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Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803)

* Decompile ovl_kaleido_scope + minor cleanups

* Add a common header for ovl_kaleido_scope

* Start cleaning up and documenting kaleido_scope (+ some interface docs)

* Improve and fix some kaleido_scope non matchings

* Match KaleidoSetup_Init

* Extract icon_item_fra/ger_static files

* Add more documentation and matches to kaleido_scope

* Improve the z_kaleido_collect.c non matching

* Rename z_kaleido_8081EFF0.c to z_kaleido_prompt.c

* Update most kaleido variables to be static

* Improve GS flag macros

* Improve z_lmap_mark.c and extract z_lmap_mark_data.c with a script

* Various minor fixes and improvements

* Minor fixes and review changes

* Review changes part 2

* Rename gSetTileCustom to gDPSetTileCustom

* Review changes part 3
This commit is contained in:
Roman971 2021-05-03 01:15:16 +02:00 committed by GitHub
parent 4e9f40cb13
commit a53e084cd2
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GPG key ID: 4AEE18F83AFDEB23
106 changed files with 8605 additions and 24307 deletions

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@ -126,16 +126,11 @@ void func_80AFB89C(EnSi* this, GlobalContext* globalCtx) {
void func_80AFB950(EnSi* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
s32 temp;
s16 params;
if (func_8010BDBC(&globalCtx->msgCtx) != 2) {
player->actor.freezeTimer = 10;
} else {
params = this->actor.params;
temp = (params & 0x1F00) >> 8;
gSaveContext.gsFlags[temp >> 2] |= (params & 0xFF) << gGoldSkullFlgShift[temp & 3];
SET_GS_FLAGS((this->actor.params & 0x1F00) >> 8, this->actor.params & 0xFF);
Actor_Kill(&this->actor);
}
}