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EnHy + objects docs (#1499)

* document object_bba

* Clean up cne

* object bob

* object_aob

* object_cob

* object_bji

* object_ahg

* object_boj

* All functions named plus some cleanup

* enums

* Remove body wiggle comments

* Format

* Remove case comments

* comments with default

* Format

* format
This commit is contained in:
Derek Hensley 2024-10-15 02:20:46 -07:00 committed by GitHub
parent 4f6e33e302
commit a53fb02699
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GPG key ID: B5690EEEBB952194
15 changed files with 1169 additions and 869 deletions

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@ -1,61 +1,66 @@
<Root>
<File Name="object_ahg" Segment="6">
<!--Skeleton -->
<!-- The textures used by these limbs aren't 64-bit aligned -->
<Limb Name="object_ahg_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_ahg_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_ahg_Limb_000018" LimbType="Standard" Offset="0x18"/>
<Limb Name="object_ahg_Limb_000024" LimbType="Standard" Offset="0x24"/>
<Limb Name="object_ahg_Limb_000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="object_ahg_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
<Limb Name="object_ahg_Limb_000048" LimbType="Standard" Offset="0x48"/>
<Limb Name="object_ahg_Limb_000054" LimbType="Standard" Offset="0x54"/>
<Limb Name="object_ahg_Limb_000060" LimbType="Standard" Offset="0x60"/>
<Limb Name="object_ahg_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="object_ahg_Limb_000078" LimbType="Standard" Offset="0x78"/>
<Limb Name="object_ahg_Limb_000084" LimbType="Standard" Offset="0x84"/>
<Limb Name="object_ahg_Limb_000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="object_ahg_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_ahg_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
<Skeleton Name="object_ahg_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<Limb Name="gHylianMan1PelvisLimb" LimbType="Standard" Offset="0x0"/>
<Limb Name="gHylianMan1LeftThighLimb" LimbType="Standard" Offset="0xC"/>
<Limb Name="gHylianMan1LeftShinLimb" LimbType="Standard" Offset="0x18"/>
<Limb Name="gHylianMan1LeftFootLimb" LimbType="Standard" Offset="0x24"/>
<Limb Name="gHylianMan1RightThighLimb" LimbType="Standard" Offset="0x30"/>
<Limb Name="gHylianMan1RightShinLimb" LimbType="Standard" Offset="0x3C"/>
<Limb Name="gHylianMan1RightFootLimb" LimbType="Standard" Offset="0x48"/>
<Limb Name="gHylianMan1TorsoLimb" LimbType="Standard" Offset="0x54"/>
<Limb Name="gHylianMan1LeftUpperArmLimb" LimbType="Standard" Offset="0x60"/>
<Limb Name="gHylianMan1LeftForearmLimb" LimbType="Standard" Offset="0x6C"/>
<Limb Name="gHylianMan1LeftHandLimb" LimbType="Standard" Offset="0x78"/>
<Limb Name="gHylianMan1RightUpperArmLimb" LimbType="Standard" Offset="0x84"/>
<Limb Name="gHylianMan1RightForearmLimb" LimbType="Standard" Offset="0x90"/>
<Limb Name="gHylianMan1RightHandLimb" LimbType="Standard" Offset="0x9C"/>
<Limb Name="gHylianMan1HeadLimb" LimbType="Standard" Offset="0xA8"/>
<Skeleton Name="gHylianMan1Skel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- Textures -->
<!-- 32-bit aligned textures. -->
<Texture Name="object_ahg_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="object_ahg_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="16" Height="16" Offset="0x2FC" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_0003FC" OutName="tex_000003FC" Format="ci8" Width="16" Height="16" Offset="0x3FC" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_0004FC" OutName="tex_000004FC" Format="ci8" Width="8" Height="8" Offset="0x4FC" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_00053C" OutName="tex_0000053C" Format="ci8" Width="8" Height="8" Offset="0x53C" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_00057C" OutName="tex_0000057C" Format="ci8" Width="16" Height="16" Offset="0x57C" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_00067C" OutName="tex_0000067C" Format="ci8" Width="16" Height="16" Offset="0x67C" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_00077C" OutName="tex_0000077C" Format="ci8" Width="16" Height="16" Offset="0x77C" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_00087C" OutName="tex_0000087C" Format="ci8" Width="16" Height="16" Offset="0x87C" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_00097C" OutName="tex_0000097C" Format="i8" Width="8" Height="8" Offset="0x97C"/>
<Texture Name="object_ahg_Tex_0009BC" OutName="tex_000009BC" Format="i8" Width="8" Height="8" Offset="0x9BC"/>
<Texture Name="object_ahg_Tex_0009FC" OutName="tex_000009FC" Format="ci8" Width="32" Height="16" Offset="0x9FC" TlutOffset="0xFC"/>
<Texture Name="object_ahg_Tex_000BFC" OutName="tex_00000BFC" Format="ci8" Width="16" Height="16" Offset="0xBFC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1TLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="gHylianMan1BeardedSkinHairTex" OutName="bearded_skin_hair" Format="ci8" Width="16" Height="16" Offset="0x2FC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1BeardedHairTex" OutName="bearded_hair" Format="ci8" Width="16" Height="16" Offset="0x3FC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1BeardedEarTex" OutName="bearded_ear" Format="ci8" Width="8" Height="8" Offset="0x4FC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1BeardedSkinTex" OutName="bearded_skin" Format="ci8" Width="8" Height="8" Offset="0x53C" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1BeardedEyeOpenTex" OutName="bearded_eye_open" Format="ci8" Width="16" Height="16" Offset="0x57C" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1BeardedEyeHalfTex" OutName="bearded_eye_half" Format="ci8" Width="16" Height="16" Offset="0x67C" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1BeardedEyeClosedTex" OutName="bearded_eye_closed" Format="ci8" Width="16" Height="16" Offset="0x77C" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1FingersTex" OutName="fingers" Format="ci8" Width="16" Height="16" Offset="0x87C" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1ShirtTex" OutName="shirt" Format="i8" Width="8" Height="8" Offset="0x97C"/>
<Texture Name="gHylianMan1ShoesTex" OutName="shoes" Format="i8" Width="8" Height="8" Offset="0x9BC"/>
<Texture Name="gHylianMan1PantsTex" OutName="pants" Format="ci8" Width="32" Height="16" Offset="0x9FC" TlutOffset="0xFC"/>
<Texture Name="gHylianMan1PantsBeltTex" OutName="pants_belt" Format="ci8" Width="16" Height="16" Offset="0xBFC" TlutOffset="0xFC"/>
<DList Name="object_ahg_DL_0030F0" Offset="0x30F0"/>
<DList Name="object_ahg_DL_003500" Offset="0x3500"/>
<DList Name="object_ahg_DL_003670" Offset="0x3670"/>
<DList Name="object_ahg_DL_0037A0" Offset="0x37A0"/>
<DList Name="object_ahg_DL_0038D8" Offset="0x38D8"/>
<DList Name="object_ahg_DL_003A48" Offset="0x3A48"/>
<DList Name="object_ahg_DL_003B78" Offset="0x3B78"/>
<DList Name="object_ahg_DL_003CB0" Offset="0x3CB0"/>
<DList Name="object_ahg_DL_003ED8" Offset="0x3ED8"/>
<DList Name="object_ahg_DL_004018" Offset="0x4018"/>
<DList Name="object_ahg_DL_004148" Offset="0x4148"/>
<DList Name="object_ahg_DL_004280" Offset="0x4280"/>
<DList Name="object_ahg_DL_0043C0" Offset="0x43C0"/>
<DList Name="object_ahg_DL_0044F0" Offset="0x44F0"/>
<DList Name="object_ahg_DL_004628" Offset="0x4628"/>
<!-- DLs -->
<DList Name="gHylianMan1BeardedHeadDL" Offset="0x30F0"/>
<DList Name="gHylianMan1RightHandDL" Offset="0x3500"/>
<DList Name="gHylianMan1RightForearmDL" Offset="0x3670"/>
<DList Name="gHylianMan1RightUpperArmDL" Offset="0x37A0"/>
<DList Name="gHylianMan1LeftHandDL" Offset="0x38D8"/>
<DList Name="gHylianMan1LeftForearmDL" Offset="0x3A48"/>
<DList Name="gHylianMan1LeftUpperArmDL" Offset="0x3B78"/>
<DList Name="gHylianMan1TorsoDL" Offset="0x3CB0"/>
<DList Name="gHylianMan1RightFootDL" Offset="0x3ED8"/>
<DList Name="gHylianMan1RightShinDL" Offset="0x4018"/>
<DList Name="gHylianMan1RightThighDL" Offset="0x4148"/>
<DList Name="gHylianMan1LeftFootDL" Offset="0x4280"/>
<DList Name="gHylianMan1LeftShinDL" Offset="0x43C0"/>
<DList Name="gHylianMan1LeftThighDL" Offset="0x44F0"/>
<DList Name="gHylianMan1PelvisDL" Offset="0x4628"/>
<Texture Name="object_ahg_TLUT_0047C8" OutName="tlut_000047C8" Format="rgba16" Width="16" Height="12" Offset="0x47C8"/>
<Texture Name="object_ahg_Tex_004948" OutName="tex_00004948" Format="ci8" Width="8" Height="8" Offset="0x4948" TlutOffset="0x47C8"/>
<Texture Name="object_ahg_Tex_004988" OutName="tex_00004988" Format="ci8" Width="32" Height="16" Offset="0x4988" TlutOffset="0x47C8"/>
<Texture Name="object_ahg_Tex_004B88" OutName="tex_00004B88" Format="ci8" Width="16" Height="16" Offset="0x4B88" TlutOffset="0x47C8"/>
<Texture Name="object_ahg_Tex_004C88" OutName="tex_00004C88" Format="ci8" Width="8" Height="16" Offset="0x4C88" TlutOffset="0x47C8"/>
<DList Name="object_ahg_DL_005508" Offset="0x5508"/>
<DList Name="object_ahg_DL_005728" Offset="0x5728"/>
<!-- Alternate Heads Textures -->
<Texture Name="gHylianMan1ShavedBowlCutTLUT" OutName="shaved_bowl_cut_tlut" Format="rgba16" Width="16" Height="12" Offset="0x47C8"/>
<Texture Name="gHylianMan1ShavedBowlSkinEarTex" OutName="shaved_bowl_cut_skin_ear" Format="ci8" Width="8" Height="8" Offset="0x4948" TlutOffset="0x47C8"/>
<Texture Name="gHylianMan1ShavedBowlMouthTex" OutName="shaved_bowl_cut_mouth" Format="ci8" Width="32" Height="16" Offset="0x4988" TlutOffset="0x47C8"/>
<Texture Name="gHylianMan1ShavedBowlEyeTex" OutName="shaved_bowl_cut_eye" Format="ci8" Width="16" Height="16" Offset="0x4B88" TlutOffset="0x47C8"/>
<Texture Name="gHylianMan1BowlCutHairTex" OutName="bowl_cut_hair" Format="ci8" Width="8" Height="16" Offset="0x4C88" TlutOffset="0x47C8"/>
<!-- Alternate Heads DLs -->
<DList Name="gHylianMan1ShavedHeadDL" Offset="0x5508"/>
<DList Name="gHylianMan1BowlCutHeadDL" Offset="0x5728"/>
</File>
</Root>