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z_message_PAL, message_data_static and surrounding doc (#996)

* Initial progress on z_message_PAL, very messy

* Fix merge

* Some more progress

* Fix merge

* More z_message_PAL

* Small progress

* More small progress

* message_data_static files OK

* Prepare z_message_tables

* Matched another function, small updates

* Attempt to use asm-processor static-symbols branch

* Refactor text id declarations

* Begin large text codes parser function

* Fix merge

* Refactor done

* Build OK, add color and highscore names

* Remove encoded text headers and automatically encode during build

* Fix kanfont

* Various cleanups

* DISP macros

* Another match aside data

* Further progress

* Small improvements

* Deduplicate magic values for text control codes, small improvements

* Tiny progress

* Minor cleanups

* Clean up z_message_PAL comment

* Progress on large functions

* Further progress on large functions

* Changes to mkldscript to link .data in the .rodata section

* data OK

* Few improvements

* Use gDPLoadTextureBlock macros where appropriate

* rm z_message_tables, progress on large functions

* 2 more matches

* Improvements

* Small progress

* More progress on big function

* progress

* match func_80107980

* match Message_Update

* match func_8010BED8

* done

* Progress on remaining large functions

* Small progress on largest function

* Another match, extract text and move to assets, improve text build system

* Small nonmatchings improvements

* docs wip

* Largest function maybe equivalent

* Fix merge

* Document do_action values, largest function is almost instruction-matching

* Rename NAVI do_action to NONE, as that appears to be how that value is used in practice

* Fix merge

* one match

* Last function is instruction-matching

* Fix

* Improvements thanks to engineer124

* Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup

* More variables labeled, use text state enum everywhere

* More labels and names

* Fix

* Actor_IsTalking -> Actor_TalkRequested

* Match func_8010C39C and remove unused asm

* More docs

* Mostly ocarina related docs

* All msgModes named

* Fix assetclean

* Cleanup

* Extraction fixes and headers

* Suggestions

* Review suggestions

* Change text extraction again, only extract if the headers do not already exist

* Fix

* Use ast for charmap, fix assetclean for real this time

* Review suggestions

* BGM ids and ran formatter

* Review comments

* rename include_readonly to include_data_with_rodata

* Remove leading 0s in number directives

* Review suggestions for message_data_static

* textbox pos enum comments, rename several enum names from Message to TextBox

Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
This commit is contained in:
Tharo 2021-11-23 01:20:30 +00:00 committed by GitHub
parent 03636166b3
commit a497f33bda
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
216 changed files with 7052 additions and 16801 deletions

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@ -352,21 +352,21 @@ u16 func_80B1C54C(GlobalContext* globalCtx, Actor* thisx) {
s16 func_80B1C5A0(GlobalContext* globalCtx, Actor* thisx) {
s32 ret = 1;
switch (func_8010BDBC(&globalCtx->msgCtx)) {
case 0:
case 1:
switch (Message_GetState(&globalCtx->msgCtx)) {
case TEXT_STATE_NONE:
case TEXT_STATE_DONE_HAS_NEXT:
break;
case 2:
case TEXT_STATE_CLOSING:
/* "I am the boss of the carpenters ..." (wtf?) */
if (thisx->textId == 0x5028) {
gSaveContext.infTable[13] |= 0x0100;
}
ret = 0;
break;
case 3:
case TEXT_STATE_DONE_FADING:
break;
case 4:
if (func_80106BC8(globalCtx) && (thisx->textId == 0x5018 || thisx->textId == 0x5019)) {
case TEXT_STATE_CHOICE:
if (Message_ShouldAdvance(globalCtx) && (thisx->textId == 0x5018 || thisx->textId == 0x5019)) {
if (globalCtx->msgCtx.choiceIndex == 1) {
/* "Thanks a lot!" */
thisx->textId = 0x0084;
@ -374,25 +374,25 @@ s16 func_80B1C5A0(GlobalContext* globalCtx, Actor* thisx) {
/* "You don't have enough Rupees!" */
thisx->textId = 0x0085;
} else {
globalCtx->msgCtx.msgMode = 0x37;
globalCtx->msgCtx.msgMode = MSGMODE_PAUSED;
Rupees_ChangeBy(-10);
gSaveContext.infTable[13] |= 0x0200;
return 2;
}
func_8010B720(globalCtx, thisx->textId);
Message_ContinueTextbox(globalCtx, thisx->textId);
gSaveContext.infTable[13] |= 0x0200;
}
break;
case 5:
if (func_80106BC8(globalCtx) && (thisx->textId == 0x0084 || thisx->textId == 0x0085)) {
func_80106CCC(globalCtx);
case TEXT_STATE_EVENT:
if (Message_ShouldAdvance(globalCtx) && (thisx->textId == 0x0084 || thisx->textId == 0x0085)) {
Message_CloseTextbox(globalCtx);
ret = 0;
}
break;
case 6:
case 7:
case 8:
case 9:
case TEXT_STATE_DONE:
case TEXT_STATE_SONG_DEMO_DONE:
case TEXT_STATE_8:
case TEXT_STATE_9:
break;
}
@ -540,7 +540,7 @@ void EnTk_Rest(EnTk* this, GlobalContext* globalCtx) {
this->actionCountdown = 0;
func_800343CC(globalCtx, &this->actor, &this->h_1E0, this->collider.dim.radius + 30.0f, func_80B1C54C,
func_80B1C5A0);
} else if (func_8002F194(&this->actor, globalCtx)) {
} else if (Actor_ProcessTalkRequest(&this->actor, globalCtx)) {
v1 = this->actor.shape.rot.y;
v1 -= this->h_21E;
v1 = this->actor.yawTowardsPlayer - v1;
@ -640,9 +640,9 @@ void EnTk_Dig(EnTk* this, GlobalContext* globalCtx) {
if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
if (this->currentReward < 0) {
/* "Nope, nothing here!" */
func_8010B680(globalCtx, 0x501A, NULL);
Message_StartTextbox(globalCtx, 0x501A, NULL);
} else {
func_80106CCC(globalCtx);
Message_CloseTextbox(globalCtx);
}
EnTk_RestAnim(this, globalCtx);