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Name cutscenes from dungeons (Spirit Boss Room, Jabu-Jabu's Belly and Ganon) (#2361)
* name cs from dungeons * review
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5 changed files with 8 additions and 4 deletions
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@ -1,6 +1,7 @@
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<Root>
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<File Name="bdan_scene" Segment="2">
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<Cutscene Name="gJabuJabuIntroCs" Offset="0x155E0"/>
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<Cutscene Name="gJabuIntroCs" Offset="0x155E0"/>
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<Cutscene Name="gJabuSapphireRetrieveUnusedCs" Offset="0x13080"/>
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<Scene Name="bdan_scene" Offset="0x0"/>
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</File>
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<File Name="bdan_room_0" Segment="3">
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@ -1,6 +1,7 @@
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<Root>
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<File Name="bdan_scene" Segment="2">
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<Cutscene Name="gJabuJabuIntroCs" Offset="0x15600"/>
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<Cutscene Name="gJabuIntroCs" Offset="0x15600"/>
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<Cutscene Name="gJabuSapphireRetrieveUnusedCs" Offset="0x130A0"/>
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<Scene Name="bdan_scene" Offset="0x0"/>
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</File>
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<File Name="bdan_room_0" Segment="3">
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@ -1,6 +1,7 @@
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<Root>
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<File Name="ganon_demo_scene" Segment="2">
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<Scene Name="ganon_demo_scene" Offset="0x0"/>
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<Cutscene Name="gGanonCastleCollapseCs" Offset="0x01B0"/>
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</File>
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<File Name="ganon_demo_room_0" Segment="3">
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<Room Name="ganon_demo_room_0" Offset="0x0"/>
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@ -2,6 +2,7 @@
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<File Name="jyasinboss_scene" Segment="2">
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<Cutscene Name="gSpiritBossNabooruKnuckleIntroCs" Offset="0x2BB0"/>
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<Cutscene Name="gSpiritBossNabooruKnuckleDefeatCs" Offset="0x3F80"/>
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<Cutscene Name="gSpiritBossTitleCs" Offset="0x5850"/>
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<Scene Name="jyasinboss_scene" Offset="0x0"/>
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</File>
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<File Name="jyasinboss_room_0" Segment="3">
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@ -97,7 +97,7 @@ EntranceCutscene sEntranceCutsceneTable[] = {
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{ ENTR_GERUDO_VALLEY_0, 2, EVENTCHKINF_B2, gGerudoValleyIntroCs },
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{ ENTR_GERUDOS_FORTRESS_0, 2, EVENTCHKINF_B3, gGerudoFortressIntroCs },
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{ ENTR_LON_LON_RANCH_0, 2, EVENTCHKINF_B4, gLonLonRanchIntroCs },
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{ ENTR_JABU_JABU_0, 2, EVENTCHKINF_B5, gJabuJabuIntroCs },
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{ ENTR_JABU_JABU_0, 2, EVENTCHKINF_B5, gJabuIntroCs },
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{ ENTR_GRAVEYARD_0, 2, EVENTCHKINF_B6, gGraveyardIntroCs },
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{ ENTR_ZORAS_FOUNTAIN_2, 2, EVENTCHKINF_B7, gZorasFountainIntroCs },
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{ ENTR_DESERT_COLOSSUS_0, 2, EVENTCHKINF_B8, gDesertColossusIntroCs },
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@ -117,7 +117,7 @@ EntranceCutscene sEntranceCutsceneTable[] = {
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};
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void* sCutscenesUnknownList[] = {
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gDekuTreeIntroCs, gJabuJabuIntroCs, gDcOpeningCs, gSpiritBossNabooruKnuckleDefeatCs,
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gDekuTreeIntroCs, gJabuIntroCs, gDcOpeningCs, gSpiritBossNabooruKnuckleDefeatCs,
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gIceCavernSerenadeCs, gTowerBarrierCs,
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};
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