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Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803)
* Decompile ovl_kaleido_scope + minor cleanups * Add a common header for ovl_kaleido_scope * Start cleaning up and documenting kaleido_scope (+ some interface docs) * Improve and fix some kaleido_scope non matchings * Match KaleidoSetup_Init * Extract icon_item_fra/ger_static files * Add more documentation and matches to kaleido_scope * Improve the z_kaleido_collect.c non matching * Rename z_kaleido_8081EFF0.c to z_kaleido_prompt.c * Update most kaleido variables to be static * Improve GS flag macros * Improve z_lmap_mark.c and extract z_lmap_mark_data.c with a script * Various minor fixes and improvements * Minor fixes and review changes * Review changes part 2 * Rename gSetTileCustom to gDPSetTileCustom * Review changes part 3
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106 changed files with 8605 additions and 24307 deletions
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@ -7,7 +7,7 @@ void func_80110990(GlobalContext* globalCtx) {
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void func_801109B0(GlobalContext* globalCtx) {
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InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
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u32 parameterSize;
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u16 do_actionOffset;
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u16 doActionOffset;
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u8 temp;
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gSaveContext.unk_1422 = 0;
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@ -40,72 +40,72 @@ void func_801109B0(GlobalContext* globalCtx) {
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DmaMgr_SendRequest1(interfaceCtx->parameterSegment, (u32)_parameter_staticSegmentRomStart, parameterSize,
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"../z_construct.c", 162);
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interfaceCtx->do_actionSegment = GameState_Alloc(&globalCtx->state, 0x480, "../z_construct.c", 166);
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interfaceCtx->doActionSegment = GameState_Alloc(&globalCtx->state, 0x480, "../z_construct.c", 166);
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// Translates to: "DO Action Texture Initialization"
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osSyncPrintf("DOアクション テクスチャ初期=%x\n", 0x480);
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osSyncPrintf("parameter->do_actionSegment=%x\n", interfaceCtx->do_actionSegment);
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osSyncPrintf("parameter->do_actionSegment=%x\n", interfaceCtx->doActionSegment);
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ASSERT(interfaceCtx->do_actionSegment != NULL, "parameter->do_actionSegment != NULL", "../z_construct.c", 169);
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ASSERT(interfaceCtx->doActionSegment != NULL, "parameter->do_actionSegment != NULL", "../z_construct.c", 169);
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if (gSaveContext.language == 0) {
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do_actionOffset = 0;
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doActionOffset = 0;
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} else if (gSaveContext.language == 1) {
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do_actionOffset = 0x2B80;
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doActionOffset = 0x2B80;
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} else {
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do_actionOffset = 0x5700;
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doActionOffset = 0x5700;
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}
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DmaMgr_SendRequest1(interfaceCtx->do_actionSegment, (u32)_do_action_staticSegmentRomStart + do_actionOffset, 0x300,
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DmaMgr_SendRequest1(interfaceCtx->doActionSegment, (u32)_do_action_staticSegmentRomStart + doActionOffset, 0x300,
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"../z_construct.c", 174);
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if (gSaveContext.language == 0) {
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do_actionOffset = 0x480;
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doActionOffset = 0x480;
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} else if (gSaveContext.language == 1) {
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do_actionOffset = 0x3000;
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doActionOffset = 0x3000;
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} else {
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do_actionOffset = 0x5B80;
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doActionOffset = 0x5B80;
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}
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DmaMgr_SendRequest1((void*)((u32)interfaceCtx->do_actionSegment + 0x300),
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(u32)_do_action_staticSegmentRomStart + do_actionOffset, 0x180, "../z_construct.c", 178);
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DmaMgr_SendRequest1(interfaceCtx->doActionSegment + 0x300, (u32)_do_action_staticSegmentRomStart + doActionOffset,
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0x180, "../z_construct.c", 178);
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interfaceCtx->icon_itemSegment = GameState_Alloc(&globalCtx->state, 0x4000, "../z_construct.c", 190);
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interfaceCtx->iconItemSegment = GameState_Alloc(&globalCtx->state, 0x4000, "../z_construct.c", 190);
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// Translates to: "Icon Item Texture Initialization = %x"
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osSyncPrintf("アイコンアイテム テクスチャ初期=%x\n", 0x4000);
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osSyncPrintf("parameter->icon_itemSegment=%x\n", interfaceCtx->icon_itemSegment);
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osSyncPrintf("parameter->icon_itemSegment=%x\n", interfaceCtx->iconItemSegment);
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ASSERT(interfaceCtx->icon_itemSegment != NULL, "parameter->icon_itemSegment != NULL", "../z_construct.c", 193);
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ASSERT(interfaceCtx->iconItemSegment != NULL, "parameter->icon_itemSegment != NULL", "../z_construct.c", 193);
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osSyncPrintf("Register_Item[%x, %x, %x, %x]\n", gSaveContext.equips.buttonItems[0],
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gSaveContext.equips.buttonItems[1], gSaveContext.equips.buttonItems[2],
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gSaveContext.equips.buttonItems[3]);
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if (gSaveContext.equips.buttonItems[0] < 0xF0) {
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DmaMgr_SendRequest1(interfaceCtx->icon_itemSegment,
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DmaMgr_SendRequest1(interfaceCtx->iconItemSegment,
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_icon_item_staticSegmentRomStart + gSaveContext.equips.buttonItems[0] * 0x1000, 0x1000,
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"../z_construct.c", 198);
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} else if (gSaveContext.equips.buttonItems[0] != 0xFF) {
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DmaMgr_SendRequest1(interfaceCtx->icon_itemSegment,
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DmaMgr_SendRequest1(interfaceCtx->iconItemSegment,
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_icon_item_staticSegmentRomStart + gSaveContext.equips.buttonItems[0] * 0x1000, 0x1000,
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"../z_construct.c", 203);
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}
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if (gSaveContext.equips.buttonItems[1] < 0xF0) {
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DmaMgr_SendRequest1((void*)((u32)interfaceCtx->icon_itemSegment + 0x1000),
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DmaMgr_SendRequest1(interfaceCtx->iconItemSegment + 0x1000,
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_icon_item_staticSegmentRomStart + gSaveContext.equips.buttonItems[1] * 0x1000, 0x1000,
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"../z_construct.c", 209);
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}
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if (gSaveContext.equips.buttonItems[2] < 0xF0) {
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DmaMgr_SendRequest1((void*)((u32)interfaceCtx->icon_itemSegment + 0x2000),
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DmaMgr_SendRequest1(interfaceCtx->iconItemSegment + 0x2000,
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_icon_item_staticSegmentRomStart + gSaveContext.equips.buttonItems[2] * 0x1000, 0x1000,
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"../z_construct.c", 214);
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}
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if (gSaveContext.equips.buttonItems[3] < 0xF0) {
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DmaMgr_SendRequest1((void*)((u32)interfaceCtx->icon_itemSegment + 0x3000),
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DmaMgr_SendRequest1(interfaceCtx->iconItemSegment + 0x3000,
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_icon_item_staticSegmentRomStart + gSaveContext.equips.buttonItems[3] * 0x1000, 0x1000,
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"../z_construct.c", 219);
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}
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