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Decompiled ovl_En_Zl2 (2 nonmatchings) (#223)

* Almost dun

* 3 more, progress...

* 2 more

* Fixing field rename

* improvement

* 1 more

* progress

* more

* work

* Preparing for PR

* Comments

* tidbits

* more tidbits

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* PR comments

* Nonmatching reloc

* PR suggestions

* PR suggestions
This commit is contained in:
Ethan Roseman 2020-07-04 08:34:51 -04:00 committed by GitHub
parent f2ead7f2c9
commit a5aee3d691
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GPG key ID: 4AEE18F83AFDEB23
140 changed files with 1777 additions and 4585 deletions

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@ -8,7 +8,9 @@ struct DoorWarp1;
typedef struct DoorWarp1 {
/* 0x0000 */ Actor actor;
/* 0x014C */ char unk_14C[0xA0];
/* 0x014C */ char unk_14C[0x5C];
/* 0x01A8 */ f32 unk_1A8;
/* 0x01AC */ char unk_1AC[0x40];
/* 0x01EC */ s32 unk_1EC;
} DoorWarp1; // size = 0x01F0

File diff suppressed because it is too large Load diff

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@ -6,9 +6,40 @@
struct EnZl2;
typedef void (*EnZl2ActionFunc)(struct EnZl2*, GlobalContext*);
typedef s32 (*EnZl2PreLimbDrawFunc)(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
Actor* thisx, Gfx** gfx);
typedef void (*EnZl2DrawFunc)(struct EnZl2*, GlobalContext*);
typedef struct EnZl2 {
/* 0x0000 */ Actor actor;
/* 0x014C */ char unk_14C[0x134];
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ s16 unk_190;
/* 0x0192 */ s16 unk_192;
/* 0x0194 */ s16 unk_194;
/* 0x0196 */ char unk_196[0x2];
/* 0x0198 */ s16 unk_198;
/* 0x019A */ char unk_19A[0x2];
/* 0x019C */ s32 action;
/* 0x01A0 */ s32 drawConfig;
/* 0x01A4 */ char unk_1A4[0x4];
/* 0x01A8 */ s32 unk_1A8;
/* 0x01AC */ s16 unk_1AC[0x18]; // ???
/* 0x01DC */ s16 unk_1DC[0x18]; // ???
/* 0x020C */ s16 unk_20C[0x18]; // ???
/* 0x023C */ f32 unk_23C;
/* 0x0240 */ s32 unk_240;
/* 0x0244 */ s32 unk_244;
/* 0x0248 */ s32 unk_248;
/* 0x024C */ s32 unk_24C;
/* 0x0250 */ s32 unk_250;
/* 0x0254 */ s32 unk_254;
/* 0x0258 */ char unk_258[0xC];
/* 0x0264 */ s32 overrideLimbDrawConfig;
/* 0x0268 */ char unk_268[0xC];
/* 0x0274 */ s32 unk_274;
/* 0x0278 */ f32 unk_278;
/* 0x027C */ f32 unk_27C;
} EnZl2; // size = 0x0280
extern const ActorInit En_Zl2_InitVars;