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EnHy + objects docs (#1499)

* document object_bba

* Clean up cne

* object bob

* object_aob

* object_cob

* object_bji

* object_ahg

* object_boj

* All functions named plus some cleanup

* enums

* Remove body wiggle comments

* Format

* Remove case comments

* comments with default

* Format

* format
This commit is contained in:
Derek Hensley 2024-10-15 02:20:46 -07:00 committed by GitHub
parent 4f6e33e302
commit a53fb02699
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15 changed files with 1169 additions and 869 deletions

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@ -1,45 +1,50 @@
<Root>
<File Name="object_bba" Segment="6">
<Limb Name="object_bba_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_bba_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_bba_Limb_000018" LimbType="Standard" Offset="0x18"/>
<Limb Name="object_bba_Limb_000024" LimbType="Standard" Offset="0x24"/>
<Limb Name="object_bba_Limb_000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="object_bba_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
<Limb Name="object_bba_Limb_000048" LimbType="Standard" Offset="0x48"/>
<Limb Name="object_bba_Limb_000054" LimbType="Standard" Offset="0x54"/>
<Limb Name="object_bba_Limb_000060" LimbType="Standard" Offset="0x60"/>
<Limb Name="object_bba_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="object_bba_Limb_000078" LimbType="Standard" Offset="0x78"/>
<Limb Name="object_bba_Limb_000084" LimbType="Standard" Offset="0x84"/>
<Limb Name="object_bba_Limb_000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="object_bba_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_bba_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
<Skeleton Name="object_bba_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<Texture Name="object_bba_TLUT_000108" OutName="tlut_00000108" Format="rgba16" Width="16" Height="16" Offset="0x108"/>
<Texture Name="object_bba_Tex_000308" OutName="tex_00000308" Format="ci8" Width="8" Height="8" Offset="0x308" TlutOffset="0x108"/>
<Texture Name="object_bba_Tex_000348" OutName="tex_00000348" Format="ci8" Width="8" Height="8" Offset="0x348" TlutOffset="0x108"/>
<Texture Name="object_bba_Tex_000388" OutName="tex_00000388" Format="ci8" Width="16" Height="16" Offset="0x388" TlutOffset="0x108"/>
<Texture Name="object_bba_Tex_000488" OutName="tex_00000488" Format="ci8" Width="8" Height="8" Offset="0x488" TlutOffset="0x108"/>
<Texture Name="object_bba_Tex_0004C8" OutName="tex_000004C8" Format="rgba16" Width="32" Height="32" Offset="0x4C8"/>
<Texture Name="object_bba_Tex_000CC8" OutName="tex_00000CC8" Format="ci8" Width="16" Height="16" Offset="0xCC8" TlutOffset="0x108"/>
<Texture Name="object_bba_Tex_000DC8" OutName="tex_00000DC8" Format="ci8" Width="8" Height="8" Offset="0xDC8" TlutOffset="0x108"/>
<Texture Name="object_bba_Tex_000E08" OutName="tex_00000E08" Format="ci8" Width="16" Height="16" Offset="0xE08" TlutOffset="0x108"/>
<Texture Name="object_bba_Tex_000F08" OutName="tex_00000F08" Format="ci8" Width="16" Height="16" Offset="0xF08" TlutOffset="0x108"/>
<DList Name="object_bba_DL_002948" Offset="0x2948"/>
<DList Name="object_bba_DL_003298" Offset="0x3298"/>
<DList Name="object_bba_DL_0033A8" Offset="0x33A8"/>
<DList Name="object_bba_DL_0034C8" Offset="0x34C8"/>
<DList Name="object_bba_DL_0035F0" Offset="0x35F0"/>
<DList Name="object_bba_DL_003700" Offset="0x3700"/>
<DList Name="object_bba_DL_003820" Offset="0x3820"/>
<DList Name="object_bba_DL_003948" Offset="0x3948"/>
<DList Name="object_bba_DL_003C80" Offset="0x3C80"/>
<DList Name="object_bba_DL_003D50" Offset="0x3D50"/>
<DList Name="object_bba_DL_003E20" Offset="0x3E20"/>
<DList Name="object_bba_DL_003EF0" Offset="0x3EF0"/>
<DList Name="object_bba_DL_003FC0" Offset="0x3FC0"/>
<DList Name="object_bba_DL_004090" Offset="0x4090"/>
<DList Name="object_bba_DL_004160" Offset="0x4160"/>
<!-- Skeleton -->
<Limb Name="gHylianOldWomanPelvisLimb" LimbType="Standard" Offset="0x0"/>
<Limb Name="gHylianOldWomanLeftThighLimb" LimbType="Standard" Offset="0xC"/>
<Limb Name="gHylianOldWomanLeftShinLimb" LimbType="Standard" Offset="0x18"/>
<Limb Name="gHylianOldWomanLeftFootLimb" LimbType="Standard" Offset="0x24"/>
<Limb Name="gHylianOldWomanRightThighLimb" LimbType="Standard" Offset="0x30"/>
<Limb Name="gHylianOldWomanRightShinLimb" LimbType="Standard" Offset="0x3C"/>
<Limb Name="gHylianOldWomanRightFootLimb" LimbType="Standard" Offset="0x48"/>
<Limb Name="gHylianOldWomanTorsoLimb" LimbType="Standard" Offset="0x54"/>
<Limb Name="gHylianOldWomanLeftUpperArmLimb" LimbType="Standard" Offset="0x60"/>
<Limb Name="gHylianOldWomanLeftForearmLimb" LimbType="Standard" Offset="0x6C"/>
<Limb Name="gHylianOldWomanLeftHandLimb" LimbType="Standard" Offset="0x78"/>
<Limb Name="gHylianOldWomanRightUpperArmLimb" LimbType="Standard" Offset="0x84"/>
<Limb Name="gHylianOldWomanRightForearmLimb" LimbType="Standard" Offset="0x90"/>
<Limb Name="gHylianOldWomanRightHandLimb" LimbType="Standard" Offset="0x9C"/>
<Limb Name="gHylianOldWomanHeadLimb" LimbType="Standard" Offset="0xA8"/>
<Skeleton Name="gHylianOldWomanSkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- Textures -->
<Texture Name="gHylianOldWomanTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x108"/>
<Texture Name="gHylianOldWomanMouthTex" OutName="mouth" Format="ci8" Width="8" Height="8" Offset="0x308" TlutOffset="0x108"/>
<Texture Name="gHylianOldWomanSkinTex" OutName="skin" Format="ci8" Width="8" Height="8" Offset="0x348" TlutOffset="0x108"/>
<Texture Name="gHylianOldWomanHairTex" OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x388" TlutOffset="0x108"/>
<Texture Name="gHylianOldWomanEarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x488" TlutOffset="0x108"/>
<Texture Name="gHylianOldWomanEyeTex" OutName="eye" Format="rgba16" Width="32" Height="32" Offset="0x4C8"/>
<Texture Name="gHylianOldWomanFingersTex" OutName="fingers" Format="ci8" Width="16" Height="16" Offset="0xCC8" TlutOffset="0x108"/>
<Texture Name="gHylianOldWomanCollarSleevesTex" OutName="collar_sleeves" Format="ci8" Width="8" Height="8" Offset="0xDC8" TlutOffset="0x108"/>
<Texture Name="gHylianOldWomanShirtTex" OutName="shirt" Format="ci8" Width="16" Height="16" Offset="0xE08" TlutOffset="0x108"/>
<Texture Name="gHylianOldWomanSkirtTex" OutName="skirt" Format="ci8" Width="16" Height="16" Offset="0xF08" TlutOffset="0x108"/>
<!-- DLs -->
<DList Name="gHylianOldWomanHeadDL" Offset="0x2948"/>
<DList Name="gHylianOldWomanRightHandDL" Offset="0x3298"/>
<DList Name="gHylianOldWomanRightForearmDL" Offset="0x33A8"/>
<DList Name="gHylianOldWomanRightUpperArmDL" Offset="0x34C8"/>
<DList Name="gHylianOldWomanLeftHandDL" Offset="0x35F0"/>
<DList Name="gHylianOldWomanLeftForearmDL" Offset="0x3700"/>
<DList Name="gHylianOldWomanLeftUpperArmDL" Offset="0x3820"/>
<DList Name="gHylianOldWomanTorsoDL" Offset="0x3948"/>
<DList Name="gHylianOldWomanRightFootDL" Offset="0x3C80"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gHylianOldWomanRightShinDL" Offset="0x3D50"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gHylianOldWomanRightThighDL" Offset="0x3E20"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gHylianOldWomanLeftFootDL" Offset="0x3EF0"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gHylianOldWomanLeftShinDL" Offset="0x3FC0"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gHylianOldWomanLeftThighDL" Offset="0x4090"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gHylianOldWomanPelvisDL" Offset="0x4160"/>
</File>
</Root>