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z_message_PAL, message_data_static and surrounding doc (#996)
* Initial progress on z_message_PAL, very messy * Fix merge * Some more progress * Fix merge * More z_message_PAL * Small progress * More small progress * message_data_static files OK * Prepare z_message_tables * Matched another function, small updates * Attempt to use asm-processor static-symbols branch * Refactor text id declarations * Begin large text codes parser function * Fix merge * Refactor done * Build OK, add color and highscore names * Remove encoded text headers and automatically encode during build * Fix kanfont * Various cleanups * DISP macros * Another match aside data * Further progress * Small improvements * Deduplicate magic values for text control codes, small improvements * Tiny progress * Minor cleanups * Clean up z_message_PAL comment * Progress on large functions * Further progress on large functions * Changes to mkldscript to link .data in the .rodata section * data OK * Few improvements * Use gDPLoadTextureBlock macros where appropriate * rm z_message_tables, progress on large functions * 2 more matches * Improvements * Small progress * More progress on big function * progress * match func_80107980 * match Message_Update * match func_8010BED8 * done * Progress on remaining large functions * Small progress on largest function * Another match, extract text and move to assets, improve text build system * Small nonmatchings improvements * docs wip * Largest function maybe equivalent * Fix merge * Document do_action values, largest function is almost instruction-matching * Rename NAVI do_action to NONE, as that appears to be how that value is used in practice * Fix merge * one match * Last function is instruction-matching * Fix * Improvements thanks to engineer124 * Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup * More variables labeled, use text state enum everywhere * More labels and names * Fix * Actor_IsTalking -> Actor_TalkRequested * Match func_8010C39C and remove unused asm * More docs * Mostly ocarina related docs * All msgModes named * Fix assetclean * Cleanup * Extraction fixes and headers * Suggestions * Review suggestions * Change text extraction again, only extract if the headers do not already exist * Fix * Use ast for charmap, fix assetclean for real this time * Review suggestions * BGM ids and ran formatter * Review comments * rename include_readonly to include_data_with_rodata * Remove leading 0s in number directives * Review suggestions for message_data_static * textbox pos enum comments, rename several enum names from Message to TextBox Co-authored-by: Thar0 <maximilianc64@gmail.com> Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Roman971 <romanlasnier@hotmail.com>
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03636166b3
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216 changed files with 7052 additions and 16801 deletions
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@ -376,8 +376,8 @@ void FileChoose_PulsateCursor(GameState* thisx) {
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Input* debugInput = &this->state.input[2];
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if (CHECK_BTN_ALL(debugInput->press.button, BTN_DLEFT)) {
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sramCtx->readBuff[SRAM_HEADER_LANGUAGE] = gSaveContext.language = 0;
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*((u8*)0x80000002) = 0;
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sramCtx->readBuff[SRAM_HEADER_LANGUAGE] = gSaveContext.language = LANGUAGE_ENG;
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*((u8*)0x80000002) = LANGUAGE_ENG;
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SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, 3, OS_WRITE);
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osSyncPrintf("1:read_buff[]=%x, %x, %x, %x\n", sramCtx->readBuff[SRAM_HEADER_SOUND],
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@ -389,8 +389,8 @@ void FileChoose_PulsateCursor(GameState* thisx) {
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sramCtx->readBuff[SRAM_HEADER_ZTARGET], sramCtx->readBuff[SRAM_HEADER_LANGUAGE],
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sramCtx->readBuff[SRAM_HEADER_MAGIC]);
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} else if (CHECK_BTN_ALL(debugInput->press.button, BTN_DUP)) {
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sramCtx->readBuff[SRAM_HEADER_LANGUAGE] = gSaveContext.language = 1;
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*((u8*)0x80000002) = 1;
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sramCtx->readBuff[SRAM_HEADER_LANGUAGE] = gSaveContext.language = LANGUAGE_GER;
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*((u8*)0x80000002) = LANGUAGE_GER;
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SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, 3, OS_WRITE);
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osSyncPrintf("1:read_buff[]=%x, %x, %x, %x\n", sramCtx->readBuff[SRAM_HEADER_SOUND],
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@ -401,8 +401,8 @@ void FileChoose_PulsateCursor(GameState* thisx) {
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sramCtx->readBuff[SRAM_HEADER_ZTARGET], sramCtx->readBuff[SRAM_HEADER_LANGUAGE],
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sramCtx->readBuff[SRAM_HEADER_MAGIC]);
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} else if (CHECK_BTN_ALL(debugInput->press.button, BTN_DRIGHT)) {
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sramCtx->readBuff[SRAM_HEADER_LANGUAGE] = gSaveContext.language = 2;
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*((u8*)0x80000002) = 2;
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sramCtx->readBuff[SRAM_HEADER_LANGUAGE] = gSaveContext.language = LANGUAGE_FRA;
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*((u8*)0x80000002) = LANGUAGE_FRA;
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SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, 3, OS_WRITE);
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osSyncPrintf("1:read_buff[]=%x, %x, %x, %x\n", sramCtx->readBuff[SRAM_HEADER_SOUND],
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@ -1849,8 +1849,8 @@ void FileChoose_InitContext(GameState* thisx) {
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gSaveContext.language = sramCtx->readBuff[SRAM_HEADER_LANGUAGE];
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if (gSaveContext.language > 2) {
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sramCtx->readBuff[SRAM_HEADER_LANGUAGE] = gSaveContext.language = 0;
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if (gSaveContext.language >= LANGUAGE_MAX) {
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sramCtx->readBuff[SRAM_HEADER_LANGUAGE] = gSaveContext.language = LANGUAGE_ENG;
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}
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}
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@ -857,7 +857,7 @@ void FileChoose_DrawOptionsImpl(GameState* thisx) {
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}
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}
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if (gSaveContext.language == 1) {
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if (gSaveContext.language == LANGUAGE_GER) {
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gSPVertex(POLY_OPA_DISP++, D_80811E30, 32, 0);
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} else {
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gSPVertex(POLY_OPA_DISP++, D_80811D30, 32, 0);
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@ -877,7 +877,7 @@ void FileChoose_DrawOptionsImpl(GameState* thisx) {
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gSP1Quadrangle(POLY_OPA_DISP++, vtx, vtx + 2, vtx + 3, vtx + 1, 0);
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}
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if (gSaveContext.language == 1) {
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if (gSaveContext.language == LANGUAGE_GER) {
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gSPVertex(POLY_OPA_DISP++, D_80812130, 32, 0);
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} else {
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gSPVertex(POLY_OPA_DISP++, D_80811F30, 32, 0);
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