further progress

* Small improvements

* Deduplicate magic values for text control codes, small improvements

* Tiny progress

* Minor cleanups

* Clean up z_message_PAL comment

* Progress on large functions

* Further progress on large functions

* Changes to mkldscript to link .data in the .rodata section

* data OK

* Few improvements

* Use gDPLoadTextureBlock macros where appropriate

* rm z_message_tables, progress on large functions

* 2 more matches

* Improvements

* Small progress

* More progress on big function

* progress

* match func_80107980

* match Message_Update

* match func_8010BED8

* done

* Progress on remaining large functions

* Small progress on largest function

* Another match, extract text and move to assets, improve text build system

* Small nonmatchings improvements

* docs wip

* Largest function maybe equivalent

* Fix merge

* Document do_action values, largest function is almost instruction-matching

* Rename NAVI do_action to NONE, as that appears to be how that value is used in practice

* Fix merge

* one match

* Last function is instruction-matching

* Fix

* Improvements thanks to engineer124

* Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup

* More variables labeled, use text state enum everywhere

* More labels and names

* Fix

* Actor_IsTalking -> Actor_TalkRequested

* Match func_8010C39C and remove unused asm

* More docs

* Mostly ocarina related docs

* All msgModes named

* Fix assetclean

* Cleanup

* Extraction fixes and headers

* Suggestions

* Review suggestions

* Change text extraction again, only extract if the headers do not already exist

* Fix

* Use ast for charmap, fix assetclean for real this time

* Review suggestions

* BGM ids and ran formatter

* Review comments

* rename include_readonly to include_data_with_rodata

* Remove leading 0s in number directives

* Review suggestions for message_data_static

* textbox pos enum comments, rename several enum names from Message to TextBox

Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
This commit is contained in:
Tharo 2021-11-23 01:20:30 +00:00 committed by GitHub
parent 03636166b3
commit a497f33bda
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
216 changed files with 7052 additions and 16801 deletions

View file

@ -82,7 +82,7 @@ void EnMk_Destroy(Actor* thisx, GlobalContext* globalCtx) {
}
void func_80AACA40(EnMk* this, GlobalContext* globalCtx) {
if (func_8002F334(&this->actor, globalCtx)) {
if (Actor_TextboxIsClosing(&this->actor, globalCtx)) {
this->actor.flags &= 0xFFFEFFFF;
this->actionFunc = EnMk_Wait;
}
@ -102,14 +102,14 @@ void func_80AACA94(EnMk* this, GlobalContext* globalCtx) {
}
void func_80AACB14(EnMk* this, GlobalContext* globalCtx) {
if (func_8002F334(&this->actor, globalCtx)) {
if (Actor_TextboxIsClosing(&this->actor, globalCtx)) {
this->actionFunc = func_80AACA94;
func_8002F434(&this->actor, globalCtx, GI_EYEDROPS, 10000.0f, 50.0f);
}
}
void func_80AACB6C(EnMk* this, GlobalContext* globalCtx) {
if (func_8002F194(&this->actor, globalCtx)) {
if (Actor_ProcessTalkRequest(&this->actor, globalCtx)) {
this->actionFunc = func_80AACB14;
}
@ -122,7 +122,7 @@ void func_80AACBAC(EnMk* this, GlobalContext* globalCtx) {
this->actor.shape.rot.y -= 0x800;
} else {
this->actionFunc = func_80AACB6C;
func_8010B720(globalCtx, 0x4030);
Message_ContinueTextbox(globalCtx, 0x4030);
}
}
@ -154,10 +154,10 @@ void func_80AACCA0(EnMk* this, GlobalContext* globalCtx) {
void func_80AACD48(EnMk* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
if ((func_8010BDBC(&globalCtx->msgCtx) == 5) && (func_80106BC8(globalCtx) != 0)) {
func_80106CCC(globalCtx);
if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(globalCtx)) {
Message_CloseTextbox(globalCtx);
this->actionFunc = func_80AACCA0;
globalCtx->msgCtx.msgMode = 0x37;
globalCtx->msgCtx.msgMode = MSGMODE_PAUSED;
player->exchangeItemId = EXCH_ITEM_NONE;
this->timer = 16;
Animation_Change(&this->skelAnime, &object_mk_Anim_000D88, 1.0f, 0.0f,
@ -169,8 +169,8 @@ void func_80AACD48(EnMk* this, GlobalContext* globalCtx) {
}
void func_80AACE2C(EnMk* this, GlobalContext* globalCtx) {
if ((func_8010BDBC(&globalCtx->msgCtx) == 5) && (func_80106BC8(globalCtx) != 0)) {
func_8010B720(globalCtx, 0x4001);
if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(globalCtx)) {
Message_ContinueTextbox(globalCtx, 0x4001);
Animation_Change(&this->skelAnime, &object_mk_Anim_000AC0, 1.0f, 0.0f,
Animation_GetLastFrame(&object_mk_Anim_000AC0), ANIMMODE_ONCE, -4.0f);
this->flags &= ~2;
@ -181,8 +181,8 @@ void func_80AACE2C(EnMk* this, GlobalContext* globalCtx) {
}
void func_80AACEE8(EnMk* this, GlobalContext* globalCtx) {
if ((func_8010BDBC(&globalCtx->msgCtx) == 5) && (func_80106BC8(globalCtx) != 0)) {
func_8010B720(globalCtx, 0x4000);
if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(globalCtx)) {
Message_ContinueTextbox(globalCtx, 0x4000);
Animation_Change(&this->skelAnime, &object_mk_Anim_000AC0, 1.0f, 0.0f,
Animation_GetLastFrame(&object_mk_Anim_000AC0), ANIMMODE_LOOP, -4.0f);
this->flags &= ~2;
@ -203,7 +203,7 @@ void func_80AACFA0(EnMk* this, GlobalContext* globalCtx) {
}
void func_80AAD014(EnMk* this, GlobalContext* globalCtx) {
if (func_8002F334(&this->actor, globalCtx) != 0) {
if (Actor_TextboxIsClosing(&this->actor, globalCtx)) {
this->actionFunc = func_80AACFA0;
func_8002F434(&this->actor, globalCtx, GI_HEART_PIECE, 10000.0f, 50.0f);
}
@ -217,7 +217,7 @@ void EnMk_Wait(EnMk* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
s32 playerExchangeItem;
if (func_8002F194(&this->actor, globalCtx) != 0) {
if (Actor_ProcessTalkRequest(&this->actor, globalCtx)) {
playerExchangeItem = func_8002F368(globalCtx);
if (this->actor.textId != 0x4018) {