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Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803)
* Decompile ovl_kaleido_scope + minor cleanups * Add a common header for ovl_kaleido_scope * Start cleaning up and documenting kaleido_scope (+ some interface docs) * Improve and fix some kaleido_scope non matchings * Match KaleidoSetup_Init * Extract icon_item_fra/ger_static files * Add more documentation and matches to kaleido_scope * Improve the z_kaleido_collect.c non matching * Rename z_kaleido_8081EFF0.c to z_kaleido_prompt.c * Update most kaleido variables to be static * Improve GS flag macros * Improve z_lmap_mark.c and extract z_lmap_mark_data.c with a script * Various minor fixes and improvements * Minor fixes and review changes * Review changes part 2 * Rename gSetTileCustom to gDPSetTileCustom * Review changes part 3
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106 changed files with 8605 additions and 24307 deletions
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@ -46,6 +46,11 @@
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#define CHECK_QUEST_ITEM(item) (gBitFlags[item] & gSaveContext.inventory.questItems)
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#define CHECK_DUNGEON_ITEM(item, dungeonIndex) (gSaveContext.inventory.dungeonItems[dungeonIndex] & gBitFlags[item])
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#define GET_GS_FLAGS(index) \
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((gSaveContext.gsFlags[(index) >> 2] & gGsFlagsMask[(index) & 3]) >> gGsFlagsShift[(index) & 3])
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#define SET_GS_FLAGS(index, value) \
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(gSaveContext.gsFlags[(index) >> 2] |= (value) << gGsFlagsShift[(index) & 3])
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#define HIGH_SCORE(score) (gSaveContext.highScores[score])
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#define B_BTN_ITEM ((gSaveContext.buttonStatus[0] == ITEM_NONE) \
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@ -137,4 +142,17 @@ extern GraphicsContext* __gfxCtx;
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#define ASSERT(cond, msg, file, line) ((cond) ? ((void)0) : __assert(msg, file, line))
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#endif
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#define gDPSetTileCustom(pkt, fmt, siz, width, height, pal, cms, cmt, masks, maskt, shifts, shiftt) \
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do { \
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gDPPipeSync(pkt); \
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gDPTileSync(pkt); \
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gDPSetTile(pkt, fmt, siz, (((width)*siz##_TILE_BYTES) + 7) >> 3, 0, G_TX_LOADTILE, 0, cmt, maskt, shiftt, cms, \
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masks, shifts); \
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gDPTileSync(pkt); \
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gDPSetTile(pkt, fmt, siz, (((width)*siz##_TILE_BYTES) + 7) >> 3, 0, G_TX_RENDERTILE, pal, cmt, maskt, shiftt, \
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cms, masks, shifts); \
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gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, ((width)-1) << G_TEXTURE_IMAGE_FRAC, \
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((height)-1) << G_TEXTURE_IMAGE_FRAC); \
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} while (0)
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#endif
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