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Decompile obj_bean (magic bean and soft soil). 2 NON_MATCHINGs (#846)
* did a bunch * Do a bunch more * all functions in C * Macros for draw and collision part of state flags * Done for now * remove ASM * PR fixes (Elliptic) * all angles are hex and take away bad names * PR fixes (Roman) * PR fixes * PR fixes (Fig) * restore map mark * Fix the other messed with files
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@ -6,9 +6,36 @@
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struct ObjBean;
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typedef void (*ObjBeanActionFunc)(struct ObjBean*, GlobalContext*);
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typedef void (*ObjBeanTransformFunc)(struct ObjBean*);
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typedef struct ObjBean {
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/* 0x0000 */ DynaPolyActor dyna;
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/* 0x0164 */ char unk_164[0x94];
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/* 0x0164 */ ObjBeanActionFunc actionFunc;
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/* 0x0168 */ ColliderCylinder collider;
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/* 0x01B4 */ s16 timer;
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/* 0x01B6 */ Vec3s unk_1B6;
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/* 0x01BC */ ObjBeanTransformFunc transformFunc;
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/* 0x01C0 */ s16 unk_1C0;
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/* 0x01C2 */ s16 unk_1C2;
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/* 0x01C4 */ s16 unk_1C4;
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/* 0x01C6 */ s16 unk_1C6;
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/* 0x01C8 */ s16 unk_1C8;
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/* 0x01CA */ s16 unk_1CA;
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/* 0x01CC */ s16 unk_1CC;
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/* 0x01CE */ s16 unk_1CE;
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/* 0x01D0 */ s16 leafRotFactor;
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/* 0x01D2 */ u16 unk_1D2;
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/* 0x01D4 */ f32 stalkSizeMultiplier;
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/* 0x01D8 */ Vec3f pathPoints;
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/* 0x01E4 */ f32 unk_1E4;
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/* 0x01E8 */ f32 posOffsetX;
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/* 0x01EC */ f32 posOffsetZ;
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/* 0x01F0 */ s16 pathCount;
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/* 0x01F2 */ s16 currentPointIndex;
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/* 0x01F4 */ s16 nextPointIndex;
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/* 0x01F6 */ u8 unk_1F6;
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/* 0x01F7 */ u8 stateFlags;
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} ObjBean; // size = 0x01F8
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extern const ActorInit Obj_Bean_InitVars;
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