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EnHy + objects docs (#1499)
* document object_bba * Clean up cne * object bob * object_aob * object_cob * object_bji * object_ahg * object_boj * All functions named plus some cleanup * enums * Remove body wiggle comments * Format * Remove case comments * comments with default * Format * format
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15 changed files with 1169 additions and 869 deletions
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@ -1,47 +1,52 @@
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<Root>
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<File Name="object_bob" Segment="6">
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<Limb Name="object_bob_Limb_000000" LimbType="Standard" Offset="0x0"/>
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<Limb Name="object_bob_Limb_00000C" LimbType="Standard" Offset="0xC"/>
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<Limb Name="object_bob_Limb_000018" LimbType="Standard" Offset="0x18"/>
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<Limb Name="object_bob_Limb_000024" LimbType="Standard" Offset="0x24"/>
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<Limb Name="object_bob_Limb_000030" LimbType="Standard" Offset="0x30"/>
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<Limb Name="object_bob_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
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<Limb Name="object_bob_Limb_000048" LimbType="Standard" Offset="0x48"/>
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<Limb Name="object_bob_Limb_000054" LimbType="Standard" Offset="0x54"/>
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<Limb Name="object_bob_Limb_000060" LimbType="Standard" Offset="0x60"/>
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<Limb Name="object_bob_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
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<Limb Name="object_bob_Limb_000078" LimbType="Standard" Offset="0x78"/>
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<Limb Name="object_bob_Limb_000084" LimbType="Standard" Offset="0x84"/>
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<Limb Name="object_bob_Limb_000090" LimbType="Standard" Offset="0x90"/>
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<Limb Name="object_bob_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
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<Limb Name="object_bob_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
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<Skeleton Name="object_bob_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
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<Texture Name="object_bob_TLUT_000108" OutName="tlut_00000108" Format="rgba16" Width="16" Height="16" Offset="0x108"/>
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<Texture Name="object_bob_Tex_000308" OutName="tex_00000308" Format="ci8" Width="8" Height="8" Offset="0x308" TlutOffset="0x108"/>
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<Texture Name="object_bob_Tex_000348" OutName="tex_00000348" Format="ci8" Width="8" Height="8" Offset="0x348" TlutOffset="0x108"/>
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<Texture Name="object_bob_Tex_000388" OutName="tex_00000388" Format="ci8" Width="32" Height="32" Offset="0x388" TlutOffset="0x108"/>
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<Texture Name="object_bob_Tex_000788" OutName="tex_00000788" Format="ci8" Width="8" Height="8" Offset="0x788" TlutOffset="0x108"/>
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<Texture Name="object_bob_Tex_0007C8" OutName="tex_000007C8" Format="rgba16" Width="32" Height="32" Offset="0x7C8"/>
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<Texture Name="object_bob_Tex_000FC8" OutName="tex_00000FC8" Format="rgba16" Width="32" Height="32" Offset="0xFC8"/>
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<Texture Name="object_bob_Tex_0017C8" OutName="tex_000017C8" Format="rgba16" Width="32" Height="32" Offset="0x17C8"/>
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<Texture Name="object_bob_Tex_001FC8" OutName="tex_00001FC8" Format="ci8" Width="16" Height="16" Offset="0x1FC8" TlutOffset="0x108"/>
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<Texture Name="object_bob_Tex_0020C8" OutName="tex_000020C8" Format="ci8" Width="16" Height="16" Offset="0x20C8" TlutOffset="0x108"/>
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<Texture Name="object_bob_Tex_0021C8" OutName="tex_000021C8" Format="ci8" Width="8" Height="8" Offset="0x21C8" TlutOffset="0x108"/>
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<Texture Name="object_bob_Tex_002208" OutName="tex_00002208" Format="ci8" Width="16" Height="16" Offset="0x2208" TlutOffset="0x108"/>
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<DList Name="object_bob_DL_003B78" Offset="0x3B78"/>
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<DList Name="object_bob_DL_003F68" Offset="0x3F68"/>
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<DList Name="object_bob_DL_0040B0" Offset="0x40B0"/>
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<DList Name="object_bob_DL_0041E0" Offset="0x41E0"/>
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<DList Name="object_bob_DL_004310" Offset="0x4310"/>
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<DList Name="object_bob_DL_004458" Offset="0x4458"/>
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<DList Name="object_bob_DL_004588" Offset="0x4588"/>
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<DList Name="object_bob_DL_0046B8" Offset="0x46B8"/>
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<DList Name="object_bob_DL_004A48" Offset="0x4A48"/>
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<DList Name="object_bob_DL_004B18" Offset="0x4B18"/>
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<DList Name="object_bob_DL_004BE8" Offset="0x4BE8"/>
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<DList Name="object_bob_DL_004C38" Offset="0x4C38"/>
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<DList Name="object_bob_DL_004D08" Offset="0x4D08"/>
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<DList Name="object_bob_DL_004DD8" Offset="0x4DD8"/>
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<DList Name="object_bob_DL_004E28" Offset="0x4E28"/>
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<!-- Skeleton -->
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<Limb Name="gHylianWoman2PelvisLimb" LimbType="Standard" Offset="0x0"/>
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<Limb Name="gHylianWoman2LeftThighLimb" LimbType="Standard" Offset="0xC"/>
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<Limb Name="gHylianWoman2LeftShinLimb" LimbType="Standard" Offset="0x18"/>
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<Limb Name="gHylianWoman2LeftFootLimb" LimbType="Standard" Offset="0x24"/>
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<Limb Name="gHylianWoman2RightThighLimb" LimbType="Standard" Offset="0x30"/>
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<Limb Name="gHylianWoman2RightShinLimb" LimbType="Standard" Offset="0x3C"/>
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<Limb Name="gHylianWoman2RightFootLimb" LimbType="Standard" Offset="0x48"/>
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<Limb Name="gHylianWoman2TorsoLimb" LimbType="Standard" Offset="0x54"/>
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<Limb Name="gHylianWoman2LeftUpperArmLimb" LimbType="Standard" Offset="0x60"/>
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<Limb Name="gHylianWoman2LeftForearmLimb" LimbType="Standard" Offset="0x6C"/>
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<Limb Name="gHylianWoman2LeftHandLimb" LimbType="Standard" Offset="0x78"/>
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<Limb Name="gHylianWoman2RightUpperArmLimb" LimbType="Standard" Offset="0x84"/>
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<Limb Name="gHylianWoman2RightForearmLimb" LimbType="Standard" Offset="0x90"/>
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<Limb Name="gHylianWoman2RightHandLimb" LimbType="Standard" Offset="0x9C"/>
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<Limb Name="gHylianWoman2HeadLimb" LimbType="Standard" Offset="0xA8"/>
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<Skeleton Name="gHylianWoman2Skel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
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<!-- Textures -->
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<Texture Name="gHylianWoman2TLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x108"/>
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<Texture Name="gHylianWoman2SkinTex" OutName="skin" Format="ci8" Width="8" Height="8" Offset="0x308" TlutOffset="0x108"/>
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<Texture Name="gHylianWoman2HairTex" OutName="hair" Format="ci8" Width="8" Height="8" Offset="0x348" TlutOffset="0x108"/>
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<Texture Name="gHylianWoman2MouthTex" OutName="mouth" Format="ci8" Width="32" Height="32" Offset="0x388" TlutOffset="0x108"/>
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<Texture Name="gHylianWoman2EarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x788" TlutOffset="0x108"/>
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<Texture Name="gHylianWoman2EyeOpenTex" OutName="eye_open" Format="rgba16" Width="32" Height="32" Offset="0x7C8"/>
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<Texture Name="gHylianWoman2EyeHalfTex" OutName="eye_half" Format="rgba16" Width="32" Height="32" Offset="0xFC8"/>
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<Texture Name="gHylianWoman2EyeClosedTex" OutName="eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x17C8"/>
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<Texture Name="gHylianWoman2FingersTex" OutName="fingers" Format="ci8" Width="16" Height="16" Offset="0x1FC8" TlutOffset="0x108"/>
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<Texture Name="gHylianWoman2ShirtTex" OutName="shirt" Format="ci8" Width="16" Height="16" Offset="0x20C8" TlutOffset="0x108"/>
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<Texture Name="gHylianWoman2CollarTex" OutName="collar" Format="ci8" Width="8" Height="8" Offset="0x21C8" TlutOffset="0x108"/>
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<Texture Name="gHylianWoman2DressTex" OutName="dress" Format="ci8" Width="16" Height="16" Offset="0x2208" TlutOffset="0x108"/>
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<!-- DLs -->
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<DList Name="gHylianWoman2HeadDL" Offset="0x3B78"/>
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<DList Name="gHylianWoman2RightHandDL" Offset="0x3F68"/>
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<DList Name="gHylianWoman2RightForearmDL" Offset="0x40B0"/>
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<DList Name="gHylianWoman2RightUpperArmDL" Offset="0x41E0"/>
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<DList Name="gHylianWoman2LeftHandDL" Offset="0x4310"/>
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<DList Name="gHylianWoman2LeftForearmDL" Offset="0x4458"/>
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<DList Name="gHylianWoman2LeftUpperArmDL" Offset="0x4588"/>
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<DList Name="gHylianWoman2TorsoDL" Offset="0x46B8"/>
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<DList Name="gHylianWoman2RightFootDL" Offset="0x4A48"/> <!-- Renders a single triangle instead of a normal-looking limb -->
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<DList Name="gHylianWoman2RightShinDL" Offset="0x4B18"/> <!-- Renders a single triangle instead of a normal-looking limb -->
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<DList Name="gHylianWoman2RightThighDL" Offset="0x4BE8"/> <!-- Renders a single triangle instead of a normal-looking limb -->
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<DList Name="gHylianWoman2LeftFootDL" Offset="0x4C38"/> <!-- Renders a single triangle instead of a normal-looking limb -->
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<DList Name="gHylianWoman2LeftShinDL" Offset="0x4D08"/> <!-- Renders a single triangle instead of a normal-looking limb -->
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<DList Name="gHylianWoman2LeftThighDL" Offset="0x4DD8"/> <!-- Renders a single triangle instead of a normal-looking limb -->
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<DList Name="gHylianWoman2PelvisDL" Offset="0x4E28"/>
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</File>
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</Root>
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