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z_message_PAL, message_data_static and surrounding doc (#996)

* Initial progress on z_message_PAL, very messy

* Fix merge

* Some more progress

* Fix merge

* More z_message_PAL

* Small progress

* More small progress

* message_data_static files OK

* Prepare z_message_tables

* Matched another function, small updates

* Attempt to use asm-processor static-symbols branch

* Refactor text id declarations

* Begin large text codes parser function

* Fix merge

* Refactor done

* Build OK, add color and highscore names

* Remove encoded text headers and automatically encode during build

* Fix kanfont

* Various cleanups

* DISP macros

* Another match aside data

* Further progress

* Small improvements

* Deduplicate magic values for text control codes, small improvements

* Tiny progress

* Minor cleanups

* Clean up z_message_PAL comment

* Progress on large functions

* Further progress on large functions

* Changes to mkldscript to link .data in the .rodata section

* data OK

* Few improvements

* Use gDPLoadTextureBlock macros where appropriate

* rm z_message_tables, progress on large functions

* 2 more matches

* Improvements

* Small progress

* More progress on big function

* progress

* match func_80107980

* match Message_Update

* match func_8010BED8

* done

* Progress on remaining large functions

* Small progress on largest function

* Another match, extract text and move to assets, improve text build system

* Small nonmatchings improvements

* docs wip

* Largest function maybe equivalent

* Fix merge

* Document do_action values, largest function is almost instruction-matching

* Rename NAVI do_action to NONE, as that appears to be how that value is used in practice

* Fix merge

* one match

* Last function is instruction-matching

* Fix

* Improvements thanks to engineer124

* Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup

* More variables labeled, use text state enum everywhere

* More labels and names

* Fix

* Actor_IsTalking -> Actor_TalkRequested

* Match func_8010C39C and remove unused asm

* More docs

* Mostly ocarina related docs

* All msgModes named

* Fix assetclean

* Cleanup

* Extraction fixes and headers

* Suggestions

* Review suggestions

* Change text extraction again, only extract if the headers do not already exist

* Fix

* Use ast for charmap, fix assetclean for real this time

* Review suggestions

* BGM ids and ran formatter

* Review comments

* rename include_readonly to include_data_with_rodata

* Remove leading 0s in number directives

* Review suggestions for message_data_static

* textbox pos enum comments, rename several enum names from Message to TextBox

Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
This commit is contained in:
Tharo 2021-11-23 01:20:30 +00:00 committed by GitHub
parent 03636166b3
commit a497f33bda
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GPG key ID: 4AEE18F83AFDEB23
216 changed files with 7052 additions and 16801 deletions

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@ -609,8 +609,8 @@ void func_80AF3744(EnRu2* this, GlobalContext* globalCtx) {
}
}
void func_80AF37AC() {
func_800F5C64(NA_BGM_APPEAR);
void func_80AF37AC(void) {
Audio_PlayFanfare(NA_BGM_APPEAR);
}
void func_80AF37CC(EnRu2* this) {
@ -652,7 +652,7 @@ void func_80AF390C(EnRu2* this, GlobalContext* globalCtx) {
func_80AF37AC();
} else if (*unk_2C4 > kREG(4) + 50.0f) {
this->actor.textId = 0x403E;
func_8010B680(globalCtx, this->actor.textId, NULL);
Message_StartTextbox(globalCtx, this->actor.textId, NULL);
this->action = 17;
}
}
@ -666,10 +666,10 @@ void func_80AF39DC(EnRu2* this, GlobalContext* globalCtx) {
s32 pad3;
msgCtx = &globalCtx->msgCtx;
dialogState = func_8010BDBC(msgCtx);
dialogState = Message_GetState(msgCtx);
if (dialogState == 3) {
if (this->unk_2C3 != 3) {
if (dialogState == TEXT_STATE_DONE_FADING) {
if (this->unk_2C3 != TEXT_STATE_DONE_FADING) {
// "I'm Komatsu!" (cinema scene dev)
osSyncPrintf("おれが小松だ! \n");
this->unk_2C2++;
@ -686,7 +686,7 @@ void func_80AF39DC(EnRu2* this, GlobalContext* globalCtx) {
}
this->unk_2C3 = dialogState;
if (func_8010BDBC(msgCtx) == 2) {
if (Message_GetState(msgCtx) == TEXT_STATE_CLOSING) {
this->action = 18;
func_8005B1A4(GET_ACTIVE_CAM(globalCtx));
}
@ -789,7 +789,7 @@ void EnRu2_Init(Actor* thisx, GlobalContext* globalCtx) {
}
this->unk_2C2 = 0;
this->unk_2C3 = 3;
this->unk_2C3 = TEXT_STATE_DONE_FADING;
}
void func_80AF3F14(EnRu2* this, GlobalContext* globalCtx) {