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Add struct LegacyLimb
and rename AnimationHeader2
for object_human
(#849)
* Add LegacyLimb and rename AnimationHeader2 * Simplify SkelAnime_GetFrameDataLegacy * Minor fixes * Move LegacyLimb with the rest of the limbs
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3 changed files with 31 additions and 56 deletions
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@ -1209,9 +1209,10 @@ void SkelAnime_DrawFlexOpa(GlobalContext* globalCtx, void** skeleton, Vec3s* joi
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OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, void* arg);
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s16 Animation_GetLength(void* animation);
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s16 Animation_GetLastFrame(void* animation);
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s16 Animation_GetLimbCount2(AnimationHeader2* animation);
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s16 Animation_GetLength2(AnimationHeader2* animation);
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s16 Animation_GetLastFrame2(AnimationHeader2* animation);
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s32 SkelAnime_GetFrameDataLegacy(LegacyAnimationHeader* animation, s32 frame, Vec3s* frameTable);
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s16 Animation_GetLimbCountLegacy(LegacyAnimationHeader* animation);
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s16 Animation_GetLengthLegacy(LegacyAnimationHeader* animation);
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s16 Animation_GetLastFrameLegacy(LegacyAnimationHeader* animation);
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Gfx* SkelAnime_Draw(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable, OverrideLimbDraw overrideLimbDraw,
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PostLimbDraw postLimbDraw, void* arg, Gfx* gfx);
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Gfx* SkelAnime_DrawFlex(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable, s32 dListCount,
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