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EnHy + objects docs (#1499)
* document object_bba * Clean up cne * object bob * object_aob * object_cob * object_bji * object_ahg * object_boj * All functions named plus some cleanup * enums * Remove body wiggle comments * Format * Remove case comments * comments with default * Format * format
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15 changed files with 1169 additions and 869 deletions
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@ -504,7 +504,7 @@ void DemoEc_DrawKokiriGirl(DemoEc* this, PlayState* play) {
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}
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void DemoEc_InitOldMan(DemoEc* this, PlayState* play) {
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DemoEc_UseDrawObject(this, play);
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DemoEc_InitSkelAnime(this, play, &object_bji_Skel_0000F0);
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DemoEc_InitSkelAnime(this, play, &gHylianOldManSkel);
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DemoEc_UseAnimationObject(this, play);
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DemoEc_ChangeAnimation(this, &gDemoEcOldManAnim, 0, 0.0f, false);
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func_8096D5D4(this, play);
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@ -522,9 +522,9 @@ void DemoEc_UpdateOldMan(DemoEc* this, PlayState* play) {
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void DemoEc_DrawOldMan(DemoEc* this, PlayState* play) {
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static void* eyeTextures[] = {
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object_bji_Tex_0005FC,
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object_bji_Tex_0009FC,
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object_bji_Tex_000DFC,
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gHylianOldManEyeOpenTex,
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gHylianOldManEyeHalfTex,
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gHylianOldManEyeClosedTex,
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};
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static u8 color1[] = { 0, 50, 100, 255 };
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static u8 color2[] = { 0, 50, 160, 255 };
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@ -536,7 +536,7 @@ void DemoEc_DrawOldMan(DemoEc* this, PlayState* play) {
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void DemoEc_InitBeardedMan(DemoEc* this, PlayState* play) {
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DemoEc_UseDrawObject(this, play);
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DemoEc_InitSkelAnime(this, play, &object_ahg_Skel_0000F0);
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DemoEc_InitSkelAnime(this, play, &gHylianMan1Skel);
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DemoEc_UseAnimationObject(this, play);
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DemoEc_ChangeAnimation(this, &gDemoEcOldManAnim, 0, 0.0f, false);
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func_8096D5D4(this, play);
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@ -554,9 +554,9 @@ void DemoEc_UpdateBeardedMan(DemoEc* this, PlayState* play) {
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void DemoEc_DrawBeardedMan(DemoEc* this, PlayState* play) {
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static void* eyeTextures[] = {
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object_ahg_Tex_00057C,
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object_ahg_Tex_00067C,
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object_ahg_Tex_00077C,
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gHylianMan1BeardedEyeOpenTex,
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gHylianMan1BeardedEyeHalfTex,
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gHylianMan1BeardedEyeClosedTex,
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};
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static u8 color1[] = { 255, 255, 255, 255 };
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static u8 color2[] = { 255, 255, 255, 255 };
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@ -568,7 +568,7 @@ void DemoEc_DrawBeardedMan(DemoEc* this, PlayState* play) {
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void DemoEc_InitWoman(DemoEc* this, PlayState* play) {
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DemoEc_UseDrawObject(this, play);
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DemoEc_InitSkelAnime(this, play, &object_bob_Skel_0000F0);
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DemoEc_InitSkelAnime(this, play, &gHylianWoman2Skel);
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DemoEc_UseAnimationObject(this, play);
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DemoEc_ChangeAnimation(this, &gDemoEcOldManAnim, 0, 0.0f, false);
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func_8096D5D4(this, play);
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@ -586,9 +586,9 @@ void DemoEc_UpdateWoman(DemoEc* this, PlayState* play) {
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void DemoEc_DrawWoman(DemoEc* this, PlayState* play) {
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static void* eyeTextures[] = {
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object_bob_Tex_0007C8,
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object_bob_Tex_000FC8,
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object_bob_Tex_0017C8,
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gHylianWoman2EyeOpenTex,
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gHylianWoman2EyeHalfTex,
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gHylianWoman2EyeClosedTex,
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};
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s32 eyeTexIndex = this->eyeTexIndex;
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void* eyeTexture = eyeTextures[eyeTexIndex];
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@ -598,7 +598,7 @@ void DemoEc_DrawWoman(DemoEc* this, PlayState* play) {
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void DemoEc_InitOldWoman(DemoEc* this, PlayState* play) {
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DemoEc_UseDrawObject(this, play);
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DemoEc_InitSkelAnime(this, play, &object_bba_Skel_0000F0);
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DemoEc_InitSkelAnime(this, play, &gHylianOldWomanSkel);
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DemoEc_UseAnimationObject(this, play);
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DemoEc_ChangeAnimation(this, &gDemoEcOldManAnim, 0, 0.0f, false);
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func_8096D5D4(this, play);
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@ -614,7 +614,7 @@ void DemoEc_UpdateOldWoman(DemoEc* this, PlayState* play) {
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}
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void DemoEc_DrawOldWoman(DemoEc* this, PlayState* play) {
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DemoEc_DrawSkeleton(this, play, &object_bba_Tex_0004C8, NULL, NULL, NULL);
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DemoEc_DrawSkeleton(this, play, &gHylianOldWomanEyeTex, NULL, NULL, NULL);
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}
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void DemoEc_InitBossCarpenter(DemoEc* this, PlayState* play) {
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