diff --git a/assets/xml/objects/gameplay_dangeon_keep.xml b/assets/xml/objects/gameplay_dangeon_keep.xml
index d16eb4c41c..2670b752d5 100644
--- a/assets/xml/objects/gameplay_dangeon_keep.xml
+++ b/assets/xml/objects/gameplay_dangeon_keep.xml
@@ -4,7 +4,7 @@
-
+
diff --git a/assets/xml/objects/object_bdoor.xml b/assets/xml/objects/object_bdoor.xml
index eb22cfea35..e926ae40bd 100644
--- a/assets/xml/objects/object_bdoor.xml
+++ b/assets/xml/objects/object_bdoor.xml
@@ -1,15 +1,22 @@
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index ef5748d594..d026eff6d7 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -3550,9 +3550,9 @@ typedef struct {
} DoorLockInfo; // size = 0x1C
static DoorLockInfo sDoorLocksInfo[] = {
- /* DOORLOCK_NORMAL */ { 0.54f, 6000.0f, 5000.0f, 1.0f, 0.0f, gDoorChainsDL, gDoorLockDL },
- /* DOORLOCK_BOSS */ { 0.644f, 12000.0f, 8000.0f, 1.0f, 0.0f, object_bdoor_DL_001530, object_bdoor_DL_001400 },
- /* DOORLOCK_NORMAL_SPIRIT */ { 0.64000005f, 8500.0f, 8000.0f, 1.75f, 0.1f, gDoorChainsDL, gDoorLockDL },
+ /* DOORLOCK_NORMAL */ { 0.54f, 6000.0f, 5000.0f, 1.0f, 0.0f, gDoorChainDL, gDoorLockDL },
+ /* DOORLOCK_BOSS */ { 0.644f, 12000.0f, 8000.0f, 1.0f, 0.0f, gBossDoorChainDL, gBossDoorLockDL },
+ /* DOORLOCK_NORMAL_SPIRIT */ { 0.64000005f, 8500.0f, 8000.0f, 1.75f, 0.1f, gDoorChainDL, gDoorLockDL },
};
/**
diff --git a/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c b/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c
index 71b60a7e60..a4a0488b49 100644
--- a/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c
+++ b/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c
@@ -102,7 +102,7 @@ static ShutterInfo sShutterInfo[] = {
{ gPhantomGanonBarsDL, NULL, 130, 12, 50, 15 },
{ gGohmaDoorDL, NULL, 130, 12, 50, 15 },
{ gSpiritDoorDL, gJyaDoorMetalBarsDL, 240, 14, 50, 15 },
- { object_bdoor_DL_0010C0, NULL, 130, 12, 50, 15 },
+ { gBossDoorDL, NULL, 130, 12, 50, 15 },
{ gDungeonDoorDL, gDoorMetalBarsDL, 130, 12, 20, 15 },
{ gFireTempleDoorFrontDL, gDoorMetalBarsDL, 130, 12, 20, 15 },
{ gFireTempleDoorBackDL, gDoorMetalBarsDL, 130, 12, 20, 15 },
@@ -164,8 +164,8 @@ static Gfx* sJabuDoorDLists[] = {
};
static void* D_809982D4[] = {
- object_bdoor_Tex_0065C0, object_bdoor_Tex_0035C0, object_bdoor_Tex_0055C0, object_bdoor_Tex_0045C0,
- object_bdoor_Tex_000000, object_bdoor_Tex_0025C0, object_bdoor_Tex_0015C0,
+ gBossDoorDefaultTex, gBossDoorFireTex, gBossDoorWaterTex, gBossDoorShadowTex,
+ gBossDoorGanonsCastleTex, gBossDoorForestTex, gBossDoorSpiritTex,
};
void DoorShutter_SetupAction(DoorShutter* this, DoorShutterActionFunc actionFunc) {