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Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803)

* Decompile ovl_kaleido_scope + minor cleanups

* Add a common header for ovl_kaleido_scope

* Start cleaning up and documenting kaleido_scope (+ some interface docs)

* Improve and fix some kaleido_scope non matchings

* Match KaleidoSetup_Init

* Extract icon_item_fra/ger_static files

* Add more documentation and matches to kaleido_scope

* Improve the z_kaleido_collect.c non matching

* Rename z_kaleido_8081EFF0.c to z_kaleido_prompt.c

* Update most kaleido variables to be static

* Improve GS flag macros

* Improve z_lmap_mark.c and extract z_lmap_mark_data.c with a script

* Various minor fixes and improvements

* Minor fixes and review changes

* Review changes part 2

* Rename gSetTileCustom to gDPSetTileCustom

* Review changes part 3
This commit is contained in:
Roman971 2021-05-03 01:15:16 +02:00 committed by GitHub
parent 4e9f40cb13
commit a53e084cd2
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
106 changed files with 8605 additions and 24307 deletions

View file

@ -275,13 +275,13 @@ void Select_UpdateMenu(SelectContext* this) {
this->unk_224 = 0x14;
this->unk_22C = 1;
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
this->unk_220 = SREG(30);
this->unk_220 = R_UPDATE_RATE;
}
}
if (CHECK_BTN_ALL(controller1->cur.button, BTN_DUP) && this->unk_224 == 0) {
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
this->unk_220 = SREG(30) * 3;
this->unk_220 = R_UPDATE_RATE * 3;
}
if (CHECK_BTN_ALL(controller1->press.button, BTN_DDOWN)) {
@ -292,24 +292,24 @@ void Select_UpdateMenu(SelectContext* this) {
this->unk_228 = 0x14;
this->unk_230 = 1;
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
this->unk_220 = -SREG(30);
this->unk_220 = -R_UPDATE_RATE;
}
}
if (CHECK_BTN_ALL(controller1->cur.button, BTN_DDOWN) && (this->unk_228 == 0)) {
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
this->unk_220 = -SREG(30) * 3;
this->unk_220 = -R_UPDATE_RATE * 3;
}
if (CHECK_BTN_ALL(controller1->press.button, BTN_DLEFT) || CHECK_BTN_ALL(controller1->cur.button, BTN_DLEFT)) {
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
this->unk_220 = SREG(30);
this->unk_220 = R_UPDATE_RATE;
}
if (CHECK_BTN_ALL(controller1->press.button, BTN_DRIGHT) ||
CHECK_BTN_ALL(controller1->cur.button, BTN_DRIGHT)) {
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
this->unk_220 = -SREG(30);
this->unk_220 = -R_UPDATE_RATE;
}
}
@ -616,7 +616,7 @@ void Select_Init(GameState* thisx) {
this->unk_20C = dREG(81);
this->unk_1DC = dREG(82);
}
SREG(30) = 1;
R_UPDATE_RATE = 1;
this->staticSegment = GameState_Alloc(&this->state, size, "../z_select.c", 1114);
DmaMgr_SendRequest1(this->staticSegment, _z_select_staticSegmentRomStart, size, "../z_select.c", 1115);

View file

@ -40,24 +40,20 @@ void Title_Calc(TitleContext* this) {
}
void Title_SetupView(TitleContext* this, f32 x, f32 y, f32 z) {
View* view;
Vec3f v1;
Vec3f v2;
Vec3f v3;
View* view = &this->view;
Vec3f eye;
Vec3f lookAt;
Vec3f up;
view = &this->view;
v3.z = 0;
v3.x = 0;
v2.z = 0;
v2.y = 0;
v2.x = 0;
v1.x = x;
v1.y = y;
v1.z = z;
v3.y = 1.0;
eye.x = x;
eye.y = y;
eye.z = z;
up.x = up.z = 0.0f;
lookAt.x = lookAt.y = lookAt.z = 0.0f;
up.y = 1.0f;
func_800AA460(view, 30.0f, 10.0f, 12800.0f);
func_800AA358(view, &v1, &v2, &v3);
func_800AA358(view, &eye, &lookAt, &up);
func_800AAA50(view, 0xF);
}