diff --git a/assets/xml/objects/gameplay_dangeon_keep.xml b/assets/xml/objects/gameplay_dangeon_keep.xml index d16eb4c41c..2670b752d5 100644 --- a/assets/xml/objects/gameplay_dangeon_keep.xml +++ b/assets/xml/objects/gameplay_dangeon_keep.xml @@ -4,7 +4,7 @@ - + diff --git a/assets/xml/objects/object_bdoor.xml b/assets/xml/objects/object_bdoor.xml index eb22cfea35..e926ae40bd 100644 --- a/assets/xml/objects/object_bdoor.xml +++ b/assets/xml/objects/object_bdoor.xml @@ -1,15 +1,22 @@ - - - - - - - - - - + + + + + + + + + + + + + + + + + diff --git a/src/code/z_actor.c b/src/code/z_actor.c index ef5748d594..d026eff6d7 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -3550,9 +3550,9 @@ typedef struct { } DoorLockInfo; // size = 0x1C static DoorLockInfo sDoorLocksInfo[] = { - /* DOORLOCK_NORMAL */ { 0.54f, 6000.0f, 5000.0f, 1.0f, 0.0f, gDoorChainsDL, gDoorLockDL }, - /* DOORLOCK_BOSS */ { 0.644f, 12000.0f, 8000.0f, 1.0f, 0.0f, object_bdoor_DL_001530, object_bdoor_DL_001400 }, - /* DOORLOCK_NORMAL_SPIRIT */ { 0.64000005f, 8500.0f, 8000.0f, 1.75f, 0.1f, gDoorChainsDL, gDoorLockDL }, + /* DOORLOCK_NORMAL */ { 0.54f, 6000.0f, 5000.0f, 1.0f, 0.0f, gDoorChainDL, gDoorLockDL }, + /* DOORLOCK_BOSS */ { 0.644f, 12000.0f, 8000.0f, 1.0f, 0.0f, gBossDoorChainDL, gBossDoorLockDL }, + /* DOORLOCK_NORMAL_SPIRIT */ { 0.64000005f, 8500.0f, 8000.0f, 1.75f, 0.1f, gDoorChainDL, gDoorLockDL }, }; /** diff --git a/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c b/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c index 71b60a7e60..a4a0488b49 100644 --- a/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c +++ b/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c @@ -102,7 +102,7 @@ static ShutterInfo sShutterInfo[] = { { gPhantomGanonBarsDL, NULL, 130, 12, 50, 15 }, { gGohmaDoorDL, NULL, 130, 12, 50, 15 }, { gSpiritDoorDL, gJyaDoorMetalBarsDL, 240, 14, 50, 15 }, - { object_bdoor_DL_0010C0, NULL, 130, 12, 50, 15 }, + { gBossDoorDL, NULL, 130, 12, 50, 15 }, { gDungeonDoorDL, gDoorMetalBarsDL, 130, 12, 20, 15 }, { gFireTempleDoorFrontDL, gDoorMetalBarsDL, 130, 12, 20, 15 }, { gFireTempleDoorBackDL, gDoorMetalBarsDL, 130, 12, 20, 15 }, @@ -164,8 +164,8 @@ static Gfx* sJabuDoorDLists[] = { }; static void* D_809982D4[] = { - object_bdoor_Tex_0065C0, object_bdoor_Tex_0035C0, object_bdoor_Tex_0055C0, object_bdoor_Tex_0045C0, - object_bdoor_Tex_000000, object_bdoor_Tex_0025C0, object_bdoor_Tex_0015C0, + gBossDoorDefaultTex, gBossDoorFireTex, gBossDoorWaterTex, gBossDoorShadowTex, + gBossDoorGanonsCastleTex, gBossDoorForestTex, gBossDoorSpiritTex, }; void DoorShutter_SetupAction(DoorShutter* this, DoorShutterActionFunc actionFunc) {