1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-08-12 01:40:47 +00:00

z_message_PAL, message_data_static and surrounding doc (#996)

* Initial progress on z_message_PAL, very messy

* Fix merge

* Some more progress

* Fix merge

* More z_message_PAL

* Small progress

* More small progress

* message_data_static files OK

* Prepare z_message_tables

* Matched another function, small updates

* Attempt to use asm-processor static-symbols branch

* Refactor text id declarations

* Begin large text codes parser function

* Fix merge

* Refactor done

* Build OK, add color and highscore names

* Remove encoded text headers and automatically encode during build

* Fix kanfont

* Various cleanups

* DISP macros

* Another match aside data

* Further progress

* Small improvements

* Deduplicate magic values for text control codes, small improvements

* Tiny progress

* Minor cleanups

* Clean up z_message_PAL comment

* Progress on large functions

* Further progress on large functions

* Changes to mkldscript to link .data in the .rodata section

* data OK

* Few improvements

* Use gDPLoadTextureBlock macros where appropriate

* rm z_message_tables, progress on large functions

* 2 more matches

* Improvements

* Small progress

* More progress on big function

* progress

* match func_80107980

* match Message_Update

* match func_8010BED8

* done

* Progress on remaining large functions

* Small progress on largest function

* Another match, extract text and move to assets, improve text build system

* Small nonmatchings improvements

* docs wip

* Largest function maybe equivalent

* Fix merge

* Document do_action values, largest function is almost instruction-matching

* Rename NAVI do_action to NONE, as that appears to be how that value is used in practice

* Fix merge

* one match

* Last function is instruction-matching

* Fix

* Improvements thanks to engineer124

* Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup

* More variables labeled, use text state enum everywhere

* More labels and names

* Fix

* Actor_IsTalking -> Actor_TalkRequested

* Match func_8010C39C and remove unused asm

* More docs

* Mostly ocarina related docs

* All msgModes named

* Fix assetclean

* Cleanup

* Extraction fixes and headers

* Suggestions

* Review suggestions

* Change text extraction again, only extract if the headers do not already exist

* Fix

* Use ast for charmap, fix assetclean for real this time

* Review suggestions

* BGM ids and ran formatter

* Review comments

* rename include_readonly to include_data_with_rodata

* Remove leading 0s in number directives

* Review suggestions for message_data_static

* textbox pos enum comments, rename several enum names from Message to TextBox

Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
This commit is contained in:
Tharo 2021-11-23 01:20:30 +00:00 committed by GitHub
parent 03636166b3
commit a497f33bda
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
216 changed files with 7052 additions and 16801 deletions

View file

@ -376,8 +376,8 @@ void FileChoose_PulsateCursor(GameState* thisx) {
Input* debugInput = &this->state.input[2];
if (CHECK_BTN_ALL(debugInput->press.button, BTN_DLEFT)) {
sramCtx->readBuff[SRAM_HEADER_LANGUAGE] = gSaveContext.language = 0;
*((u8*)0x80000002) = 0;
sramCtx->readBuff[SRAM_HEADER_LANGUAGE] = gSaveContext.language = LANGUAGE_ENG;
*((u8*)0x80000002) = LANGUAGE_ENG;
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, 3, OS_WRITE);
osSyncPrintf("1:read_buff[]=%x, %x, %x, %x\n", sramCtx->readBuff[SRAM_HEADER_SOUND],
@ -389,8 +389,8 @@ void FileChoose_PulsateCursor(GameState* thisx) {
sramCtx->readBuff[SRAM_HEADER_ZTARGET], sramCtx->readBuff[SRAM_HEADER_LANGUAGE],
sramCtx->readBuff[SRAM_HEADER_MAGIC]);
} else if (CHECK_BTN_ALL(debugInput->press.button, BTN_DUP)) {
sramCtx->readBuff[SRAM_HEADER_LANGUAGE] = gSaveContext.language = 1;
*((u8*)0x80000002) = 1;
sramCtx->readBuff[SRAM_HEADER_LANGUAGE] = gSaveContext.language = LANGUAGE_GER;
*((u8*)0x80000002) = LANGUAGE_GER;
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, 3, OS_WRITE);
osSyncPrintf("1:read_buff[]=%x, %x, %x, %x\n", sramCtx->readBuff[SRAM_HEADER_SOUND],
@ -401,8 +401,8 @@ void FileChoose_PulsateCursor(GameState* thisx) {
sramCtx->readBuff[SRAM_HEADER_ZTARGET], sramCtx->readBuff[SRAM_HEADER_LANGUAGE],
sramCtx->readBuff[SRAM_HEADER_MAGIC]);
} else if (CHECK_BTN_ALL(debugInput->press.button, BTN_DRIGHT)) {
sramCtx->readBuff[SRAM_HEADER_LANGUAGE] = gSaveContext.language = 2;
*((u8*)0x80000002) = 2;
sramCtx->readBuff[SRAM_HEADER_LANGUAGE] = gSaveContext.language = LANGUAGE_FRA;
*((u8*)0x80000002) = LANGUAGE_FRA;
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, 3, OS_WRITE);
osSyncPrintf("1:read_buff[]=%x, %x, %x, %x\n", sramCtx->readBuff[SRAM_HEADER_SOUND],
@ -1849,8 +1849,8 @@ void FileChoose_InitContext(GameState* thisx) {
gSaveContext.language = sramCtx->readBuff[SRAM_HEADER_LANGUAGE];
if (gSaveContext.language > 2) {
sramCtx->readBuff[SRAM_HEADER_LANGUAGE] = gSaveContext.language = 0;
if (gSaveContext.language >= LANGUAGE_MAX) {
sramCtx->readBuff[SRAM_HEADER_LANGUAGE] = gSaveContext.language = LANGUAGE_ENG;
}
}

View file

@ -857,7 +857,7 @@ void FileChoose_DrawOptionsImpl(GameState* thisx) {
}
}
if (gSaveContext.language == 1) {
if (gSaveContext.language == LANGUAGE_GER) {
gSPVertex(POLY_OPA_DISP++, D_80811E30, 32, 0);
} else {
gSPVertex(POLY_OPA_DISP++, D_80811D30, 32, 0);
@ -877,7 +877,7 @@ void FileChoose_DrawOptionsImpl(GameState* thisx) {
gSP1Quadrangle(POLY_OPA_DISP++, vtx, vtx + 2, vtx + 3, vtx + 1, 0);
}
if (gSaveContext.language == 1) {
if (gSaveContext.language == LANGUAGE_GER) {
gSPVertex(POLY_OPA_DISP++, D_80812130, 32, 0);
} else {
gSPVertex(POLY_OPA_DISP++, D_80811F30, 32, 0);