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z_message_PAL, message_data_static and surrounding doc (#996)

* Initial progress on z_message_PAL, very messy

* Fix merge

* Some more progress

* Fix merge

* More z_message_PAL

* Small progress

* More small progress

* message_data_static files OK

* Prepare z_message_tables

* Matched another function, small updates

* Attempt to use asm-processor static-symbols branch

* Refactor text id declarations

* Begin large text codes parser function

* Fix merge

* Refactor done

* Build OK, add color and highscore names

* Remove encoded text headers and automatically encode during build

* Fix kanfont

* Various cleanups

* DISP macros

* Another match aside data

* Further progress

* Small improvements

* Deduplicate magic values for text control codes, small improvements

* Tiny progress

* Minor cleanups

* Clean up z_message_PAL comment

* Progress on large functions

* Further progress on large functions

* Changes to mkldscript to link .data in the .rodata section

* data OK

* Few improvements

* Use gDPLoadTextureBlock macros where appropriate

* rm z_message_tables, progress on large functions

* 2 more matches

* Improvements

* Small progress

* More progress on big function

* progress

* match func_80107980

* match Message_Update

* match func_8010BED8

* done

* Progress on remaining large functions

* Small progress on largest function

* Another match, extract text and move to assets, improve text build system

* Small nonmatchings improvements

* docs wip

* Largest function maybe equivalent

* Fix merge

* Document do_action values, largest function is almost instruction-matching

* Rename NAVI do_action to NONE, as that appears to be how that value is used in practice

* Fix merge

* one match

* Last function is instruction-matching

* Fix

* Improvements thanks to engineer124

* Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup

* More variables labeled, use text state enum everywhere

* More labels and names

* Fix

* Actor_IsTalking -> Actor_TalkRequested

* Match func_8010C39C and remove unused asm

* More docs

* Mostly ocarina related docs

* All msgModes named

* Fix assetclean

* Cleanup

* Extraction fixes and headers

* Suggestions

* Review suggestions

* Change text extraction again, only extract if the headers do not already exist

* Fix

* Use ast for charmap, fix assetclean for real this time

* Review suggestions

* BGM ids and ran formatter

* Review comments

* rename include_readonly to include_data_with_rodata

* Remove leading 0s in number directives

* Review suggestions for message_data_static

* textbox pos enum comments, rename several enum names from Message to TextBox

Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
This commit is contained in:
Tharo 2021-11-23 01:20:30 +00:00 committed by GitHub
parent 03636166b3
commit a497f33bda
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GPG key ID: 4AEE18F83AFDEB23
216 changed files with 7052 additions and 16801 deletions

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@ -108,7 +108,7 @@ void EnMs_Wait(EnMs* this, GlobalContext* globalCtx) {
yawDiff = this->actor.yawTowardsPlayer - this->actor.shape.rot.y;
EnMs_SetOfferText(this, globalCtx);
if (func_8002F194(&this->actor, globalCtx)) { // if talk is initiated
if (Actor_ProcessTalkRequest(&this->actor, globalCtx)) { // if talk is initiated
this->actionFunc = EnMs_Talk;
} else if ((this->actor.xzDistToPlayer < 90.0f) && (ABS(yawDiff) < 0x2000)) { // talk range
func_8002F2CC(&this->actor, globalCtx, 90.0f);
@ -118,23 +118,23 @@ void EnMs_Wait(EnMs* this, GlobalContext* globalCtx) {
void EnMs_Talk(EnMs* this, GlobalContext* globalCtx) {
u8 dialogState;
dialogState = func_8010BDBC(&globalCtx->msgCtx);
if (dialogState != 4) {
if ((dialogState == 6) && (func_80106BC8(globalCtx) != 0)) { // advanced final textbox
dialogState = Message_GetState(&globalCtx->msgCtx);
if (dialogState != TEXT_STATE_CHOICE) {
if ((dialogState == TEXT_STATE_DONE) && Message_ShouldAdvance(globalCtx)) { // advanced final textbox
this->actionFunc = EnMs_Wait;
}
} else if (func_80106BC8(globalCtx) != 0) {
} else if (Message_ShouldAdvance(globalCtx)) {
switch (globalCtx->msgCtx.choiceIndex) {
case 0: // yes
if (gSaveContext.rupees < sPrices[BEANS_BOUGHT]) {
func_8010B720(globalCtx, 0x4069); // not enough rupees text
Message_ContinueTextbox(globalCtx, 0x4069); // not enough rupees text
return;
}
func_8002F434(&this->actor, globalCtx, GI_BEAN, 90.0f, 10.0f);
this->actionFunc = EnMs_Sell;
return;
case 1: // no
func_8010B720(globalCtx, 0x4068);
Message_ContinueTextbox(globalCtx, 0x4068);
default:
return;
}
@ -153,8 +153,8 @@ void EnMs_Sell(EnMs* this, GlobalContext* globalCtx) {
void EnMs_TalkAfterPurchase(EnMs* this, GlobalContext* globalCtx) {
// if dialog state is 6 and player responded to textbox
if ((func_8010BDBC(&globalCtx->msgCtx)) == 6 && (func_80106BC8(globalCtx) != 0)) {
func_8010B720(globalCtx, 0x406C);
if ((Message_GetState(&globalCtx->msgCtx)) == TEXT_STATE_DONE && Message_ShouldAdvance(globalCtx)) {
Message_ContinueTextbox(globalCtx, 0x406C);
this->actionFunc = EnMs_Talk;
}
}