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Decompile most of ovl_En_Horse_Ganon (#108)
* Work on horse ganon * Match destroy, init matches but need mv data -> .c * Match EnHorseGanon_Draw and func_80A68E14 * Move some data to .c * Decomp func_80A68870 * EnHorseGanon_Update nearly matches * func_80A68FA8 and func_80A686A8 match * Fix EnHorseGanon_Init, start on func_80A68B20 * match func_80A68B20 * Migrate data but something doesn't match * Matches with migrated data, fix most warnings * Rename some variables, some clean up * A little more cleanup before PR * Move commented out code to NON_MATCHING blocks * Run formatter and delete unused line, char -> u8 * Update function was matched Also imports another type from z_skin.Seeing as they are somewhat tentative I decided not to put them in any global file. * Update src/overlays/actors/ovl_En_Horse_Ganon/z_en_horse_ganon.c Co-authored-by: Random <28494085+Random06457@users.noreply.github.com> * PR Changes * Apply suggestions from code review Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * PR Changes round 2 Co-authored-by: Random <28494085+Random06457@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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@ -1236,7 +1236,10 @@ void SkelAnime_Free(SkelAnime* skelAnime, GlobalContext* globalCtx);
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// ? func_800A5E28(?);
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// ? func_800A5F60(?);
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// ? func_800A60D8(?);
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void func_800A6330(Actor* this, GlobalContext* globalCtx, PSkinAwb*, void* callback, s32);
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// ? func_800A6460(?);
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void func_800A663C(GlobalContext* globalCtx, PSkinAwb*, SkeletonHeader*, AnimationHeader*);
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void func_800A6888(GlobalContext*, PSkinAwb*);
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// ? func_800A698C(?);
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// ? func_800A6AC4(?);
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// ? func_800A6E10(?);
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